Player Matchup

Ix Chel
Ix Chel
BalugaTortuga
Ix Chel
Level 68
God Stats
7W - 6L
1,473 SR
Queue Stats
265W - 243L
1,554 Elo+
Party 2
Ares
Ares
ChilliBaby
Ares
Level 158
God Stats
7W - 2L
1,732 SR
Queue Stats
279W - 263L
1,530 Elo+
Party 2
Kukulkan
Kukulkan
DarkeaterMag
Kukulkan
Level 69
God Stats
6W - 1L
1,757 SR
Queue Stats
166W - 162L
1,600 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Viniluck
Tsukuyomi
Level 148
God Stats
12W - 14L
1,533 SR
Queue Stats
314W - 435L
1,520 Elo+
Party 1
Medusa
Medusa
qwertymandudeguy
Medusa
Level 106
God Stats
7W - 7L
1,318 SR
Queue Stats
168W - 170L
1,549 Elo+
Solo
Team Averages
Level 110
1,563 SR
1,550 Elo+

VS

Team Averages
Level 109
1,546 SR
1,562 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
 
Fafnir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DatBoiJoe
Sun Wukong
Level 103
God Stats
2W - 5L
1,530 SR
Queue Stats
382W - 324L
1,643 Elo+
Party 3
Ra
Ra
RaZe Pillowy
Ra
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 101L
1,518 Elo+
Solo
Jormungandr
Jormungandr
SamuriceLad
Jormungandr
Level 101
God Stats
176W - 126L
1,698 SR
Queue Stats
292W - 256L
1,650 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
4 / 2 / 10
8,972
598
6,079
8,884
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
2 / 5 / 7
7,827
522
14,914
16,766
16,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
DarkeaterMag
Kukulkan
15
2 / 2 / 4
8,546
570
10,098
6,316
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
Viniluck
Tsukuyomi
16
3 / 2 / 8
8,373
558
7,437
12,002
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
7 / 4 / 2
8,968
598
11,284
9,598
3,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
10 / 3 / 2
8,836
589
8,886
14,164
6,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fafnir
 
Fafnir
12
2 / 5 / 4
7,724
515
5,089
11,957
9,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
DatBoiJoe
Sun Wukong
13
0 / 5 / 6
8,158
544
8,777
18,576
11,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 3 / 3
8,744
583
4,876
9,995
4,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
SamuriceLad
Jormungandr
11
0 / 2 / 4
6,589
439
5,141
13,138
10,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
34
18
Kills
15
15
Deaths
18
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
10
3
2
3.67
L
Fafnir
 
Fafnir
2
5
4
0.8
W
Ix Chel
4
2
10
4.5
W
2
5
7
1.1
W
Kukulkan
DarkeaterMag
Kukulkan
2
2
4
2
L
Sun Wukong
DatBoiJoe
Sun Wukong
0
5
6
0.6
L
3
3
3
1.5
L
Jormungandr
SamuriceLad
Jormungandr
0
2
4
1
W
Tsukuyomi
Viniluck
Tsukuyomi
3
2
8
3.5
W
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,812
Damage
32,769
53,566
Taken
67,830
34,717
Mitigated
43,644
16,354
Healing
14,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,886
829
0
3,170
14,164
6,993
0
5,282
8,706
0
62,099
L
Fafnir
 
Fafnir
5,089
1,890
0
1,092
11,957
9,527
0
1,404
10,473
31,917
1,717
W
Ix Chel
6,079
992
2,626
3,957
8,884
7,444
63
2,065
6,784
20,407
776
W
14,914
1,767
0
3,060
16,766
16,103
0
2,388
14,378
50,555
2,475
W
Kukulkan
DarkeaterMag
Kukulkan
10,098
686
0
500
6,316
2,715
0
2,735
3,569
72,786
0
L
Sun Wukong
DatBoiJoe
Sun Wukong
8,777
2,166
0
3,952
18,576
11,694
0
10,773
6,930
0
67,539
L
4,876
583
508
2,774
9,995
4,983
0
5,904
3,896
77,703
1,024
L
Jormungandr
SamuriceLad
Jormungandr
5,141
924
0
2,654
13,138
10,447
0
5,868
7,094
25,881
0
W
Tsukuyomi
Viniluck
Tsukuyomi
7,437
1,808
0
5,345
12,002
4,983
19
3,338
8,523
0
69,393
W
11,284
4,057
0
866
9,598
3,472
1,026
4,031
5,297
0
68,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
40,051
427
Minions Killed
416
0
Camps Cleared
0
1,479,477
Distance Traveled
1,512,196
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,836
589
81
5
0
378,606
2
L
Fafnir
7,724
515
53
4
0
260,314
0
W
Ix Chel
8,972
598
17
1
0
288,086
0
W
Ares
7,827
522
74
5
0
267,300
0
W
Kukulkan
8,546
570
125
8
0
268,884
0
L
Sun Wukong
8,158
544
111
7
0
264,538
0
L
Ra
8,744
583
137
9
0
278,530
0
L
Jormungandr
6,589
439
34
2
0
330,208
3
W
Tsukuyomi
8,373
558
110
7
0
372,050
1
W
Medusa
8,968
598
101
7
0
283,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role