Player Matchup

Nu Wa
Nu Wa
DontBanGirth
Nu Wa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
Dragthebomb
Cthulhu
Level 120
God Stats
2W - 1L
1,852 SR
Queue Stats
94W - 94L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
SaveTheOwls
Sun Wukong
Level 170
God Stats
0W - 1L
1,488 SR
Queue Stats
6W - 11L
1,480 Elo+
Party 3
Vulcan
Vulcan
Walkdaddy22
Vulcan
Level 129
God Stats
1W - 4L
1,521 SR
Queue Stats
12W - 12L
1,497 Elo+
Party 2
Rama
Rama
aDoCC
Rama
Level 253
God Stats
0W - 1L
1,478 SR
Queue Stats
7W - 15L
1,431 Elo+
Party 3
Team Averages
Level 137
1,568 SR
1,482 Elo+

VS

Team Averages
Level 143
1,596 SR
1,679 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Angelzlilboy
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,640 Elo+
Solo
Pele
Pele
Josenius
Pele
Level 86
God Stats
5W - 2L
1,975 SR
Queue Stats
32W - 18L
1,936 Elo+
Party 1
Izanami
Izanami
Juriiti
Izanami
Level 224
God Stats
2W - 2L
1,308 SR
Queue Stats
151W - 128L
1,575 Elo+
Solo
Guan Yu
Guan Yu
MonkeyBaron
Guan Yu
Level 145
God Stats
4W - 2L
1,695 SR
Queue Stats
129W - 59L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,442
1,088
5,540
6,458
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Dragthebomb
Cthulhu
10
1 / 3 / 1
5,594
1,119
5,375
8,343
8,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
SaveTheOwls
Sun Wukong
9
0 / 1 / 1
5,148
1,030
3,207
3,915
2,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
10
0 / 3 / 2
5,651
1,130
3,813
5,630
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
aDoCC
Rama
9
1 / 1 / 0
5,328
1,066
2,471
3,261
1,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Team 1 Tickets

300

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
2 / 1 / 6
5,925
1,185
4,496
4,509
3,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
6 / 0 / 4
6,845
1,369
5,681
2,971
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
11
0 / 0 / 10
5,837
1,167
5,250
4,525
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Juriiti
Izanami
11
1 / 0 / 8
6,300
1,260
5,857
6,090
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
MonkeyBaron
Guan Yu
11
3 / 1 / 5
6,358
1,272
4,987
6,816
4,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
2
Kills
12
12
Deaths
2
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
1
6
5
W
6
0
4
8
L
0
4
1
0.13
L
Cthulhu
Dragthebomb
Cthulhu
1
3
1
0.5
W
Pele
0
0
10
5
W
Izanami
Juriiti
Izanami
1
0
8
5
W
Guan Yu
MonkeyBaron
Guan Yu
3
1
5
5.5
L
Sun Wukong
SaveTheOwls
Sun Wukong
0
1
1
0.5
L
Vulcan
0
3
2
0.33
L
Rama
aDoCC
Rama
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,406
Damage
26,271
27,607
Taken
24,911
16,408
Mitigated
14,841
1,982
Healing
2,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,496
1,080
0
210
4,509
3,495
0
1,167
3,278
7,044
0
W
5,681
1,101
0
0
2,971
1,278
0
2,589
324
13,452
0
L
5,540
767
0
15
6,458
2,023
0
1,728
4,656
14,133
260
L
Cthulhu
Dragthebomb
Cthulhu
5,375
200
60
820
8,343
8,632
0
3,153
5,171
8,503
0
W
Pele
5,250
1,176
0
284
4,525
2,747
0
2,909
1,525
0
12,946
W
Izanami
Juriiti
Izanami
5,857
2,544
0
710
6,090
2,342
0
3,425
2,501
0
28,304
W
Guan Yu
MonkeyBaron
Guan Yu
4,987
360
450
555
6,816
4,979
0
3,908
2,661
3,273
9,617
L
Sun Wukong
SaveTheOwls
Sun Wukong
3,207
477
0
864
3,915
2,287
0
1,430
2,424
0
7,347
L
Vulcan
3,813
75
0
0
5,630
2,385
0
3,245
2,265
17,552
377
L
Rama
aDoCC
Rama
2,471
2,266
0
223
3,261
1,081
0
1,308
1,893
0
3,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,163
Gold Earned
31,265
71
Minions Killed
112
3
Camps Cleared
4
386,833
Distance Traveled
516,080
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,925
1,185
5
1
0
97,014
0
W
Nu Wa
6,845
1,369
20
4
1
100,576
0
L
Nu Wa
5,442
1,088
28
6
1
74,731
1
L
Cthulhu
5,594
1,119
9
2
0
93,818
0
W
Pele
5,837
1,167
23
5
0
114,496
0
W
Izanami
6,300
1,260
59
12
1
92,863
0
W
Guan Yu
6,358
1,272
5
1
2
111,131
0
L
Sun Wukong
5,148
1,030
10
2
0
69,328
0
L
Vulcan
5,651
1,130
20
4
0
99,971
0
L
Rama
5,328
1,066
4
1
2
48,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role