Player Matchup

Surtr
Surtr
Platinum I
Nexvobis
Surtr
Platinum I
Level 115
God Stats
15W - 18L
1,586 SR
Queue Stats
163W - 152L
1,877 MMR
Party 2
Sol
Sol
Gold I
Oscar0023
Sol
Gold I
Level 124
God Stats
19W - 11L
1,631 SR
Queue Stats
240W - 235L
1,476 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum V
SoloDolox4
Tsukuyomi
Platinum V
Level 100
God Stats
11W - 9L
1,653 SR
Queue Stats
151W - 132L
1,531 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,623 SR
1,628 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,532 SR
1,618 MMR
Fenrir
Fenrir
Gold II
MaliBuuGaming
Fenrir
Gold II
Level 190
God Stats
6W - 6L
1,630 SR
Queue Stats
397W - 433L
1,591 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
ScootdaddyPea
Kuzenbo
Gold II
Level 108
God Stats
19W - 12L
1,736 SR
Queue Stats
129W - 128L
1,647 MMR
Party 1
Vulcan
Vulcan
Gold II
Tanman4200
Vulcan
Gold II
Level 128
God Stats
0W - 5L
1,231 SR
Queue Stats
117W - 121L
1,615 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Nexvobis
Surtr
15
3 / 1 / 4
9,258
772
11,414
14,920
14,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 0 / 6
9,508
792
11,196
9,280
4,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
SoloDolox4
Tsukuyomi
14
3 / 2 / 4
8,879
740
10,749
10,580
5,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
CthulhuThothAchillesAresNe Zha

VS

Bans
BastetOdinAgniHorusMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,515
710
8,481
16,193
17,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
12
0 / 3 / 2
7,317
610
4,927
13,720
17,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Tanman4200
Vulcan
13
0 / 3 / 2
7,708
642
11,250
8,086
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Surtr
Nexvobis
Surtr
3
1
4
5
W
2
0
6
5
L
Kuzenbo
0
3
2
0.33
W
Tsukuyomi
SoloDolox4
Tsukuyomi
3
2
4
2.5
L
Vulcan
Tanman4200
Vulcan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,359
Damage
24,658
34,780
Taken
37,999
23,347
Mitigated
38,493
10,186
Healing
4,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,481
947
0
3,280
16,193
17,269
0
5,152
10,609
0
30,316
W
Surtr
Nexvobis
Surtr
11,414
3,750
0
3,027
14,920
14,003
81
6,642
7,672
1,639
33,522
W
11,196
3,728
0
5,303
9,280
4,255
1,768
4,225
4,780
50,001
5,872
L
Kuzenbo
4,927
1,829
0
819
13,720
17,370
11
3,848
9,550
16,132
1,244
W
Tsukuyomi
SoloDolox4
Tsukuyomi
10,749
1,589
0
1,856
10,580
5,089
544
4,255
5,781
0
38,146
L
Vulcan
Tanman4200
Vulcan
11,250
259
0
346
8,086
3,854
0
2,314
5,421
41,000
986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,645
Gold Earned
23,540
181
Minions Killed
144
0
Camps Cleared
0
723,065
Distance Traveled
670,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,515
710
42
4
0
229,672
0
W
Surtr
9,258
772
33
3
0
238,462
0
W
Sol
9,508
792
95
8
0
235,926
0
L
Kuzenbo
7,317
610
20
2
0
208,667
0
W
Tsukuyomi
8,879
740
53
4
0
248,677
0
L
Vulcan
7,708
642
82
7
0
231,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role