Player Matchup

Nemesis
Nemesis
FaolanCifer
Nemesis
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 141L
1,601 Elo+
Solo
Medusa
Medusa
RiinTTV
Medusa
Level 81
God Stats
8W - 8L
1,736 SR
Queue Stats
80W - 62L
1,609 Elo+
Party 1
Sol
Sol
Shawlman
Sol
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 153L
1,629 Elo+
Party 1
Cthulhu
Cthulhu
SozinsComet
Cthulhu
Level 157
God Stats
6W - 2L
1,756 SR
Queue Stats
47W - 30L
1,619 Elo+
Party 1
Sun Wukong
Sun Wukong
Wubinski
Sun Wukong
Level 129
God Stats
1W - 0L
1,303 SR
Queue Stats
22W - 21L
1,603 Elo+
Party 1
Team Averages
Level 135
1,559 SR
1,612 Elo+

VS

Team Averages
Level 149
1,593 SR
1,579 Elo+
Bacchus
Bacchus
FallenBIood
Bacchus
Level 157
God Stats
2W - 2L
1,584 SR
Queue Stats
87W - 72L
1,618 Elo+
Solo
Janus
Janus
SupremeFrogman
Janus
Level 126
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Ne Zha
Ne Zha
TomasDabs
Ne Zha
Level 158
God Stats
0W - 1L
1,578 SR
Queue Stats
32W - 24L
1,646 Elo+
Party 2
Horus
Horus
Triibe
Horus
Level 147
God Stats
0W - 1L
1,541 SR
Queue Stats
18W - 16L
1,591 Elo+
Party 2
Martichoras
Martichoras
cheeksLUL
Martichoras
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FaolanCifer
Nemesis
17
7 / 2 / 9
9,824
578
12,404
15,148
6,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
RiinTTV
Medusa
16
6 / 3 / 6
9,670
569
11,853
11,298
4,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 4 / 4
9,443
555
8,710
11,132
4,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SozinsComet
Cthulhu
15
6 / 2 / 4
10,072
592
13,531
10,826
12,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Wubinski
Sun Wukong
14
1 / 1 / 10
8,576
504
7,486
15,407
17,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FallenBIood
Bacchus
11
3 / 7 / 4
8,009
471
7,648
17,874
17,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 3 / 5
8,801
518
8,608
10,868
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
TomasDabs
Ne Zha
12
1 / 4 / 4
7,324
431
9,956
17,634
8,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Triibe
Horus
11
1 / 6 / 3
7,248
426
4,238
17,117
13,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
cheeksLUL
Martichoras
15
5 / 3 / 4
9,244
544
13,607
15,031
7,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
23
Kills
12
12
Deaths
23
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FallenBIood
Bacchus
3
7
4
0.71
W
Nemesis
FaolanCifer
Nemesis
7
2
9
5.75
W
Medusa
RiinTTV
Medusa
6
3
6
3
W
3
4
4
1.25
W
Cthulhu
SozinsComet
Cthulhu
6
2
4
4
L
2
3
5
1.5
L
Ne Zha
TomasDabs
Ne Zha
1
4
4
0.75
L
Horus
Triibe
Horus
1
6
3
0.42
W
Sun Wukong
Wubinski
Sun Wukong
1
1
10
6
L
Martichoras
cheeksLUL
Martichoras
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,984
Damage
44,057
63,811
Taken
78,524
45,064
Mitigated
51,649
14,534
Healing
13,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FallenBIood
Bacchus
7,648
437
0
3,340
17,874
17,592
0
3,942
13,785
26,170
209
W
Nemesis
FaolanCifer
Nemesis
12,404
5,439
0
6,292
15,148
6,409
0
2,625
12,304
0
83,446
W
Medusa
RiinTTV
Medusa
11,853
4,468
0
722
11,298
4,634
984
4,010
6,919
0
81,481
W
8,710
3,782
0
3,863
11,132
4,128
163
2,612
8,388
66,288
5,118
W
Cthulhu
SozinsComet
Cthulhu
13,531
269
972
750
10,826
12,623
464
2,323
8,210
63,976
4,726
L
8,608
664
0
960
10,868
4,638
0
2,265
8,435
59,421
0
L
Ne Zha
TomasDabs
Ne Zha
9,956
3,042
0
1,432
17,634
8,265
0
3,000
14,406
0
58,266
L
Horus
Triibe
Horus
4,238
1,708
720
2,674
17,117
13,865
0
5,842
10,481
0
32,370
W
Sun Wukong
Wubinski
Sun Wukong
7,486
965
0
1,935
15,407
17,270
0
3,887
11,135
0
37,917
L
Martichoras
cheeksLUL
Martichoras
13,607
4,230
0
4,138
15,031
7,289
0
4,896
10,051
0
68,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,585
Gold Earned
40,626
515
Minions Killed
384
0
Camps Cleared
0
1,707,259
Distance Traveled
1,692,200
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,009
471
33
2
0
339,890
4
W
Nemesis
9,824
578
116
7
0
396,559
5
W
Medusa
9,670
569
121
7
0
326,625
4
W
Sol
9,443
555
117
7
0
317,247
3
W
Cthulhu
10,072
592
113
7
0
307,542
1
L
Janus
8,801
518
126
7
0
360,674
1
L
Ne Zha
7,324
431
77
5
0
390,109
0
L
Horus
7,248
426
44
3
0
302,100
0
W
Sun Wukong
8,576
504
48
3
0
359,286
1
L
Martichoras
9,244
544
104
6
0
299,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role