Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KaoticFiend
Janus
Level 47
God Stats
3W - 0L
1,756 SR
Queue Stats
40W - 33L
1,614 Elo+
Party 2
Da Ji
Da Ji
ZellSmilez
Da Ji
Level 188
God Stats
8W - 5L
1,549 SR
Queue Stats
265W - 308L
1,512 Elo+
Party 2
Guan Yu
Guan Yu
discojezus116
Guan Yu
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 103L
1,537 Elo+
Party 2
Vamana
Vamana
slickrich
Vamana
Level 28
God Stats
4W - 1L
1,283 SR
Queue Stats
64W - 73L
1,418 Elo+
Party 2
Team Averages
Level 108
1,518 SR
1,516 Elo+

VS

Team Averages
Level 94
1,529 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
ExxoPride
Medusa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,472 Elo+
Party 3
Horus
Horus
Hermitox
Horus
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 204L
1,459 Elo+
Party 1
Shiva
Shiva
ThaJingler
Shiva
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 51L
1,431 Elo+
Solo
Kukulkan
Kukulkan
xXxAGNOLOGIAxXx
Kukulkan
Level 58
God Stats
3W - 2L
1,646 SR
Queue Stats
171W - 155L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 4
5,902
984
5,347
2,582
1,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
6 / 0 / 3
6,977
1,163
5,035
3,532
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
9
1 / 1 / 7
5,560
927
3,862
2,274
1,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
10
0 / 1 / 6
5,476
913
1,696
5,827
5,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Vamana
slickrich
Vamana
11
1 / 2 / 6
5,987
998
6,137
7,495
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 3 / 2
5,203
867
4,561
6,300
5,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
ExxoPride
Medusa
11
4 / 2 / 1
6,271
1,045
6,087
6,063
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
Hermitox
Horus
11
0 / 1 / 4
5,835
973
2,310
5,887
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
9
1 / 1 / 2
5,339
890
1,713
3,445
2,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
10
0 / 2 / 2
5,340
890
3,371
3,643
1,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
9
Kills
5
5
Deaths
9
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
L
Cthulhu
 
Cthulhu
0
3
2
0.33
L
Medusa
ExxoPride
Medusa
4
2
1
2.25
L
Horus
Hermitox
Horus
0
1
4
2
W
6
0
3
7.5
L
Shiva
1
1
2
2
W
Da Ji
1
1
7
4.5
W
Guan Yu
0
1
6
3
W
Vamana
slickrich
Vamana
1
2
6
2
L
Kukulkan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,077
Damage
18,042
21,710
Taken
25,338
16,503
Mitigated
17,289
7,483
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,347
296
253
235
2,582
1,122
0
1,285
1,297
14,993
495
L
Cthulhu
 
Cthulhu
4,561
206
0
220
6,300
5,093
0
2,558
3,473
8,873
0
L
Medusa
ExxoPride
Medusa
6,087
1,663
202
1,099
6,063
2,747
0
2,553
3,269
0
15,143
L
Horus
Hermitox
Horus
2,310
682
2,953
3,138
5,887
5,406
0
2,506
3,141
1,384
4,601
W
5,035
84
196
861
3,532
1,633
0
1,516
2,016
14,807
0
L
Shiva
1,713
320
119
322
3,445
2,702
0
971
2,231
0
4,621
W
Da Ji
3,862
953
587
396
2,274
1,317
0
383
1,891
0
4,702
W
Guan Yu
1,696
374
1,370
1,602
5,827
5,220
36
3,387
2,401
0
3,389
W
Vamana
slickrich
Vamana
6,137
2,758
764
1,219
7,495
7,211
13
2,319
5,019
0
11,924
L
Kukulkan
3,371
222
96
593
3,643
1,341
0
916
2,641
10,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,902
Gold Earned
27,988
69
Minions Killed
62
0
Camps Cleared
0
582,976
Distance Traveled
586,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,902
984
17
3
0
109,609
0
L
Cthulhu
5,203
867
4
1
0
115,018
0
L
Medusa
6,271
1,045
29
5
0
128,642
0
L
Horus
5,835
973
7
1
0
139,778
0
W
Janus
6,977
1,163
28
5
0
135,710
0
L
Shiva
5,339
890
6
1
0
84,167
0
W
Da Ji
5,560
927
2
0
0
109,248
0
W
Guan Yu
5,476
913
6
1
0
109,151
0
W
Vamana
5,987
998
16
3
0
119,258
0
L
Kukulkan
5,340
890
16
3
0
119,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role