Player Matchup

Neith
Neith
Bronze III
Brozzi24
Neith
Bronze III
Level 63
God Stats
0W - 2L
1,428 SR
Queue Stats
1W - 5L
1,424 MMR
Party 1
Ymir
Ymir
Bronze V
CuddlelySnorlax
Ymir
Bronze V
Level 62
God Stats
0W - 2L
1,633 SR
Queue Stats
3W - 7L
1,453 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
TiRoux977280
Danzaburou
Gold IV
Level 133
God Stats
32W - 39L
1,674 SR
Queue Stats
115W - 119L
1,402 MMR
Solo
Mercury
Mercury
Gold IV
iEZblutch
Mercury
Gold IV
Level 137
God Stats
6W - 10L
1,373 SR
Queue Stats
142W - 145L
1,362 MMR
Party 2
Janus
Janus
Gold III
nitesnake
Janus
Gold III
Level 127
God Stats
4W - 6L
1,414 SR
Queue Stats
181W - 184L
1,434 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,504 SR
1,415 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,631 SR
1,415 MMR
Cthulhu
Cthulhu
Silver III
TK Kromo
Cthulhu
Silver III
Level 104
God Stats
34W - 15L
1,861 SR
Queue Stats
139W - 141L
1,406 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
TTV-malejama
Ratatoskr
Gold IV
Level 124
God Stats
9W - 8L
1,571 SR
Queue Stats
180W - 200L
1,404 MMR
Solo
Xbalanque
Xbalanque
Gold II
bhabair
Xbalanque
Gold II
Level 68
God Stats
11W - 9L
1,643 SR
Queue Stats
60W - 55L
1,566 MMR
Party 3
Horus
Horus
Silver II
ll-TheHunt-ll
Horus
Silver II
Level 62
God Stats
3W - 2L
1,569 SR
Queue Stats
33W - 42L
1,382 MMR
Solo
Jormungandr
Jormungandr
Gold IV
paynegame
Jormungandr
Gold IV
Level 126
God Stats
8W - 3L
1,509 SR
Queue Stats
97W - 96L
1,315 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brozzi24
Neith
11
0 / 5 / 1
6,437
460
5,489
11,656
3,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 4 / 0
6,254
447
2,865
13,511
9,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TiRoux977280
Danzaburou
14
0 / 0 / 0
7,870
562
10,272
9,844
8,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
iEZblutch
Mercury
13
0 / 3 / 0
6,477
463
4,496
13,100
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
nitesnake
Janus
11
0 / 1 / 0
6,264
447
2,487
3,571
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArachneAthenaBellonaThor

VS

Bans
CharonKing ArthurNutLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TK Kromo
Cthulhu
14
2 / 0 / 1
8,246
589
5,600
7,413
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ratatoskr
TTV-malejama
Ratatoskr
14
3 / 0 / 3
7,837
560
5,820
11,566
5,408
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Xbalanque
bhabair
Xbalanque
15
6 / 0 / 5
8,766
626
13,400
7,705
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 1 / 7
7,896
564
4,067
10,684
6,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
paynegame
Jormungandr
15
2 / 0 / 0
8,926
638
6,232
15,232
17,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
13
13
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
Brozzi24
Neith
0
5
1
0.1
L
1
4
0
0.25
W
Cthulhu
TK Kromo
Cthulhu
2
0
1
2.5
W
Ratatoskr
TTV-malejama
Ratatoskr
3
0
3
4.5
L
Danzaburou
TiRoux977280
Danzaburou
0
0
0
0
W
Xbalanque
bhabair
Xbalanque
6
0
5
8.5
L
Mercury
iEZblutch
Mercury
0
3
0
0
W
0
1
7
3.5
L
Janus
nitesnake
Janus
0
1
0
0
W
Jormungandr
paynegame
Jormungandr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,609
Damage
35,119
51,682
Taken
52,600
28,943
Mitigated
35,716
11,110
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Brozzi24
Neith
5,489
1,970
0
2,078
11,656
3,939
0
0
11,656
0
54,306
L
2,865
634
0
1,374
13,511
9,371
0
507
12,973
21,554
0
W
Cthulhu
TK Kromo
Cthulhu
5,600
353
374
615
7,413
3,603
763
1,543
5,572
55,716
1,485
W
Ratatoskr
TTV-malejama
Ratatoskr
5,820
1,099
0
625
11,566
5,408
107
717
10,579
0
78,304
L
Danzaburou
TiRoux977280
Danzaburou
10,272
2,267
0
4,522
9,844
8,879
0
4,811
4,146
0
67,673
W
Xbalanque
bhabair
Xbalanque
13,400
7,168
0
3,574
7,705
3,200
688
1,198
6,467
0
81,632
L
Mercury
iEZblutch
Mercury
4,496
2,483
0
2,032
13,100
5,750
0
2,793
10,048
0
61,813
W
4,067
1,824
2,027
4,733
10,684
6,432
1
1,565
9,119
0
28,980
L
Janus
nitesnake
Janus
2,487
80
0
1,104
3,571
1,004
0
1,403
1,908
35,307
0
W
Jormungandr
paynegame
Jormungandr
6,232
1,340
0
4,781
15,232
17,073
0
0
14,128
65,799
3,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,302
Gold Earned
41,671
383
Minions Killed
542
0
Camps Cleared
0
1,274,122
Distance Traveled
1,429,955
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,437
460
80
6
0
249,612
0
L
Ymir
6,254
447
26
2
0
263,268
0
W
Cthulhu
8,246
589
110
8
0
272,222
0
W
Ratatoskr
7,837
560
109
8
0
326,975
0
L
Danzaburou
7,870
562
114
8
0
221,817
0
W
Xbalanque
8,766
626
122
9
0
266,649
2
L
Mercury
6,477
463
83
6
0
345,036
1
W
Horus
7,896
564
50
4
0
327,433
0
L
Janus
6,264
447
80
6
0
194,389
0
W
Jormungandr
8,926
638
151
11
0
236,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role