Player Matchup

Discordia
Discordia
 
Discordia
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Kadennnn
Raijin
Level 27
God Stats
0W - 2L
1,265 SR
Queue Stats
3W - 21L
976 Elo+
Party 1
Sol
Sol
e3p1c9am3r
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,026 Elo+
Party 1
Da Ji
Da Ji
kirbyizsleepy
Da Ji
Level 33
God Stats
3W - 22L
957 SR
Queue Stats
9W - 36L
976 Elo+
Party 1
Charon
Charon
pasajero-ladron8
Charon
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,392 Elo+
Solo
Team Averages
Level 32
1,344 SR
1,174 Elo+

VS

Team Averages
Level 63
1,482 SR
1,466 Elo+
Charybdis
Charybdis
Brozzi24
Charybdis
Level 63
God Stats
7W - 12L
1,225 SR
Queue Stats
219W - 217L
1,495 Elo+
Party 2
Thanatos
Thanatos
CuddlelySnorlax
Thanatos
Level 62
God Stats
2W - 2L
1,161 SR
Queue Stats
247W - 234L
1,453 Elo+
Party 2
Mulan
Mulan
MrNobody2402151
Mulan
Level 44
God Stats
2W - 0L
1,725 SR
Queue Stats
33W - 37L
1,384 Elo+
Solo
Anubis
Anubis
MulatoBoi31
Anubis
Level 103
God Stats
10W - 4L
1,691 SR
Queue Stats
60W - 68L
1,503 Elo+
Solo
Bacchus
Bacchus
Tatro83
Bacchus
Level 41
God Stats
92W - 94L
1,607 SR
Queue Stats
167W - 191L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
1 / 3 / 2
5,276
528
4,769
7,083
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
Kadennnn
Raijin
8
2 / 8 / 1
5,043
504
5,073
9,685
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 4 / 1
5,590
559
5,062
9,424
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 2 / 1
5,990
599
3,463
9,075
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

1
0 / 0 / 0
3,573
357
90
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Brozzi24
Charybdis
9
2 / 3 / 2
5,970
597
5,204
7,778
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
11
3 / 1 / 3
6,109
611
4,637
10,577
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 0
7,229
723
7,447
9,350
5,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
13
8 / 1 / 2
7,299
730
6,954
5,606
2,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Tatro83
Bacchus
9
0 / 0 / 6
5,999
600
1,608
5,144
4,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
17
17
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
3
2
0.67
W
Charybdis
Brozzi24
Charybdis
2
3
2
1
W
Thanatos
3
1
3
4.5
L
Raijin
Kadennnn
Raijin
2
8
1
0.31
W
4
2
0
2
W
Anubis
8
1
2
9
W
Bacchus
Tatro83
Bacchus
0
0
6
3
L
1
4
1
0.38
L
3
2
1
1.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,457
Damage
25,850
35,267
Taken
38,455
10,410
Mitigated
19,169
6,903
Healing
18,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,769
430
0
1,800
7,083
1,802
0
1,953
5,130
32,562
0
W
Charybdis
Brozzi24
Charybdis
5,204
3,127
0
2,858
7,778
2,580
567
2,875
4,903
0
38,342
W
Thanatos
4,637
581
0
7,669
10,577
4,141
0
1,948
8,629
0
38,160
L
Raijin
Kadennnn
Raijin
5,073
783
0
1,091
9,685
2,431
0
3,713
5,972
16,888
386
W
7,447
1,008
0
3,437
9,350
5,454
605
4,961
4,389
0
55,642
W
Anubis
6,954
0
255
2,861
5,606
2,790
0
2,739
2,867
61,813
0
W
Bacchus
Tatro83
Bacchus
1,608
304
0
1,537
5,144
4,204
82
2,343
2,801
15,137
1,287
L
5,062
1,702
0
2,470
9,424
2,442
0
746
8,678
27,650
3,386
L
3,463
1,076
0
1,542
9,075
3,735
0
2,019
7,056
0
32,283
L
90
21
0
0
0
0
0
0
0
145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,472
Gold Earned
32,606
189
Minions Killed
324
0
Camps Cleared
0
829,421
Distance Traveled
1,014,158
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,276
528
44
4
0
201,784
0
W
Charybdis
5,970
597
54
5
0
180,091
0
W
Thanatos
6,109
611
63
6
0
228,758
0
L
Raijin
5,043
504
29
3
0
181,430
0
W
Mulan
7,229
723
90
9
0
197,059
2
W
Anubis
7,299
730
100
10
0
203,769
0
W
Bacchus
5,999
600
17
2
0
204,481
0
L
Sol
5,590
559
53
5
0
189,177
0
L
Da Ji
5,990
599
62
6
0
240,967
0
L
Charon
3,573
357
1
0
0
16,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role