Player Matchup

Tiamat
Tiamat
ChadoftheSad
Tiamat
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 44L
1,411 Elo+
Party 1
Achilles
Achilles
DayLime
Achilles
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,542 Elo+
Party 1
Fenrir
Fenrir
PsychosisT1411
Fenrir
Level 125
God Stats
3W - 3L
1,719 SR
Queue Stats
14W - 31L
1,500 Elo+
Party 1
Apollo
Apollo
SloppySanch
Apollo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,620 Elo+
Party 1
Sobek
Sobek
izanamiMommi
Sobek
Level 126
God Stats
12W - 12L
1,510 SR
Queue Stats
39W - 53L
1,495 Elo+
Party 1
Team Averages
Level 116
1,546 SR
1,514 Elo+

VS

Team Averages
Level 135
1,699 SR
1,602 Elo+
Ao Kuang
Ao Kuang
KawenKev
Ao Kuang
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 51L
1,704 Elo+
Party 2
Agni
Agni
Reach4TheSummit
Agni
Level 89
God Stats
17W - 12L
1,815 SR
Queue Stats
324W - 280L
1,641 Elo+
Solo
Rama
Rama
SMITEGAMER666
Rama
Level 127
God Stats
7W - 2L
1,591 SR
Queue Stats
44W - 32L
1,601 Elo+
Party 2
Mulan
Mulan
pepitedepoulet
Mulan
Level 156
God Stats
11W - 4L
1,856 SR
Queue Stats
96W - 80L
1,621 Elo+
Solo
Sun Wukong
Sun Wukong
xDasBrotx
Sun Wukong
Level 149
God Stats
15W - 5L
1,731 SR
Queue Stats
118W - 115L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 7 / 1
6,766
483
5,633
12,104
6,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
DayLime
Achilles
12
0 / 2 / 0
6,776
484
5,938
14,041
13,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 6 / 1
6,459
461
4,349
15,382
6,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
14
2 / 1 / 0
7,548
539
3,103
9,208
3,859
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
5,726
409
3,479
13,353
12,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KawenKev
Ao Kuang
15
10 / 0 / 2
9,231
659
10,913
12,040
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 2 / 7
9,236
660
9,489
9,580
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 2 / 2
7,893
564
7,653
7,882
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 6
7,988
571
6,797
9,985
8,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
xDasBrotx
Sun Wukong
16
0 / 0 / 4
9,191
657
8,020
10,581
6,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
17
18
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
7
1
0.21
L
Achilles
DayLime
Achilles
0
2
0
0
W
Ao Kuang
KawenKev
Ao Kuang
10
0
2
11
L
1
6
1
0.25
W
6
2
7
4.75
W
1
2
2
1
L
Apollo
2
1
0
2
L
0
2
2
0.5
W
0
0
6
3
W
Sun Wukong
xDasBrotx
Sun Wukong
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,502
Damage
42,872
64,088
Taken
50,068
43,977
Mitigated
28,010
12,129
Healing
21,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,633
841
0
997
12,104
6,721
0
7,687
3,941
42,249
0
L
Achilles
DayLime
Achilles
5,938
848
0
3,736
14,041
13,917
0
2,891
10,150
0
36,624
W
Ao Kuang
KawenKev
Ao Kuang
10,913
4,001
0
7,194
12,040
5,133
743
2,124
9,916
56,140
15,352
L
4,349
1,120
0
1,480
15,382
6,734
0
5,573
9,566
0
46,487
W
9,489
1,080
0
475
9,580
3,994
106
4,284
5,249
73,810
0
W
7,653
5,834
0
2,814
7,882
3,282
1,376
976
6,906
0
67,069
L
Apollo
3,103
1,421
0
2,630
9,208
3,859
0
1,043
8,165
0
64,384
L
3,479
313
0
3,286
13,353
12,746
0
2,062
11,214
21,101
0
W
6,797
858
267
6,131
9,985
8,692
90
1,367
8,618
0
41,764
W
Sun Wukong
xDasBrotx
Sun Wukong
8,020
1,192
0
4,898
10,581
6,909
0
361
9,323
0
69,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,275
Gold Earned
43,539
374
Minions Killed
532
0
Camps Cleared
0
1,411,530
Distance Traveled
1,563,416
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,766
483
85
6
0
270,027
4
L
Achilles
6,776
484
65
5
0
256,036
0
W
Ao Kuang
9,231
659
104
7
0
344,783
0
L
Fenrir
6,459
461
66
5
0
280,831
0
W
Agni
9,236
660
143
10
0
335,436
0
W
Rama
7,893
564
112
8
0
265,936
0
L
Apollo
7,548
539
126
9
0
291,952
3
L
Sobek
5,726
409
32
2
0
312,684
0
W
Mulan
7,988
571
55
4
0
312,408
3
W
Sun Wukong
9,191
657
118
8
0
304,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role