Player Matchup

Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
ApenasRobson
Tiamat
Level 99
God Stats
3W - 3L
1,822 SR
Queue Stats
44W - 26L
1,628 Elo+
Party 1
Odin
Odin
ReanuKeevesS
Odin
Level 138
God Stats
0W - 1L
1,397 SR
Queue Stats
5W - 5L
1,834 Elo+
Party 3
Terra
Terra
lHide
Terra
Level 112
God Stats
0W - 1L
1,293 SR
Queue Stats
2W - 4L
1,791 Elo+
Party 3
Team Averages
Level 132
1,503 SR
1,651 Elo+

VS

Team Averages
Level 158
1,597 SR
1,531 Elo+
Osiris
Osiris
 
Osiris
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
tKees
Ne Zha
Level 148
God Stats
6W - 7L
1,729 SR
Queue Stats
67W - 41L
1,649 Elo+
Party 2
Skadi
Skadi
xThoMx
Skadi
Level 149
God Stats
7W - 4L
1,756 SR
Queue Stats
90W - 94L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 0 / 0
3,372
674
1,017
2,488
540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
 
Fenrir
6
0 / 4 / 1
3,188
638
1,662
5,434
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
3
0 / 1 / 0
2,773
555
584
2,000
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

5
1 / 2 / 0
3,329
666
1,028
4,195
2,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
lHide
Terra
4
1 / 2 / 0
3,120
624
1,423
4,194
1,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
4 / 1 / 0
4,574
915
3,911
5,296
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
 
Anubis
7
1 / 1 / 2
3,490
698
1,545
2,610
1,010
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
 
Amaterasu
5
1 / 1 / 2
3,403
681
2,325
3,798
1,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
tKees
Ne Zha
6
0 / 0 / 3
3,406
681
884
2,713
756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
xThoMx
Skadi
7
2 / 0 / 0
4,027
805
2,006
2,403
646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
8
9
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
0
0
1
L
Fenrir
 
Fenrir
0
4
1
0.13
W
Osiris
 
Osiris
4
1
0
4
W
Anubis
 
Anubis
1
1
2
2
W
Amaterasu
 
Amaterasu
1
1
2
2
L
Tiamat
0
1
0
0
L
1
2
0
0.5
L
Terra
lHide
Terra
1
2
0
0.5
W
Ne Zha
tKees
Ne Zha
0
0
3
1.5
W
Skadi
xThoMx
Skadi
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,714
Damage
10,671
18,311
Taken
16,820
6,037
Mitigated
6,703
4,230
Healing
8,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,017
774
0
1,100
2,488
540
0
43
2,337
0
15,824
L
Fenrir
 
Fenrir
1,662
396
0
647
5,434
1,702
0
332
5,067
0
14,514
W
Osiris
 
Osiris
3,911
1,912
0
3,702
5,296
2,650
0
0
5,296
0
23,719
W
Anubis
 
Anubis
1,545
164
0
1,420
2,610
1,010
0
599
2,011
16,640
405
W
Amaterasu
 
Amaterasu
2,325
1,052
0
1,318
3,798
1,641
0
732
3,066
0
13,013
L
Tiamat
584
119
0
549
2,000
474
0
0
2,000
6,346
0
L
1,028
663
0
1,085
4,195
2,213
0
0
4,195
0
8,701
L
Terra
lHide
Terra
1,423
185
362
487
4,194
1,108
0
1,125
2,959
8,142
0
W
Ne Zha
tKees
Ne Zha
884
457
0
1,276
2,713
756
0
353
2,360
0
15,081
W
Skadi
xThoMx
Skadi
2,006
684
0
620
2,403
646
0
323
2,080
0
29,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,782
Gold Earned
18,900
103
Minions Killed
166
0
Camps Cleared
0
455,803
Distance Traveled
496,427
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,372
674
32
6
0
85,559
0
L
Fenrir
3,188
638
29
6
0
101,479
0
W
Osiris
4,574
915
42
8
0
116,742
1
W
Anubis
3,490
698
24
5
0
91,188
0
W
Amaterasu
3,403
681
27
5
0
97,553
0
L
Tiamat
2,773
555
14
3
0
55,805
0
L
Odin
3,329
666
20
4
0
96,649
1
L
Terra
3,120
624
8
2
0
116,311
1
W
Ne Zha
3,406
681
32
6
0
118,151
1
W
Skadi
4,027
805
41
8
0
72,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role