Player Matchup

Erlang Shen
Erlang Shen
Gold III
Asmuel18
Erlang Shen
Gold III
Level 145
God Stats
58W - 49L
1,566 SR
Queue Stats
259W - 274L
1,480 MMR
Solo
Cthulhu
Cthulhu
Gold IV
ITZsaxageIG
Cthulhu
Gold IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 70L
1,482 MMR
Solo
Neith
Neith
Silver II
Luminixxzz
Neith
Silver II
Level 142
God Stats
1W - 2L
1,738 SR
Queue Stats
45W - 46L
1,488 MMR
Solo
Pele
Pele
Bronze IV
PapaKyle89
Pele
Bronze IV
Level 85
God Stats
0W - 1L
1,533 SR
Queue Stats
3W - 6L
1,483 MMR
Solo
Thoth
Thoth
Gold IV
ZURIEL94
Thoth
Gold IV
Level 147
God Stats
1W - 1L
1,715 SR
Queue Stats
104W - 112L
1,487 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,610 SR
1,484 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,519 SR
1,484 MMR
Olorun
Olorun
Gold IV
OfficialJTower
Olorun
Gold IV
Level 206
God Stats
5W - 1L
1,292 SR
Queue Stats
459W - 466L
1,474 MMR
Solo
Fenrir
Fenrir
Gold V
OmniWavez
Fenrir
Gold V
Level 45
God Stats
3W - 4L
1,764 SR
Queue Stats
15W - 14L
1,512 MMR
Party 1
Scylla
Scylla
Silver I
Sting313
Scylla
Silver I
Level 138
God Stats
38W - 32L
1,823 SR
Queue Stats
106W - 108L
1,490 MMR
Solo
Bacchus
Bacchus
Silver II
joshuanextdoor_
Bacchus
Silver II
Level 138
God Stats
4W - 3L
1,178 SR
Queue Stats
20W - 24L
1,479 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
xxMikeMan
Cu Chulainn
Silver I
Level 92
God Stats
2W - 2L
1,538 SR
Queue Stats
14W - 14L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Asmuel18
Erlang Shen
7
0 / 1 / 0
5,626
402
2,362
7,613
5,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
ITZsaxageIG
Cthulhu
12
0 / 2 / 1
6,667
476
7,266
11,827
14,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
0 / 2 / 0
7,399
529
3,589
7,602
3,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 0
6,661
476
4,328
13,585
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thoth
ZURIEL94
Thoth
12
0 / 5 / 0
6,527
466
2,859
7,426
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Morgan Le FayJanusAthenaJormungandr

VS

Bans
LokiMulanSkadiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
8,102
579
2,491
4,922
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
OmniWavez
Fenrir
13
8 / 0 / 1
8,299
593
7,089
10,256
5,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Sting313
Scylla
15
4 / 1 / 5
9,202
657
7,000
4,828
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 4
7,511
537
3,716
8,039
7,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
xxMikeMan
Cu Chulainn
15
3 / 0 / 1
9,296
664
8,630
13,318
11,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
15
15
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Asmuel18
Erlang Shen
0
1
0
0
L
Cthulhu
ITZsaxageIG
Cthulhu
0
2
1
0.25
L
Neith
0
2
0
0
W
0
0
3
1.5
W
Fenrir
OmniWavez
Fenrir
8
0
1
8.5
L
1
5
0
0.2
W
Scylla
Sting313
Scylla
4
1
5
6.5
L
Thoth
ZURIEL94
Thoth
0
5
0
0
W
0
0
4
2
W
Cu Chulainn
xxMikeMan
Cu Chulainn
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,404
Damage
28,926
48,053
Taken
41,363
30,055
Mitigated
27,739
13,399
Healing
12,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Asmuel18
Erlang Shen
2,362
1,057
0
1,802
7,613
5,475
0
2,348
5,235
0
15,358
L
Cthulhu
ITZsaxageIG
Cthulhu
7,266
935
90
4,125
11,827
14,431
0
1,093
10,726
52,370
1,548
L
Neith
3,589
1,417
0
2,056
7,602
3,200
0
2,778
4,824
0
73,956
W
2,491
1,310
1,006
3,112
4,922
1,917
1,008
0
4,922
69,944
3,437
W
Fenrir
OmniWavez
Fenrir
7,089
2,101
0
2,789
10,256
5,227
0
1,551
8,705
0
59,027
L
4,328
1,136
0
4,813
13,585
4,582
0
4,082
9,357
0
46,017
W
Scylla
Sting313
Scylla
7,000
1,223
0
943
4,828
1,738
588
1,229
3,599
82,555
516
L
Thoth
ZURIEL94
Thoth
2,859
179
0
513
7,426
2,367
0
2,608
4,616
49,234
1,143
W
3,716
492
0
1,927
8,039
7,703
0
1,028
7,011
21,273
278
W
Cu Chulainn
xxMikeMan
Cu Chulainn
8,630
1,686
0
2,254
13,318
11,154
405
6,479
6,839
440
68,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,880
Gold Earned
42,410
384
Minions Killed
504
0
Camps Cleared
0
1,276,874
Distance Traveled
1,441,536
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,626
402
27
2
0
212,418
0
L
Cthulhu
6,667
476
81
6
0
264,852
3
L
Neith
7,399
529
107
8
0
224,004
0
W
Olorun
8,102
579
138
10
0
250,464
0
W
Fenrir
8,299
593
69
5
0
339,598
2
L
Pele
6,661
476
73
5
0
320,359
0
W
Scylla
9,202
657
153
11
0
274,255
4
L
Thoth
6,527
466
96
7
0
255,241
0
W
Bacchus
7,511
537
20
1
0
309,785
6
W
Cu Chulainn
9,296
664
124
9
0
267,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role