Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
BuffLvr
Persephone
Level 99
God Stats
1W - 4L
1,205 SR
Queue Stats
51W - 43L
1,535 Elo+
Party 1
Sobek
Sobek
MtnDewie
Sobek
Level 122
God Stats
1W - 1L
1,749 SR
Queue Stats
67W - 76L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
Pronubnubs
Danzaburou
Level 109
God Stats
3W - 5L
1,349 SR
Queue Stats
462W - 457L
1,422 Elo+
Solo
Chronos
Chronos
xXNoobdemonXx
Chronos
Level 144
God Stats
1W - 2L
1,737 SR
Queue Stats
151W - 154L
1,474 Elo+
Solo
Team Averages
Level 117
1,508 SR
1,488 Elo+

VS

Team Averages
Level 94
1,430 SR
1,483 Elo+
Olorun
Olorun
Aplezorah
Olorun
Level 154
God Stats
3W - 2L
1,574 SR
Queue Stats
67W - 64L
1,494 Elo+
Party 3
Arachne
Arachne
Eroooooooos
Arachne
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,474 Elo+
Party 3
Nike
Nike
FrumpyDuckie
Nike
Level 148
God Stats
1W - 1L
1,182 SR
Queue Stats
17W - 14L
1,554 Elo+
Party 2
Zeus
Zeus
ROK INTENSITYz
Zeus
Level 37
God Stats
1W - 0L
1,240 SR
Queue Stats
124W - 123L
1,428 Elo+
Party 2
Athena
Athena
josean11
Athena
Level 87
God Stats
21W - 14L
1,654 SR
Queue Stats
364W - 333L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 2 / 0
4,900
613
4,687
6,987
3,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
BuffLvr
Persephone
8
1 / 1 / 0
4,640
580
1,288
5,089
1,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
MtnDewie
Sobek
7
0 / 2 / 0
4,001
500
1,171
5,897
4,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Pronubnubs
Danzaburou
4
0 / 2 / 0
3,371
421
1,875
3,961
1,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chronos
9
2 / 1 / 1
5,068
634
4,476
5,059
1,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aplezorah
Olorun
10
4 / 0 / 0
5,580
698
5,134
3,513
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Eroooooooos
Arachne
8
0 / 0 / 1
4,235
529
508
7,252
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
2 / 3 / 1
5,427
678
3,253
7,107
3,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
4,515
564
1,943
5,228
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
josean11
Athena
8
2 / 0 / 2
5,388
674
1,806
5,246
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
6
Kills
8
8
Deaths
6
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
0
1.5
W
Olorun
Aplezorah
Olorun
4
0
0
4
L
Persephone
BuffLvr
Persephone
1
1
0
1
W
Arachne
Eroooooooos
Arachne
0
0
1
0.5
W
2
3
1
0.83
L
Sobek
MtnDewie
Sobek
0
2
0
0
L
Danzaburou
Pronubnubs
Danzaburou
0
2
0
0
W
0
3
1
0.17
W
Athena
josean11
Athena
2
0
2
3
L
Chronos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,497
Damage
12,644
26,993
Taken
28,346
11,997
Mitigated
12,421
9,129
Healing
10,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,687
1,312
0
2,122
6,987
3,095
0
0
6,689
0
26,271
W
Olorun
Aplezorah
Olorun
5,134
3,038
60
2,282
3,513
1,149
368
485
3,028
46,163
2,579
L
Persephone
BuffLvr
Persephone
1,288
171
0
849
5,089
1,580
0
267
4,776
26,970
0
W
Arachne
Eroooooooos
Arachne
508
508
0
2,300
7,252
2,750
0
1,246
5,964
0
25,376
W
3,253
850
0
2,093
7,107
3,072
0
492
6,276
0
31,965
L
Sobek
MtnDewie
Sobek
1,171
253
138
2,561
5,897
4,299
0
3,279
2,618
9,638
0
L
Danzaburou
Pronubnubs
Danzaburou
1,875
675
0
1,590
3,961
1,306
0
2,610
1,351
0
13,396
W
1,943
724
0
1,344
5,228
1,757
0
3,120
2,108
22,524
591
W
Athena
josean11
Athena
1,806
539
0
2,407
5,246
3,693
182
1,106
4,140
11,255
1,848
L
Chronos
4,476
2,788
0
1,869
5,059
1,717
352
2,357
2,702
25,525
4,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,980
Gold Earned
25,145
167
Minions Killed
248
0
Camps Cleared
0
737,637
Distance Traveled
784,522
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,900
613
44
6
0
165,696
3
W
Olorun
5,580
698
84
11
0
159,503
0
L
Persephone
4,640
580
53
7
0
176,247
0
W
Arachne
4,235
529
40
5
0
167,832
0
W
Nike
5,427
678
56
7
0
149,588
0
L
Sobek
4,001
500
17
2
0
166,812
0
L
Danzaburou
3,371
421
12
2
0
87,541
0
W
Zeus
4,515
564
46
6
0
146,724
0
W
Athena
5,388
674
22
3
0
160,875
0
L
Chronos
5,068
634
41
5
0
141,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role