Player Matchup

Charon
Charon
 
Charon
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Kadennnn
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 21L
989 Elo+
Party 1
He Bo
He Bo
NXS_Silver10
He Bo
Level 106
God Stats
2W - 5L
1,529 SR
Queue Stats
295W - 297L
1,443 Elo+
Solo
Achilles
Achilles
e3p1c9am3r
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,043 Elo+
Party 1
Nemesis
Nemesis
kirbyizsleepy
Nemesis
Level 32
God Stats
2W - 4L
1,344 SR
Queue Stats
9W - 36L
989 Elo+
Party 1
Team Averages
Level 46
1,474 SR
1,193 Elo+

VS

Team Averages
Level 80
1,624 SR
1,474 Elo+
Nu Wa
Nu Wa
OnlyVybz
Nu Wa
Level 83
God Stats
2W - 0L
1,523 SR
Queue Stats
196W - 180L
1,478 Elo+
Solo
Izanami
Izanami
TboneKash975
Izanami
Level 87
God Stats
1W - 2L
1,385 SR
Queue Stats
127W - 124L
1,420 Elo+
Solo
Tyr
Tyr
demorris23
Tyr
Level 95
God Stats
10W - 5L
1,822 SR
Queue Stats
255W - 222L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
dndDP
Baron Samedi
Level 68
God Stats
4W - 1L
1,543 SR
Queue Stats
252W - 241L
1,473 Elo+
Party 2
Nemesis
Nemesis
guccicurry
Nemesis
Level 69
God Stats
1W - 0L
1,849 SR
Queue Stats
280W - 259L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 3 / 0
7,505
469
7,647
16,147
15,579
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Kadennnn
Hachiman
10
0 / 4 / 1
6,108
382
8,249
12,082
4,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 0
8,032
502
3,475
10,359
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
e3p1c9am3r
Achilles
11
0 / 1 / 0
6,763
423
5,300
13,653
15,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
11
0 / 2 / 2
6,624
414
4,066
13,742
5,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
OnlyVybz
Nu Wa
15
2 / 1 / 4
9,113
570
8,624
4,565
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
TboneKash975
Izanami
15
3 / 1 / 3
8,361
523
13,496
12,516
5,419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 0 / 1
9,557
597
7,574
11,575
10,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
dndDP
Baron Samedi
13
0 / 0 / 8
7,893
493
6,939
9,581
7,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
guccicurry
Nemesis
15
5 / 1 / 2
8,832
552
6,625
14,610
6,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
12
12
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
3
0
0.33
L
Hachiman
Kadennnn
Hachiman
0
4
1
0.13
L
1
2
0
0.5
W
Nu Wa
OnlyVybz
Nu Wa
2
1
4
4
W
Izanami
TboneKash975
Izanami
3
1
3
4.5
W
2
0
1
2.5
W
Baron Samedi
dndDP
Baron Samedi
0
0
8
4
L
Achilles
e3p1c9am3r
Achilles
0
1
0
0
W
Nemesis
guccicurry
Nemesis
5
1
2
6
L
Nemesis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,737
Damage
43,258
65,983
Taken
52,847
44,772
Mitigated
32,148
15,438
Healing
27,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
7,647
1,616
0
4,663
16,147
15,579
0
4,164
11,887
29,353
208
L
Hachiman
Kadennnn
Hachiman
8,249
5,594
0
3,546
12,082
4,100
0
3,305
8,749
0
44,920
L
3,475
37
0
2,662
10,359
3,512
0
3,894
6,142
74,387
766
W
Nu Wa
OnlyVybz
Nu Wa
8,624
2,233
0
840
4,565
1,932
923
1,998
2,567
68,456
1,347
W
Izanami
TboneKash975
Izanami
13,496
9,267
276
5,125
12,516
5,419
972
3,646
8,870
0
81,567
W
7,574
1,183
0
6,606
11,575
10,870
0
498
10,337
264
75,133
W
Baron Samedi
dndDP
Baron Samedi
6,939
774
2,181
4,116
9,581
7,601
136
2,794
6,787
28,490
0
L
Achilles
e3p1c9am3r
Achilles
5,300
1,221
0
1,977
13,653
15,726
0
380
13,228
0
41,034
W
Nemesis
guccicurry
Nemesis
6,625
3,436
0
7,912
14,610
6,326
789
1,927
12,571
0
67,660
L
Nemesis
4,066
1,279
0
2,590
13,742
5,855
0
3,238
10,365
0
47,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,032
Gold Earned
43,756
392
Minions Killed
515
0
Camps Cleared
0
1,484,733
Distance Traveled
1,592,579
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,505
469
29
2
0
275,114
6
L
Hachiman
6,108
382
73
5
0
263,143
0
L
He Bo
8,032
502
150
9
0
313,579
0
W
Nu Wa
9,113
570
125
8
0
293,956
0
W
Izanami
8,361
523
126
8
0
283,741
0
W
Tyr
9,557
597
141
9
0
311,915
4
W
Baron Samedi
7,893
493
30
2
0
318,136
2
L
Achilles
6,763
423
71
4
0
278,931
0
W
Nemesis
8,832
552
93
6
0
384,831
2
L
Nemesis
6,624
414
69
4
0
353,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role