Player Matchup

Bastet
Bastet
Platinum IV
NawtSocial
Bastet
Platinum IV
Level 158
God Stats
0W - 1L
1,449 SR
Queue Stats
104W - 100L
1,968 MMR
Party 1
Mulan
Mulan
Platinum I
SleepyPluto2004
Mulan
Platinum I
Level 143
God Stats
2W - 5L
1,271 SR
Queue Stats
138W - 121L
2,137 MMR
Party 1
Hera
Hera
Gold I
glowerr
Hera
Gold I
Level 149
God Stats
0W - 2L
1,285 SR
Queue Stats
35W - 18L
1,902 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,335 SR
2,002 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,757 SR
1,967 MMR
Tiamat
Tiamat
Diamond II
 
Tiamat
Diamond II
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Diamond I
BYTOR93
Bacchus
Diamond I
Level 147
God Stats
20W - 6L
1,942 SR
Queue Stats
95W - 64L
2,500 MMR
Party 2
Chaac
Chaac
Platinum III
Øzzi
Chaac
Platinum III
Level 158
God Stats
1W - 1L
1,829 SR
Queue Stats
20W - 15L
1,903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
NawtSocial
Bastet
13
1 / 6 / 0
8,592
661
8,001
12,052
6,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 4 / 1
7,784
599
8,335
17,538
16,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
glowerr
Hera
13
0 / 6 / 0
8,367
644
11,051
8,222
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AchillesKuzenboNe ZhaAresThoth

VS

Bans
FafnirAwilixMorgan Le FayHachimanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 0 / 10
10,718
824
9,082
8,888
6,348
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
BYTOR93
Bacchus
15
3 / 0 / 12
9,678
744
8,482
14,611
18,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Øzzi
Chaac
15
9 / 2 / 7
10,522
809
14,669
18,985
17,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
16
16
Deaths
2
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
10
9
W
Bacchus
BYTOR93
Bacchus
3
0
12
9
L
Bastet
NawtSocial
Bastet
1
6
0
0.17
L
0
4
1
0.13
L
Hera
glowerr
Hera
0
6
0
0
W
Chaac
Øzzi
Chaac
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,387
Damage
32,233
37,812
Taken
42,484
26,426
Mitigated
42,894
4,709
Healing
17,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,082
1,045
0
4,544
8,888
6,348
438
1,007
7,540
55,657
926
W
Bacchus
BYTOR93
Bacchus
8,482
621
0
4,565
14,611
18,910
0
3,215
10,759
21,863
1,244
L
Bastet
NawtSocial
Bastet
8,001
1,535
0
1,316
12,052
6,064
0
5,581
5,539
0
22,412
L
8,335
1,611
0
3,022
17,538
16,969
0
6,673
8,801
0
22,833
L
Hera
glowerr
Hera
11,051
1,742
0
371
8,222
3,393
0
2,558
5,116
44,799
0
W
Chaac
Øzzi
Chaac
14,669
2,165
0
8,764
18,985
17,636
501
5,763
12,482
0
48,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,743
Gold Earned
30,918
135
Minions Killed
198
0
Camps Cleared
0
728,893
Distance Traveled
813,457
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,718
824
124
10
0
268,576
0
W
Bacchus
9,678
744
20
2
0
275,381
0
L
Bastet
8,592
661
21
2
0
265,230
1
L
Mulan
7,784
599
27
2
0
246,254
1
L
Hera
8,367
644
87
7
0
217,409
0
W
Chaac
10,522
809
54
4
0
269,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role