Player Matchup

Anhur
Anhur
 
Anhur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
SQD11CPT
Cthulhu
Level 29
God Stats
2W - 3L
1,542 SR
Queue Stats
68W - 69L
1,427 Elo+
Party 1
Janus
Janus
SrMajora
Janus
Level 38
God Stats
2W - 2L
1,855 SR
Queue Stats
57W - 58L
1,500 Elo+
Party 3
Bakasura
Bakasura
bearxD12
Bakasura
Level 45
God Stats
0W - 2L
1,281 SR
Queue Stats
92W - 85L
1,469 Elo+
Solo
Cerberus
Cerberus
pikonn
Cerberus
Level 94
God Stats
3W - 4L
1,518 SR
Queue Stats
54W - 49L
1,447 Elo+
Party 1
Team Averages
Level 72
1,539 SR
1,469 Elo+

VS

Team Averages
Level 58
1,600 SR
1,512 Elo+
Awilix
Awilix
ElMosko
Awilix
Level 14
God Stats
6W - 5L
1,697 SR
Queue Stats
39W - 35L
1,501 Elo+
Party 2
Surtr
Surtr
EpicProGamer42
Surtr
Level 45
God Stats
6W - 8L
1,496 SR
Queue Stats
70W - 68L
1,537 Elo+
Solo
Hercules
Hercules
ImFatFearMe
Hercules
Level 68
God Stats
7W - 2L
1,817 SR
Queue Stats
67W - 48L
1,540 Elo+
Party 4
Xbalanque
Xbalanque
oBrutis
Xbalanque
Level 95
God Stats
11W - 4L
1,679 SR
Queue Stats
95W - 68L
1,515 Elo+
Party 4
Discordia
Discordia
zetrei80
Discordia
Level 68
God Stats
2W - 4L
1,312 SR
Queue Stats
54W - 54L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 4 / 1
6,662
444
6,518
13,680
5,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SQD11CPT
Cthulhu
12
1 / 1 / 4
7,744
516
7,768
13,225
14,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
SrMajora
Janus
13
0 / 4 / 1
7,376
492
6,138
8,154
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
bearxD12
Bakasura
13
5 / 3 / 1
7,832
522
5,419
13,598
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
pikonn
Cerberus
14
0 / 0 / 2
8,027
535
8,263
13,810
16,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ElMosko
Awilix
15
5 / 2 / 3
8,206
547
6,822
11,712
4,891
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 0
8,329
555
9,281
14,852
8,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
ImFatFearMe
Hercules
13
1 / 0 / 4
7,862
524
7,672
15,071
12,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
oBrutis
Xbalanque
13
3 / 3 / 3
7,868
525
14,157
9,611
3,805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
zetrei80
Discordia
15
2 / 0 / 4
8,459
564
4,756
4,068
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
12
12
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
1
0.38
W
Awilix
ElMosko
Awilix
5
2
3
3.25
W
1
2
0
0.5
W
Hercules
ImFatFearMe
Hercules
1
0
4
3
L
Cthulhu
SQD11CPT
Cthulhu
1
1
4
3
L
Janus
SrMajora
Janus
0
4
1
0.13
L
Bakasura
bearxD12
Bakasura
5
3
1
1.83
W
Xbalanque
oBrutis
Xbalanque
3
3
3
1.5
L
Cerberus
pikonn
Cerberus
0
0
2
1
W
Discordia
zetrei80
Discordia
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,106
Damage
42,688
62,467
Taken
55,314
45,068
Mitigated
31,463
18,521
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,518
3,678
0
4,301
13,680
5,208
122
0
13,680
0
44,432
W
Awilix
ElMosko
Awilix
6,822
3,299
0
642
11,712
4,891
0
3,004
8,316
0
67,044
W
9,281
3,362
0
3,260
14,852
8,681
0
6,925
7,424
1,722
64,628
W
Hercules
ImFatFearMe
Hercules
7,672
2,929
0
6,815
15,071
12,766
0
5,465
9,122
0
33,943
L
Cthulhu
SQD11CPT
Cthulhu
7,768
925
87
2,994
13,225
14,492
0
785
12,440
46,242
1,208
L
Janus
SrMajora
Janus
6,138
97
0
677
8,154
3,288
0
3,198
4,956
59,833
1,497
L
Bakasura
bearxD12
Bakasura
5,419
3,753
0
4,818
13,598
6,005
0
470
12,975
0
45,769
W
Xbalanque
oBrutis
Xbalanque
14,157
7,471
0
1,835
9,611
3,805
0
2,796
6,776
0
71,805
L
Cerberus
pikonn
Cerberus
8,263
488
0
5,644
13,810
16,075
0
1,181
11,873
71,723
2,350
W
Discordia
zetrei80
Discordia
4,756
244
0
750
4,068
1,320
230
2,337
1,517
59,984
645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,641
Gold Earned
40,724
469
Minions Killed
452
0
Camps Cleared
0
1,586,807
Distance Traveled
1,545,138
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,662
444
85
6
0
292,892
0
W
Awilix
8,206
547
86
6
0
378,179
0
W
Surtr
8,329
555
103
7
0
257,450
0
W
Hercules
7,862
524
50
3
0
335,351
3
L
Cthulhu
7,744
516
56
4
0
341,959
0
L
Janus
7,376
492
106
7
0
317,822
1
L
Bakasura
7,832
522
83
6
0
364,936
1
W
Xbalanque
7,868
525
115
8
0
265,553
0
L
Cerberus
8,027
535
139
9
0
269,198
0
W
Discordia
8,459
564
98
7
0
308,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role