Player Matchup

Cerberus
Cerberus
Dako_xi
Cerberus
Level 88
God Stats
75W - 89L
1,426 SR
Queue Stats
161W - 166L
1,455 Elo+
Solo
Hera
Hera
Hesaroo
Hera
Level 46
God Stats
2W - 4L
1,437 SR
Queue Stats
71W - 81L
1,493 Elo+
Party 1
Tyr
Tyr
OnlyGenjiDoom
Tyr
Level 15
God Stats
1W - 1L
1,732 SR
Queue Stats
7W - 11L
1,404 Elo+
Party 1
Awilix
Awilix
TheRubik2005
Awilix
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 64L
1,444 Elo+
Party 1
Apollo
Apollo
ZagomBrottos
Apollo
Level 127
God Stats
11W - 10L
1,329 SR
Queue Stats
596W - 601L
1,511 Elo+
Solo
Team Averages
Level 81
1,485 SR
1,461 Elo+

VS

Team Averages
Level 108
1,273 SR
1,478 Elo+
Set
Set
Annonymus3
Set
Level 146
God Stats
1W - 3L
1,347 SR
Queue Stats
54W - 62L
1,447 Elo+
Party 2
Rama
Rama
DarkSuit935
Rama
Level 67
God Stats
9W - 6L
1,449 SR
Queue Stats
147W - 147L
1,454 Elo+
Solo
Zeus
Zeus
Jr23McC
Zeus
Level 26
God Stats
1W - 3L
1,227 SR
Queue Stats
62W - 65L
1,491 Elo+
Party 2
Ymir
Ymir
Yuns22D
Ymir
Level 155
God Stats
2W - 6L
1,120 SR
Queue Stats
343W - 324L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
ownage7
Ao Kuang
Level 144
God Stats
1W - 4L
1,221 SR
Queue Stats
236W - 233L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dako_xi
Cerberus
9
1 / 6 / 3
6,337
396
7,074
16,599
12,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
Hesaroo
Hera
11
1 / 8 / 1
6,720
420
5,124
11,096
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 2
7,510
469
4,267
13,993
7,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
13
3 / 5 / 0
7,731
483
8,703
16,083
7,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
13
0 / 3 / 1
7,629
477
3,997
15,041
6,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 9
10,541
659
15,065
12,439
6,009
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 0 / 2
9,153
572
12,267
7,487
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
Jr23McC
Zeus
15
6 / 2 / 5
9,964
623
9,943
6,749
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Yuns22D
Ymir
12
0 / 5 / 11
7,967
498
5,092
17,142
13,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
ownage7
Ao Kuang
16
6 / 0 / 7
9,985
624
12,094
14,479
12,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
6
Kills
26
26
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
11
0
9
15.5
L
Cerberus
Dako_xi
Cerberus
1
6
3
0.42
W
3
0
2
4
L
Hera
Hesaroo
Hera
1
8
1
0.19
W
Zeus
Jr23McC
Zeus
6
2
5
4.25
L
1
4
2
0.5
L
Awilix
3
5
0
0.6
W
Ymir
Yuns22D
Ymir
0
5
11
1.1
L
Apollo
0
3
1
0.17
W
Ao Kuang
ownage7
Ao Kuang
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,165
Damage
54,461
72,812
Taken
58,296
37,726
Mitigated
36,583
14,970
Healing
18,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,065
5,984
0
5,281
12,439
6,009
1,483
2,426
10,013
0
78,186
L
Cerberus
Dako_xi
Cerberus
7,074
1,120
183
5,459
16,599
12,438
0
5,076
11,441
29,075
448
W
12,267
10,015
0
1,691
7,487
2,720
227
1,895
5,592
0
81,833
L
Hera
Hesaroo
Hera
5,124
1,367
0
368
11,096
4,141
0
6,204
4,762
39,611
0
W
Zeus
Jr23McC
Zeus
9,943
1,319
0
1,222
6,749
2,314
0
1,141
5,608
79,251
1,211
L
4,267
813
0
2,021
13,993
7,666
0
7,156
6,137
0
50,516
L
Awilix
8,703
2,904
0
2,116
16,083
7,284
0
5,209
10,680
0
63,794
W
Ymir
Yuns22D
Ymir
5,092
808
0
4,016
17,142
13,466
0
5,695
11,447
21,477
0
L
Apollo
3,997
2,652
0
4,823
15,041
6,197
0
1,783
13,218
0
61,233
W
Ao Kuang
ownage7
Ao Kuang
12,094
2,418
0
5,967
14,479
12,074
195
1,800
12,679
71,855
6,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,927
Gold Earned
47,610
429
Minions Killed
478
0
Camps Cleared
0
1,517,113
Distance Traveled
1,604,043
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,541
659
114
7
0
369,421
0
L
Cerberus
6,337
396
61
4
0
263,613
0
W
Rama
9,153
572
116
7
0
296,687
3
L
Hera
6,720
420
75
5
0
288,250
0
W
Zeus
9,964
623
122
8
0
305,227
0
L
Tyr
7,510
469
84
5
0
321,756
0
L
Awilix
7,731
483
89
6
0
342,601
0
W
Ymir
7,967
498
16
1
0
304,708
2
L
Apollo
7,629
477
120
8
0
300,893
1
W
Ao Kuang
9,985
624
110
7
0
328,000
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role