Player Matchup

Scylla
Scylla
Bronze IV
D_Himothy6
Scylla
Bronze IV
Level 102
God Stats
0W - 2L
1,680 SR
Queue Stats
1W - 6L
1,311 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze IV
JKil___6
Gilgamesh
Bronze IV
Level 87
God Stats
0W - 1L
1,646 SR
Queue Stats
1W - 9L
1,220 MMR
Party 1
Shiva
Shiva
Bronze III
q1kay
Shiva
Bronze III
Level 93
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 6L
1,312 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 94
1,529 SR
1,281 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,389 SR
1,285 MMR
Achilles
Achilles
Silver V
 
Achilles
Silver V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze II
HeRwEl
Kukulkan
Bronze II
Level 173
God Stats
5W - 20L
1,168 SR
Queue Stats
75W - 153L
1,073 MMR
Solo
Neith
Neith
Silver I
ty_cali805
Neith
Silver I
Level 124
God Stats
20W - 30L
1,498 SR
Queue Stats
46W - 73L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
D_Himothy6
Scylla
11
0 / 2 / 3
6,201
689
5,170
6,826
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
JKil___6
Gilgamesh
12
2 / 0 / 2
6,648
739
6,166
8,047
6,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shiva
q1kay
Shiva
10
3 / 2 / 2
6,969
774
6,731
9,414
5,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ChaacNoxPoseidonNe ZhaGeb

VS

Bans
AnubisCthulhuAwilixJormungandrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 2 / 2
6,146
683
2,831
10,509
8,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
HeRwEl
Kukulkan
12
2 / 0 / 2
7,065
785
6,926
4,093
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
11
2 / 3 / 2
6,818
758
7,269
5,697
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
5
Kills
4
4
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
2
2
0.5
L
Scylla
D_Himothy6
Scylla
0
2
3
0.75
W
Kukulkan
HeRwEl
Kukulkan
2
0
2
3
L
Gilgamesh
JKil___6
Gilgamesh
2
0
2
3
L
Shiva
q1kay
Shiva
3
2
2
2
W
Neith
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,067
Damage
17,026
24,287
Taken
20,299
14,590
Mitigated
11,762
4,410
Healing
5,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,831
689
149
3,082
10,509
8,423
168
2,265
7,426
0
12,799
L
Scylla
D_Himothy6
Scylla
5,170
465
0
972
6,826
2,333
0
2,088
4,532
20,641
0
W
Kukulkan
HeRwEl
Kukulkan
6,926
441
0
1,951
4,093
1,405
220
1,171
2,594
20,207
0
L
Gilgamesh
JKil___6
Gilgamesh
6,166
985
0
1,134
8,047
6,769
0
2,124
5,565
0
14,847
L
Shiva
q1kay
Shiva
6,731
1,107
220
2,084
9,414
5,488
139
1,929
7,224
0
25,246
W
Neith
7,269
1,172
0
740
5,697
1,934
232
1,042
4,317
0
25,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,818
Gold Earned
20,029
104
Minions Killed
109
0
Camps Cleared
0
528,061
Distance Traveled
520,503
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,146
683
20
2
0
169,904
0
L
Scylla
6,201
689
43
5
0
163,052
0
W
Kukulkan
7,065
785
47
5
0
178,875
2
L
Gilgamesh
6,648
739
27
3
0
192,284
0
L
Shiva
6,969
774
34
4
0
172,725
0
W
Neith
6,818
758
42
5
0
171,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role