Player Matchup

Sobek
Sobek
Asmolgus
Sobek
Level 58
God Stats
26W - 13L
1,695 SR
Queue Stats
142W - 114L
1,585 Elo+
Party 1
Anhur
Anhur
BeatBoxingBanana
Anhur
Level 156
God Stats
10W - 2L
1,773 SR
Queue Stats
286W - 268L
1,596 Elo+
Party 1
Ra
Ra
Kumpelblase20
Ra
Level 81
God Stats
3W - 0L
1,668 SR
Queue Stats
101W - 55L
1,700 Elo+
Party 1
Hercules
Hercules
MK-Konnor
Hercules
Level 68
God Stats
3W - 3L
1,406 SR
Queue Stats
36W - 52L
1,396 Elo+
Solo
Awilix
Awilix
mochi4533
Awilix
Level 45
God Stats
5W - 3L
1,661 SR
Queue Stats
127W - 123L
1,590 Elo+
Party 1
Team Averages
Level 82
1,641 SR
1,574 Elo+

VS

Team Averages
Level 45
1,529 SR
1,418 Elo+
Izanami
Izanami
Agonited
Izanami
Level 61
God Stats
8W - 4L
1,684 SR
Queue Stats
13W - 8L
1,738 Elo+
Solo
Aphrodite
Aphrodite
FunKyZzData_
Aphrodite
Level 48
God Stats
64W - 69L
1,458 SR
Queue Stats
248W - 256L
1,422 Elo+
Solo
Nu Wa
Nu Wa
SpecialRawr
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,402 Elo+
Party 2
Fenrir
Fenrir
Wulfies
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,258 Elo+
Party 2
Sun Wukong
Sun Wukong
bulrack
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Asmolgus
Sobek
9
3 / 1 / 9
5,874
587
4,036
10,677
8,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 0 / 6
5,146
515
4,495
6,798
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 0 / 4
6,642
664
4,938
2,755
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
MK-Konnor
Hercules
11
2 / 0 / 1
6,109
611
3,555
5,656
4,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
mochi4533
Awilix
9
4 / 1 / 8
5,770
577
5,866
6,647
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Agonited
Izanami
7
1 / 4 / 0
4,686
469
5,144
7,200
1,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
FunKyZzData_
Aphrodite
6
0 / 5 / 1
4,075
408
2,372
7,055
3,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 1
4,621
462
3,266
6,177
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Wulfies
Fenrir
8
1 / 4 / 0
4,748
475
2,424
8,051
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sun Wukong
bulrack
Sun Wukong
8
0 / 2 / 0
4,985
499
2,636
5,581
3,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
18
Kills
2
2
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Agonited
Izanami
1
4
0
0.25
W
Sobek
Asmolgus
Sobek
3
1
9
7.5
W
2
0
6
5
L
Aphrodite
FunKyZzData_
Aphrodite
0
5
1
0.1
W
7
0
4
9
W
Hercules
MK-Konnor
Hercules
2
0
1
2.5
L
0
3
1
0.17
L
Fenrir
Wulfies
Fenrir
1
4
0
0.25
L
Sun Wukong
bulrack
Sun Wukong
0
2
0
0
W
Awilix
mochi4533
Awilix
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,890
Damage
15,842
32,533
Taken
34,064
18,417
Mitigated
13,630
14,091
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Agonited
Izanami
5,144
4,130
0
629
7,200
1,974
0
2,332
4,868
0
30,226
W
Sobek
Asmolgus
Sobek
4,036
615
0
4,306
10,677
8,290
0
2,437
8,240
16,902
0
W
4,495
2,467
0
2,816
6,798
2,196
0
1,615
5,183
0
34,705
L
Aphrodite
FunKyZzData_
Aphrodite
2,372
153
910
1,961
7,055
3,217
0
1,342
5,713
8,617
549
W
4,938
743
1,436
1,570
2,755
1,093
0
664
2,091
46,151
955
W
Hercules
MK-Konnor
Hercules
3,555
680
0
2,024
5,656
4,441
0
145
5,013
0
29,718
L
3,266
822
0
750
6,177
1,991
0
3,256
2,921
16,901
0
L
Fenrir
Wulfies
Fenrir
2,424
897
0
1,236
8,051
3,232
0
1,896
6,155
0
20,387
L
Sun Wukong
bulrack
Sun Wukong
2,636
672
0
1,028
5,581
3,216
0
0
5,142
0
21,976
W
Awilix
mochi4533
Awilix
5,866
2,388
0
1,939
6,647
2,397
0
1,473
5,174
0
30,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,541
Gold Earned
23,115
234
Minions Killed
168
0
Camps Cleared
0
1,013,989
Distance Traveled
908,313
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,686
469
43
4
0
162,050
0
W
Sobek
5,874
587
18
2
0
207,605
2
W
Anhur
5,146
515
40
4
0
175,814
0
L
Aphrodite
4,075
408
17
2
0
180,407
0
W
Ra
6,642
664
83
8
0
204,305
0
W
Hercules
6,109
611
45
5
0
202,209
0
L
Nu Wa
4,621
462
33
3
0
173,856
0
L
Fenrir
4,748
475
34
3
0
194,831
0
L
Sun Wukong
4,985
499
41
4
0
197,169
0
W
Awilix
5,770
577
48
5
0
224,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role