Player Matchup

Hel
Hel
ProfCerberus
Hel
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 61L
1,260 Elo+
Party 1
Skadi
Skadi
ScoobDaGoob
Skadi
Level 19
God Stats
0W - 1L
1,321 SR
Queue Stats
2W - 7L
1,261 Elo+
Party 1
Sobek
Sobek
ToxicSpark13155
Sobek
Level 104
God Stats
5W - 5L
1,554 SR
Queue Stats
490W - 506L
1,482 Elo+
Solo
Da Ji
Da Ji
devilzson69
Da Ji
Level 118
God Stats
1W - 2L
1,743 SR
Queue Stats
120W - 105L
1,535 Elo+
Party 1
Bellona
Bellona
pfleuger
Bellona
Level 16
God Stats
0W - 1L
1,119 SR
Queue Stats
3W - 4L
1,645 Elo+
Party 1
Team Averages
Level 83
1,447 SR
1,437 Elo+

VS

Team Averages
Level 127
1,674 SR
1,501 Elo+
Yemoja
Yemoja
Aeriniti
Yemoja
Level 127
God Stats
2W - 0L
1,724 SR
Queue Stats
30W - 24L
1,483 Elo+
Party 3
Ao Kuang
Ao Kuang
DarkAizen12
Ao Kuang
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
432W - 424L
1,526 Elo+
Solo
Jing Wei
Jing Wei
GamerdudeHD
Jing Wei
Level 124
God Stats
5W - 0L
1,901 SR
Queue Stats
77W - 92L
1,504 Elo+
Party 2
Cerberus
Cerberus
KaioKapone
Cerberus
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,483 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Voorrtexx
Cu Chulainn
Level 127
God Stats
6W - 2L
1,742 SR
Queue Stats
122W - 140L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
8,917
637
12,186
16,132
7,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 5 / 5
8,961
640
12,637
17,914
8,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 7 / 5
8,085
578
7,805
19,995
25,341
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 5 / 4
8,927
638
14,309
16,813
11,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
pfleuger
Bellona
15
2 / 8 / 5
9,015
644
7,620
21,533
24,401
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aeriniti
Yemoja
16
0 / 1 / 21
10,598
757
3,823
6,773
5,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
DarkAizen12
Ao Kuang
18
9 / 2 / 13
11,386
813
12,980
17,618
11,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
GamerdudeHD
Jing Wei
19
11 / 2 / 15
11,855
847
26,263
12,810
7,222
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
KaioKapone
Cerberus
17
2 / 1 / 26
10,368
741
16,726
21,182
23,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Voorrtexx
Cu Chulainn
18
9 / 3 / 19
11,537
824
25,327
24,003
25,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
125
8
Kills
31
31
Deaths
9
24
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Aeriniti
Yemoja
0
1
21
10.5
W
Ao Kuang
DarkAizen12
Ao Kuang
9
2
13
7.75
W
Jing Wei
GamerdudeHD
Jing Wei
11
2
15
9.25
W
Cerberus
KaioKapone
Cerberus
2
1
26
15
L
1
6
5
0.58
L
1
5
5
0.7
L
1
7
5
0.5
W
Cu Chulainn
Voorrtexx
Cu Chulainn
9
3
19
6.17
L
3
5
4
1
L
Bellona
pfleuger
Bellona
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,557
Damage
85,119
92,387
Taken
82,386
77,985
Mitigated
73,433
29,076
Healing
46,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Aeriniti
Yemoja
3,823
1,184
18,647
1,908
6,773
5,311
988
993
5,780
9,660
0
W
Ao Kuang
DarkAizen12
Ao Kuang
12,980
1,939
3,145
5,766
17,618
11,021
1,743
4,330
13,117
21,418
3,030
W
Jing Wei
GamerdudeHD
Jing Wei
26,263
20,334
614
1,262
12,810
7,222
3,429
3,428
9,330
0
54,655
W
Cerberus
KaioKapone
Cerberus
16,726
337
881
6,060
21,182
23,923
867
5,253
15,578
26,245
843
L
12,186
342
13,552
7,034
16,132
7,655
0
5,734
9,734
26,424
0
L
12,637
4,738
42
329
17,914
8,704
0
8,199
9,218
0
28,246
L
7,805
382
634
2,506
19,995
25,341
0
5,221
13,941
14,075
0
W
Cu Chulainn
Voorrtexx
Cu Chulainn
25,327
2,513
2,644
5,218
24,003
25,956
182
6,071
17,498
0
41,081
L
14,309
1,628
1,840
2,113
16,813
11,884
0
5,908
10,110
0
19,380
L
Bellona
pfleuger
Bellona
7,620
1,481
0
1,026
21,533
24,401
0
4,990
15,857
174
17,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,905
Gold Earned
55,744
111
Minions Killed
158
0
Camps Cleared
0
1,123,318
Distance Traveled
1,273,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,598
757
13
1
0
204,249
0
W
Ao Kuang
11,386
813
39
3
0
233,819
0
W
Jing Wei
11,855
847
52
4
0
240,859
0
W
Cerberus
10,368
741
28
2
0
288,499
0
L
Hel
8,917
637
30
2
0
264,027
0
L
Skadi
8,961
640
31
2
0
206,099
0
L
Sobek
8,085
578
17
1
0
203,426
0
W
Cu Chulainn
11,537
824
26
2
0
306,396
0
L
Da Ji
8,927
638
13
1
0
222,781
0
L
Bellona
9,015
644
20
1
0
226,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role