Player Matchup

Bakasura
Bakasura
Grandmaster
 
Bakasura
Grandmaster
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond II
LaneHutsonSZN
Surtr
Diamond II
Level 143
God Stats
21W - 23L
1,727 SR
Queue Stats
558W - 539L
2,254 MMR
Solo
Ymir
Ymir
Diamond III
MelodiusRL
Ymir
Diamond III
Level 200
God Stats
14W - 3L
1,964 SR
Queue Stats
248W - 233L
2,222 MMR
Solo
Tiamat
Tiamat
Diamond II
Suhlayer
Tiamat
Diamond II
Level 242
God Stats
47W - 43L
1,719 SR
Queue Stats
528W - 476L
2,432 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 176
1,682 SR
1,982 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,668 SR
2,437 MMR
Fafnir
Fafnir
Diamond III
CulturaNazca
Fafnir
Diamond III
Level 191
God Stats
6W - 13L
1,539 SR
Queue Stats
295W - 281L
2,287 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
JungleMerchant
Ao Kuang
Diamond I
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 77L
2,335 MMR
Solo
Mulan
Mulan
Grandmaster
Snaddy
Mulan
Grandmaster
Level 210
God Stats
10W - 12L
1,548 SR
Queue Stats
457W - 351L
3,132 MMR
Solo
Hera
Hera
Diamond II
vvaimovvn
Hera
Diamond II
Level 158
God Stats
8W - 7L
2,045 SR
Queue Stats
369W - 360L
2,236 MMR
Solo
Heimdallr
Heimdallr
Diamond II
Ѕcyllа
Heimdallr
Diamond II
Level 187
God Stats
3W - 5L
1,706 SR
Queue Stats
272W - 239L
2,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 0 / 3
8,580
660
8,934
15,685
10,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
 
Hachiman
15
3 / 0 / 0
8,409
647
8,740
7,754
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 0 / 5
7,932
610
10,317
9,781
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 2 / 3
6,246
480
2,823
11,309
7,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Tiamat
Suhlayer
Tiamat
15
2 / 1 / 1
8,082
622
6,495
6,281
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
CharybdisLancelotJanusJormungandr

VS

Bans
BellonaSobekOlorunCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 1 / 1
6,988
538
4,787
11,280
11,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
12
2 / 2 / 0
6,424
494
6,238
11,507
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Snaddy
Mulan
13
1 / 5 / 0
7,646
588
12,113
15,856
9,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
13
0 / 1 / 1
7,297
561
3,865
4,984
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Ѕcyllа
Heimdallr
12
0 / 3 / 0
6,220
478
5,346
12,057
5,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
3
4.5
W
Hachiman
 
Hachiman
3
0
0
3
L
Fafnir
0
1
1
0.5
L
Ao Kuang
2
2
0
1
W
4
0
5
6.5
W
0
2
3
0.75
L
Mulan
Snaddy
Mulan
1
5
0
0.2
W
Tiamat
Suhlayer
Tiamat
2
1
1
2.5
L
Hera
0
1
1
0.5
L
Heimdallr
Ѕcyllа
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,309
Damage
32,349
50,810
Taken
55,684
29,607
Mitigated
31,405
24,290
Healing
18,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,934
6,049
0
10,424
15,685
10,161
0
1,868
13,773
0
43,535
W
Hachiman
 
Hachiman
8,740
4,972
0
4,538
7,754
2,836
299
1,634
6,120
0
79,516
L
Fafnir
4,787
1,163
0
3,533
11,280
11,192
0
2,199
8,768
18,055
1,814
L
Ao Kuang
6,238
923
0
5,943
11,507
4,033
0
1,750
8,888
55,002
0
W
10,317
5,108
0
4,643
9,781
4,959
0
2,879
6,902
4,250
61,191
W
2,823
839
0
2,722
11,309
7,338
20
5,152
5,979
12,969
0
L
Mulan
Snaddy
Mulan
12,113
2,500
0
4,327
15,856
9,006
0
969
12,970
0
77,586
W
Tiamat
Suhlayer
Tiamat
6,495
279
0
1,963
6,281
4,313
0
2,943
3,225
66,662
3,258
L
Hera
3,865
639
0
850
4,984
1,853
0
2,389
1,685
67,595
0
L
Heimdallr
Ѕcyllа
Heimdallr
5,346
2,789
0
4,218
12,057
5,321
0
887
11,170
0
58,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,249
Gold Earned
34,575
520
Minions Killed
483
0
Camps Cleared
0
1,489,654
Distance Traveled
1,352,429
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,580
660
131
10
0
301,716
0
W
Hachiman
8,409
647
145
11
0
269,144
2
L
Fafnir
6,988
538
23
2
0
291,689
4
L
Ao Kuang
6,424
494
91
7
0
322,481
3
W
Surtr
7,932
610
90
7
0
346,181
0
W
Ymir
6,246
480
10
1
0
291,495
5
L
Mulan
7,646
588
125
10
0
233,893
2
W
Tiamat
8,082
622
144
11
0
281,118
0
L
Hera
7,297
561
147
11
0
287,233
2
L
Heimdallr
6,220
478
97
7
0
217,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role