Player Matchup

Fafnir
Fafnir
Codster926
Fafnir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 232L
1,417 Elo+
Party 2
Eset
Eset
GeN x CRoNiN
Eset
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
484W - 472L
1,513 Elo+
Solo
Medusa
Medusa
KillswitchNPB
Medusa
Level 61
God Stats
4W - 4L
1,541 SR
Queue Stats
35W - 43L
1,412 Elo+
Party 3
Mercury
Mercury
MNRITUAL
Mercury
Level 149
God Stats
7W - 2L
1,688 SR
Queue Stats
147W - 151L
1,423 Elo+
Party 2
Lancelot
Lancelot
TheeCrescent
Lancelot
Level 124
God Stats
7W - 4L
1,737 SR
Queue Stats
256W - 240L
1,539 Elo+
Party 3
Team Averages
Level 117
1,593 SR
1,461 Elo+

VS

Team Averages
Level 119
1,529 SR
1,431 Elo+
Sun Wukong
Sun Wukong
RJ DARK MAGIC
Sun Wukong
Level 134
God Stats
5W - 1L
1,500 SR
Queue Stats
153W - 116L
1,404 Elo+
Party 1
Hun Batz
Hun Batz
UkilledKENNY856
Hun Batz
Level 117
God Stats
3W - 1L
1,637 SR
Queue Stats
219W - 180L
1,459 Elo+
Party 1
Sobek
Sobek
Yuntow
Sobek
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,355 Elo+
Solo
Artemis
Artemis
binuyo95
Artemis
Level 120
God Stats
20W - 21L
1,370 SR
Queue Stats
209W - 204L
1,447 Elo+
Solo
Hera
Hera
okbutjoytho
Hera
Level 105
God Stats
21W - 13L
1,639 SR
Queue Stats
274W - 256L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Codster926
Fafnir
12
1 / 3 / 6
8,817
551
8,180
17,424
23,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 3 / 1
9,323
583
6,074
12,635
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 6 / 0
8,754
547
13,042
14,013
5,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
MNRITUAL
Mercury
12
2 / 4 / 3
7,256
454
3,483
16,089
7,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
TheeCrescent
Lancelot
14
1 / 4 / 1
8,422
526
13,479
15,934
12,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
RJ DARK MAGIC
Sun Wukong
16
3 / 0 / 1
9,850
616
11,602
17,298
17,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
13
3 / 3 / 4
8,297
519
7,154
13,677
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Yuntow
Sobek
13
2 / 2 / 4
8,388
524
8,747
16,580
18,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
binuyo95
Artemis
12
3 / 4 / 5
7,692
481
8,256
12,696
5,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
9 / 1 / 2
10,251
641
14,350
7,669
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
10
Kills
20
20
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Codster926
Fafnir
1
3
6
1.33
L
0
3
1
0.17
L
6
6
0
1
L
Mercury
MNRITUAL
Mercury
2
4
3
0.88
W
Sun Wukong
RJ DARK MAGIC
Sun Wukong
3
0
1
3.5
L
Lancelot
TheeCrescent
Lancelot
1
4
1
0.38
W
Hun Batz
3
3
4
1.67
W
Sobek
Yuntow
Sobek
2
2
4
2
W
Artemis
binuyo95
Artemis
3
4
5
1.38
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,258
Damage
50,109
76,095
Taken
67,920
54,577
Mitigated
49,540
16,909
Healing
17,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Codster926
Fafnir
8,180
1,881
0
3,862
17,424
23,697
0
5,205
12,079
34,109
2,833
L
6,074
635
0
4,128
12,635
5,963
83
6,648
5,634
96,606
678
L
13,042
5,869
0
2,789
14,013
5,785
0
4,855
9,067
0
58,038
L
Mercury
MNRITUAL
Mercury
3,483
1,396
0
2,898
16,089
7,091
0
4,696
11,193
0
47,079
W
Sun Wukong
RJ DARK MAGIC
Sun Wukong
11,602
4,045
0
6,134
17,298
17,770
0
0
16,077
0
72,851
L
Lancelot
TheeCrescent
Lancelot
13,479
3,617
0
3,232
15,934
12,041
0
151
15,743
0
63,637
W
Hun Batz
7,154
1,510
39
3,155
13,677
5,058
0
3,809
9,827
0
53,869
W
Sobek
Yuntow
Sobek
8,747
1,247
272
4,665
16,580
18,510
0
3,838
12,742
33,723
1,866
W
Artemis
binuyo95
Artemis
8,256
2,433
0
1,664
12,696
5,000
470
4,587
8,109
0
41,136
W
14,350
3,499
0
1,240
7,669
3,202
584
2,279
5,390
77,809
1,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,572
Gold Earned
44,478
467
Minions Killed
394
0
Camps Cleared
0
1,576,550
Distance Traveled
1,555,519
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,817
551
34
2
0
303,882
0
L
Eset
9,323
583
169
11
0
298,053
0
L
Medusa
8,754
547
86
5
0
286,643
0
L
Mercury
7,256
454
71
4
0
387,835
0
W
Sun Wukong
9,850
616
122
8
0
299,262
0
L
Lancelot
8,422
526
107
7
0
300,137
0
W
Hun Batz
8,297
519
73
5
0
366,039
0
W
Sobek
8,388
524
39
2
0
313,149
0
W
Artemis
7,692
481
47
3
0
259,932
0
W
Hera
10,251
641
113
7
0
317,137
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role