Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AaronDDS
Izanami
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,648 Elo+
Party 1
Ymir
Ymir
Mojoint43
Ymir
Level 56
God Stats
1W - 2L
1,282 SR
Queue Stats
180W - 176L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
NETHO369
Sun Wukong
Level 105
God Stats
2W - 1L
1,731 SR
Queue Stats
3W - 5L
1,538 Elo+
Party 1
Zeus
Zeus
Seizuresalad77
Zeus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,475 Elo+
Solo
Team Averages
Level 94
1,503 SR
1,519 Elo+

VS

Team Averages
Level 103
1,399 SR
1,491 Elo+
Amaterasu
Amaterasu
Blakkmajic24
Amaterasu
Level 123
God Stats
12W - 11L
1,531 SR
Queue Stats
230W - 228L
1,526 Elo+
Party 2
Ix Chel
Ix Chel
Jhi Stinky
Ix Chel
Level 49
God Stats
7W - 7L
1,273 SR
Queue Stats
127W - 103L
1,417 Elo+
Solo
Jormungandr
Jormungandr
Rebedo75
Jormungandr
Level 109
God Stats
1W - 1L
1,172 SR
Queue Stats
338W - 338L
1,465 Elo+
Solo
Cernunnos
Cernunnos
T_D3vil2KX
Cernunnos
Level 115
God Stats
45W - 23L
1,667 SR
Queue Stats
149W - 135L
1,552 Elo+
Party 2
Olorun
Olorun
Young_Hiker
Olorun
Level 120
God Stats
7W - 11L
1,351 SR
Queue Stats
204W - 220L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 1
5,469
547
2,215
6,816
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
AaronDDS
Izanami
10
0 / 0 / 1
5,179
518
3,157
6,504
2,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
0 / 2 / 0
4,350
435
1,766
7,853
3,321
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
NETHO369
Sun Wukong
12
2 / 0 / 0
6,550
655
3,631
6,552
4,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
5,122
512
1,654
5,511
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Blakkmajic24
Amaterasu
9
1 / 0 / 3
5,064
506
3,032
4,615
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Jhi Stinky
Ix Chel
12
2 / 0 / 3
6,454
645
4,823
4,639
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
Rebedo75
Jormungandr
10
0 / 1 / 0
5,425
543
3,688
7,753
4,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
T_D3vil2KX
Cernunnos
10
3 / 2 / 1
5,780
578
3,245
6,026
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
9
0 / 1 / 1
5,411
541
5,544
4,252
1,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
6
6
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
1
2.5
L
Izanami
AaronDDS
Izanami
0
0
1
0.5
W
Amaterasu
Blakkmajic24
Amaterasu
1
0
3
2.5
W
Ix Chel
Jhi Stinky
Ix Chel
2
0
3
3.5
L
Ymir
0
2
0
0
L
Sun Wukong
NETHO369
Sun Wukong
2
0
0
2
W
Jormungandr
Rebedo75
Jormungandr
0
1
0
0
L
0
3
0
0
W
Cernunnos
T_D3vil2KX
Cernunnos
3
2
1
1.75
W
Olorun
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,423
Damage
20,332
33,236
Taken
27,285
13,968
Mitigated
11,823
12,382
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,215
453
0
3,249
6,816
2,542
0
1,712
5,000
0
35,602
L
Izanami
AaronDDS
Izanami
3,157
2,573
0
3,276
6,504
2,245
0
1,872
4,632
0
44,133
W
Amaterasu
Blakkmajic24
Amaterasu
3,032
906
171
2,376
4,615
2,242
189
747
3,868
0
14,029
W
Ix Chel
Jhi Stinky
Ix Chel
4,823
246
57
1,105
4,639
1,784
421
1,370
3,269
37,428
1,465
L
Ymir
1,766
280
0
1,620
7,853
3,321
0
4,204
3,569
12,744
401
L
Sun Wukong
NETHO369
Sun Wukong
3,631
599
0
3,437
6,552
4,220
0
3,135
2,874
0
47,347
W
Jormungandr
Rebedo75
Jormungandr
3,688
763
0
1,664
7,753
4,483
0
0
7,229
35,708
514
L
1,654
117
0
800
5,511
1,640
0
1,905
3,386
26,650
0
W
Cernunnos
T_D3vil2KX
Cernunnos
3,245
1,717
0
2,039
6,026
1,917
628
126
5,900
0
33,133
W
Olorun
5,544
2,880
9
1,581
4,252
1,397
0
1,177
3,075
39,738
4,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,670
Gold Earned
28,134
301
Minions Killed
306
0
Camps Cleared
0
977,199
Distance Traveled
987,568
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,469
547
67
7
0
222,817
0
L
Izanami
5,179
518
79
8
0
199,834
2
W
Amaterasu
5,064
506
29
3
0
209,514
0
W
Ix Chel
6,454
645
85
9
0
208,249
0
L
Ymir
4,350
435
20
2
0
182,967
0
L
Sun Wukong
6,550
655
84
8
0
201,850
0
W
Jormungandr
5,425
543
66
7
0
174,969
0
L
Zeus
5,122
512
51
5
0
169,731
0
W
Cernunnos
5,780
578
61
6
0
215,907
0
W
Olorun
5,411
541
65
7
0
178,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role