Player Matchup

Bakasura
Bakasura
DIOS1MPPPPPPPPP
Bakasura
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 63L
1,415 Elo+
Party 1
Charybdis
Charybdis
DownDStairz
Charybdis
Level 126
God Stats
1W - 0L
1,697 SR
Queue Stats
9W - 4L
1,829 Elo+
Party 2
Agni
Agni
EatMyN00dles02
Agni
Level 123
God Stats
6W - 3L
1,617 SR
Queue Stats
9W - 6L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
Zombie player94
Cthulhu
Level 57
God Stats
10W - 8L
1,630 SR
Queue Stats
98W - 90L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
theeominous1
Guan Yu
Level 115
God Stats
4W - 0L
1,833 SR
Queue Stats
129W - 101L
1,603 Elo+
Solo
Team Averages
Level 90
1,656 SR
1,555 Elo+

VS

Team Averages
Level 100
1,558 SR
1,435 Elo+
Nut
Nut
Macilsmore
Nut
Level 141
God Stats
21W - 18L
1,605 SR
Queue Stats
118W - 122L
1,479 Elo+
Party 3
Ymir
Ymir
Miner_Fourty_9er
Ymir
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
67W - 72L
1,419 Elo+
Party 3
Serqet
Serqet
PhantomVVolfe
Serqet
Level 128
God Stats
3W - 7L
1,500 SR
Queue Stats
117W - 136L
1,446 Elo+
Party 3
Bellona
Bellona
gtb1smorewolfe49
Bellona
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 30L
1,503 Elo+
Party 3
Nu Wa
Nu Wa
subatria
Nu Wa
Level 93
God Stats
2W - 1L
1,685 SR
Queue Stats
20W - 28L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
0 / 3 / 2
7,790
487
2,398
15,466
7,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
DownDStairz
Charybdis
15
7 / 2 / 0
9,604
600
15,127
13,045
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 1 / 0
8,069
504
9,611
6,993
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

14
0 / 2 / 1
8,275
517
10,282
13,288
13,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
theeominous1
Guan Yu
12
1 / 1 / 2
6,749
422
3,821
13,718
11,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
7,315
457
7,405
11,619
4,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 1
7,260
454
4,325
12,101
10,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 3 / 3
7,971
498
6,713
15,539
7,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
2 / 0 / 1
9,205
575
9,504
17,681
17,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
subatria
Nu Wa
12
2 / 3 / 1
7,634
477
6,953
8,841
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
10
Kills
9
9
Deaths
11
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
0
3
2
0.33
W
Charybdis
DownDStairz
Charybdis
7
2
0
3.5
W
2
1
0
2
L
0
4
1
0.13
L
2
1
1
2.5
L
3
3
3
1.5
W
0
2
1
0.25
L
2
0
1
2.5
L
Nu Wa
subatria
Nu Wa
2
3
1
0.83
W
Guan Yu
theeominous1
Guan Yu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,239
Damage
34,900
62,510
Taken
65,781
40,849
Mitigated
43,524
16,014
Healing
14,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
2,398
1,805
0
2,907
15,466
7,726
288
1,980
12,754
0
45,787
W
Charybdis
DownDStairz
Charybdis
15,127
8,668
0
6,143
13,045
5,099
453
2,884
9,930
0
86,241
W
9,611
566
0
500
6,993
2,575
0
2,577
4,416
73,367
0
L
7,405
5,271
0
3,053
11,619
4,235
0
0
11,619
0
67,810
L
4,325
1,007
0
3,325
12,101
10,647
0
2,335
9,561
22,070
0
L
6,713
1,345
0
389
15,539
7,900
0
1,627
13,771
0
72,894
W
10,282
2,047
0
1,390
13,288
13,862
0
597
12,691
54,306
833
L
9,504
4,287
0
6,880
17,681
17,048
0
8,885
7,600
0
77,501
L
Nu Wa
subatria
Nu Wa
6,953
1,536
0
500
8,841
3,694
0
5,578
3,233
59,682
2,066
W
Guan Yu
theeominous1
Guan Yu
3,821
729
932
4,142
13,718
11,587
0
3,996
9,326
0
29,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,487
Gold Earned
39,385
470
Minions Killed
461
0
Camps Cleared
0
1,591,412
Distance Traveled
1,494,175
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,790
487
96
6
0
341,177
0
W
Charybdis
9,604
600
116
7
0
298,839
2
W
Agni
8,069
504
119
7
0
294,458
2
L
Nut
7,315
457
97
6
0
285,590
0
L
Ymir
7,260
454
35
2
0
282,284
0
L
Serqet
7,971
498
105
7
0
355,166
6
W
Cthulhu
8,275
517
107
7
0
301,337
0
L
Bellona
9,205
575
128
8
0
273,232
5
L
Nu Wa
7,634
477
96
6
0
297,903
0
W
Guan Yu
6,749
422
32
2
0
355,601
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role