Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Ramssetius
Charybdis
Level 67
God Stats
1W - 2L
1,243 SR
Queue Stats
14W - 34L
1,340 Elo+
Party 1
Thanatos
Thanatos
SuperNES2008
Thanatos
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 94L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
Ze_Last_Samurai
Jormungandr
Level 82
God Stats
4W - 7L
1,171 SR
Queue Stats
12W - 29L
1,354 Elo+
Party 1
Nu Wa
Nu Wa
enubistezzmar
Nu Wa
Level 101
God Stats
4W - 1L
1,669 SR
Queue Stats
23W - 47L
1,358 Elo+
Party 1
Team Averages
Level 86
1,417 SR
1,412 Elo+

VS

Team Averages
Level 83
1,598 SR
1,497 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
ChickenDidles
Jormungandr
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
38W - 41L
1,445 Elo+
Party 2
Susano
Susano
WPlatypus
Susano
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,514 Elo+
Party 3
Charon
Charon
alanwinner17
Charon
Level 127
God Stats
42W - 34L
1,583 SR
Queue Stats
320W - 311L
1,464 Elo+
Solo
Xbalanque
Xbalanque
sprayzplayz
Xbalanque
Level 83
God Stats
4W - 1L
1,906 SR
Queue Stats
53W - 41L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 4 / 5
9,377
552
11,594
16,035
7,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
Ramssetius
Charybdis
14
0 / 3 / 1
8,712
512
6,217
9,006
4,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
SuperNES2008
Thanatos
17
11 / 1 / 0
10,098
594
13,126
17,514
7,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Ze_Last_Samurai
Jormungandr
16
5 / 0 / 4
10,884
640
14,440
16,402
12,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 1 / 7
9,262
545
9,993
10,671
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 5 / 2
8,389
493
12,165
12,828
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ChickenDidles
Jormungandr
12
0 / 9 / 0
6,588
388
7,014
20,015
12,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
WPlatypus
Susano
12
2 / 5 / 1
7,245
426
4,311
16,618
5,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
13
1 / 0 / 3
8,811
518
6,384
12,157
10,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
sprayzplayz
Xbalanque
12
3 / 4 / 1
7,276
428
9,633
13,125
5,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
23
Kills
9
9
Deaths
23
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
4
5
1.88
L
Janus
 
Janus
3
5
2
0.8
L
Jormungandr
ChickenDidles
Jormungandr
0
9
0
0
W
Charybdis
Ramssetius
Charybdis
0
3
1
0.17
W
Thanatos
SuperNES2008
Thanatos
11
1
0
11
L
Susano
WPlatypus
Susano
2
5
1
0.5
W
Jormungandr
Ze_Last_Samurai
Jormungandr
5
0
4
7
L
Charon
1
0
3
2.5
W
2
1
7
5.5
L
Xbalanque
sprayzplayz
Xbalanque
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,370
Damage
39,507
69,628
Taken
74,743
39,588
Mitigated
38,293
31,759
Healing
14,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,594
85
0
2,125
16,035
7,226
0
7,210
8,278
56,883
1,064
L
Janus
 
Janus
12,165
619
0
988
12,828
4,104
0
6,869
5,513
71,833
934
L
Jormungandr
ChickenDidles
Jormungandr
7,014
1,556
0
2,876
20,015
12,665
0
14,166
5,677
42,611
54
W
Charybdis
Ramssetius
Charybdis
6,217
4,729
0
500
9,006
4,073
598
2,778
6,224
0
76,366
W
Thanatos
SuperNES2008
Thanatos
13,126
2,659
0
21,460
17,514
7,931
0
3,505
13,791
0
92,090
L
Susano
WPlatypus
Susano
4,311
931
0
4,847
16,618
5,807
0
4,843
11,489
0
49,420
W
Jormungandr
Ze_Last_Samurai
Jormungandr
14,440
3,673
0
5,142
16,402
12,601
1,045
6,544
9,792
79,293
5,233
L
Charon
6,384
646
0
4,557
12,157
10,651
0
3,828
8,329
40,440
2,443
W
9,993
4,569
123
2,409
10,671
7,757
1,258
4,075
6,488
32,321
1,045
L
Xbalanque
sprayzplayz
Xbalanque
9,633
5,050
0
1,475
13,125
5,066
0
4,102
8,973
0
65,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,333
Gold Earned
38,309
550
Minions Killed
393
0
Camps Cleared
0
1,666,068
Distance Traveled
1,621,412
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,377
552
119
7
0
342,334
0
L
Janus
8,389
493
136
8
0
347,092
0
L
Jormungandr
6,588
388
55
3
0
266,925
0
W
Charybdis
8,712
512
144
8
0
300,731
0
W
Thanatos
10,098
594
131
8
0
400,859
0
L
Susano
7,245
426
68
4
0
352,436
0
W
Jormungandr
10,884
640
111
7
0
321,134
0
L
Charon
8,811
518
34
2
0
348,140
0
W
Nu Wa
9,262
545
45
3
0
301,010
0
L
Xbalanque
7,276
428
100
6
0
306,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role