Player Matchup

Osiris
Osiris
Masters
 
Osiris
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond II
DR-flow1894
Chronos
Diamond II
Level 107
God Stats
0W - 1L
1,703 SR
Queue Stats
231W - 218L
2,250 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Dangerrrrr
Erlang Shen
Masters
Level 157
God Stats
22W - 8L
1,768 SR
Queue Stats
261W - 186L
2,570 MMR
Party 1
Hera
Hera
Diamond I
Peligrooooo
Hera
Diamond I
Level 207
God Stats
6W - 5L
1,656 SR
Queue Stats
179W - 147L
2,553 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,625 SR
2,075 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,671 SR
2,398 MMR
Thor
Thor
Diamond I
De5troyer117
Thor
Diamond I
Level 186
God Stats
7W - 6L
1,779 SR
Queue Stats
139W - 89L
2,532 MMR
Solo
Baba Yaga
Baba Yaga
Diamond II
SrArias
Baba Yaga
Diamond II
Level 238
God Stats
4W - 5L
1,569 SR
Queue Stats
605W - 593L
2,291 MMR
Solo
Anhur
Anhur
Masters
Suavequinte
Anhur
Masters
Level 156
God Stats
29W - 20L
1,731 SR
Queue Stats
362W - 314L
2,529 MMR
Solo
Cthulhu
Cthulhu
Diamond I
Susanoolol
Cthulhu
Diamond I
Level 100
God Stats
10W - 15L
1,564 SR
Queue Stats
486W - 463L
2,444 MMR
Solo
Horus
Horus
Diamond II
Tempο
Horus
Diamond II
Level 106
God Stats
26W - 15L
1,714 SR
Queue Stats
402W - 352L
2,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
1 / 0 / 3
8,504
607
9,658
15,698
12,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
 
Sun Wukong
12
2 / 1 / 4
7,624
545
6,171
10,931
7,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
DR-flow1894
Chronos
11
1 / 7 / 1
6,519
466
2,691
9,059
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Dangerrrrr
Erlang Shen
14
5 / 1 / 2
7,738
553
4,570
11,701
5,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 1
7,791
557
5,051
7,592
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AgniSusanoLancelotAo Kuang

VS

Bans
NeithBellonaAchillesCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 1
7,269
519
4,776
9,498
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baba Yaga
SrArias
Baba Yaga
14
0 / 2 / 4
7,557
540
4,844
6,562
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 2
9,610
686
9,953
8,264
2,830
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Susanoolol
Cthulhu
11
0 / 4 / 0
6,635
474
6,656
14,566
15,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
Tempο
Horus
12
2 / 1 / 6
7,824
559
5,802
9,504
4,829
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
10
Kills
13
13
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
0
3
2.5
L
Sun Wukong
 
Sun Wukong
2
1
4
4
L
Chronos
DR-flow1894
Chronos
1
7
1
0.21
L
Erlang Shen
Dangerrrrr
Erlang Shen
5
1
2
6
W
4
2
1
2.25
L
1
4
1
0.38
W
Baba Yaga
SrArias
Baba Yaga
0
2
4
1
W
7
1
2
8
W
Cthulhu
Susanoolol
Cthulhu
0
4
0
0
W
Horus
Tempο
Horus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,141
Damage
32,031
54,981
Taken
48,394
29,949
Mitigated
28,908
19,462
Healing
14,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,658
3,393
0
9,792
15,698
12,669
300
6,045
9,653
0
80,878
L
Sun Wukong
 
Sun Wukong
6,171
916
0
1,885
10,931
7,577
0
2,136
8,795
0
35,556
L
Chronos
DR-flow1894
Chronos
2,691
478
0
1,169
9,059
1,464
0
0
9,059
36,583
0
L
Erlang Shen
Dangerrrrr
Erlang Shen
4,570
2,776
0
6,366
11,701
5,395
196
847
10,854
0
61,981
W
4,776
1,649
0
3,689
9,498
3,376
0
2,013
7,436
0
51,495
L
5,051
545
0
250
7,592
2,844
0
2,472
5,120
66,607
1,691
W
Baba Yaga
SrArias
Baba Yaga
4,844
226
0
1,419
6,562
2,262
0
2,165
4,397
63,214
0
W
9,953
5,985
0
2,557
8,264
2,830
0
1,580
6,458
0
80,704
W
Cthulhu
Susanoolol
Cthulhu
6,656
1,148
0
4,087
14,566
15,611
0
0
13,428
45,714
0
W
Horus
Tempο
Horus
5,802
2,272
320
2,320
9,504
4,829
0
1,921
7,398
0
28,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,176
Gold Earned
38,895
466
Minions Killed
441
0
Camps Cleared
0
1,497,587
Distance Traveled
1,413,627
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,504
607
123
9
0
305,047
3
L
Sun Wukong
7,624
545
62
4
0
303,817
3
L
Chronos
6,519
466
67
5
0
249,132
2
L
Erlang Shen
7,738
553
86
6
0
342,024
0
W
Thor
7,269
519
83
6
0
307,048
0
L
Hera
7,791
557
128
9
0
297,567
0
W
Baba Yaga
7,557
540
124
9
0
269,008
0
W
Anhur
9,610
686
136
10
0
277,517
2
W
Cthulhu
6,635
474
71
5
0
255,284
2
W
Horus
7,824
559
27
2
0
304,770
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role