Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
GodofBOOF
Cthulhu
Level 125
God Stats
6W - 1L
1,818 SR
Queue Stats
132W - 86L
1,509 Elo+
Party 2
Discordia
Discordia
Im Bullet BOOF
Discordia
Level 127
God Stats
5W - 1L
1,584 SR
Queue Stats
120W - 84L
1,509 Elo+
Party 2
Horus
Horus
NamesGotTaken
Horus
Level 155
God Stats
5W - 2L
1,852 SR
Queue Stats
155W - 147L
1,554 Elo+
Solo
Ullr
Ullr
httpsfarmersonly
Ullr
Level 157
God Stats
2W - 0L
1,715 SR
Queue Stats
161W - 181L
1,511 Elo+
Solo
Team Averages
Level 145
1,694 SR
1,516 Elo+

VS

Team Averages
Level 144
1,477 SR
1,547 Elo+
Neith
Neith
 
Neith
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
BX K MASTER
Sylvanus
Level 203
God Stats
0W - 2L
1,311 SR
Queue Stats
284W - 283L
1,492 Elo+
Solo
Cthulhu
Cthulhu
STACHE WHACKER
Cthulhu
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
267W - 261L
1,555 Elo+
Party 1
Geb
Geb
daddyduckler
Geb
Level 125
God Stats
5W - 6L
1,574 SR
Queue Stats
338W - 328L
1,499 Elo+
Party 1
Nemesis
Nemesis
ganpus
Nemesis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,688 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
1 / 0 / 3
7,702
963
5,286
4,592
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
GodofBOOF
Cthulhu
13
1 / 0 / 4
8,315
1,039
3,906
7,755
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Im Bullet BOOF
Discordia
10
2 / 2 / 4
7,176
897
5,571
4,822
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 0 / 5
7,516
940
1,341
4,737
4,016
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

14
4 / 0 / 1
8,456
1,057
7,009
4,489
2,186
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 2 / 1
5,246
656
216
3,344
1,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
BX K MASTER
Sylvanus
15
0 / 3 / 0
7,293
912
3,976
12,456
7,962
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 0 / 1
5,223
653
938
2,113
1,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 2 / 2
5,822
728
2,651
7,163
6,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
ganpus
Nemesis
11
2 / 1 / 0
6,110
764
2,865
4,342
2,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
8
Kills
2
2
Deaths
8
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
3
2.5
L
Neith
 
Neith
0
2
1
0.25
L
Sylvanus
BX K MASTER
Sylvanus
0
3
0
0
W
Cthulhu
GodofBOOF
Cthulhu
1
0
4
3
W
Discordia
Im Bullet BOOF
Discordia
2
2
4
2
W
0
0
5
2.5
L
0
0
1
0.5
L
0
2
2
0.5
L
Nemesis
ganpus
Nemesis
2
1
0
2
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,113
Damage
10,646
26,395
Taken
29,418
16,433
Mitigated
20,049
15,002
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,286
209
345
186
4,592
2,243
710
1,120
3,344
21,949
0
L
Neith
 
Neith
216
0
90
202
3,344
1,292
0
1,935
1,409
0
343
L
Sylvanus
BX K MASTER
Sylvanus
3,976
493
1,157
4,881
12,456
7,962
0
6,067
6,389
18,171
1,872
W
Cthulhu
GodofBOOF
Cthulhu
3,906
128
1,441
2,014
7,755
6,259
718
1,355
6,320
15,514
0
W
Discordia
Im Bullet BOOF
Discordia
5,571
6
258
142
4,822
1,729
1,532
940
3,714
9,519
0
W
1,341
461
6,356
3,155
4,737
4,016
916
1,714
2,944
0
2,848
L
938
0
619
302
2,113
1,897
0
1,666
447
2,602
0
L
2,651
72
668
634
7,163
6,011
0
3,438
3,725
5,572
0
L
Nemesis
ganpus
Nemesis
2,865
234
68
857
4,342
2,887
0
1,657
2,685
0
6,057
W
7,009
2,335
531
574
4,489
2,186
3,585
1,863
2,544
0
29,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,165
Gold Earned
29,694
103
Minions Killed
41
0
Camps Cleared
0
811,427
Distance Traveled
507,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,702
963
29
4
0
164,698
0
L
Neith
5,246
656
2
0
0
35,986
0
L
Sylvanus
7,293
912
29
4
0
106,030
0
W
Cthulhu
8,315
1,039
20
3
0
196,321
0
W
Discordia
7,176
897
4
1
0
111,952
0
W
Horus
7,516
940
8
1
0
194,751
0
L
Cthulhu
5,223
653
0
0
0
62,878
0
L
Geb
5,822
728
5
1
0
120,313
0
L
Nemesis
6,110
764
5
1
0
182,388
0
W
Ullr
8,456
1,057
42
5
0
143,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role