Player Matchup

Ymir
Ymir
 
Ymir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BoJoCool
Tyr
Level 108
God Stats
1W - 1L
1,674 SR
Queue Stats
69W - 43L
1,595 Elo+
Solo
Heimdallr
Heimdallr
IceColdFlames52
Heimdallr
Level 148
God Stats
1W - 4L
1,371 SR
Queue Stats
182W - 174L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
smilllly
Nu Wa
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 225L
1,492 Elo+
Solo
Team Averages
Level 115
1,509 SR
1,525 Elo+

VS

Team Averages
Level 117
1,499 SR
1,549 Elo+
Erlang Shen
Erlang Shen
Crans
Erlang Shen
Level 108
God Stats
2W - 0L
1,723 SR
Queue Stats
19W - 19L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
Foliaged-26
Gilgamesh
Level 129
God Stats
2W - 3L
1,338 SR
Queue Stats
150W - 155L
1,409 Elo+
Party 2
Ra
Ra
LastedGC
Ra
Level 150
God Stats
1W - 0L
1,252 SR
Queue Stats
62W - 57L
1,542 Elo+
Party 2
Merlin
Merlin
RussoTM
Merlin
Level 87
God Stats
1W - 1L
1,252 SR
Queue Stats
23W - 9L
1,750 Elo+
Solo
Vulcan
Vulcan
YesThisIsDog
Vulcan
Level 111
God Stats
4W - 1L
1,932 SR
Queue Stats
206W - 186L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 3 / 5
8,344
759
7,005
16,530
17,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
 
Horus
15
0 / 4 / 6
7,602
691
6,210
20,198
17,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

14
3 / 5 / 4
8,086
735
14,463
18,719
15,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
IceColdFlames52
Heimdallr
15
2 / 3 / 2
8,290
754
10,940
10,089
5,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
smilllly
Nu Wa
11
1 / 2 / 3
7,093
645
6,689
5,958
2,359
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Crans
Erlang Shen
14
3 / 4 / 7
8,650
786
9,133
12,829
10,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Foliaged-26
Gilgamesh
15
1 / 1 / 12
8,781
798
12,965
20,289
17,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 1 / 8
10,072
916
12,907
7,582
4,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
RussoTM
Merlin
16
4 / 2 / 10
9,722
884
10,601
7,978
4,039
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
17
5 / 0 / 12
10,009
910
20,567
6,109
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
7
Kills
17
17
Deaths
8
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
5
1.17
L
Horus
 
Horus
0
4
6
0.75
L
3
5
4
1
W
Erlang Shen
Crans
Erlang Shen
3
4
7
1.63
W
Gilgamesh
Foliaged-26
Gilgamesh
1
1
12
7
L
Heimdallr
IceColdFlames52
Heimdallr
2
3
2
1
W
4
1
8
8
W
Merlin
RussoTM
Merlin
4
2
10
4.5
W
Vulcan
5
0
12
11
L
Nu Wa
smilllly
Nu Wa
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,307
Damage
66,173
71,494
Taken
54,787
58,464
Mitigated
39,568
30,217
Healing
24,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,005
1,158
497
2,516
16,530
17,752
0
9,590
5,591
13,265
0
L
Horus
 
Horus
6,210
2,741
8,973
10,719
20,198
17,836
0
11,112
7,573
0
13,970
L
14,463
882
0
3,960
18,719
15,309
0
11,806
5,370
0
25,537
W
Erlang Shen
Crans
Erlang Shen
9,133
3,977
394
3,541
12,829
10,186
961
3,065
9,764
0
10,483
W
Gilgamesh
Foliaged-26
Gilgamesh
12,965
2,661
1,403
7,064
20,289
17,829
817
4,867
15,422
0
21,121
L
Heimdallr
IceColdFlames52
Heimdallr
10,940
5,018
0
500
10,089
5,208
0
6,035
3,516
0
34,276
W
12,907
1,594
6,615
3,106
7,582
4,050
1,130
1,198
6,384
28,603
0
W
Merlin
RussoTM
Merlin
10,601
436
1,789
1,039
7,978
4,039
1,108
2,296
5,682
31,036
0
W
Vulcan
20,567
781
0
6
6,109
3,464
1,065
2,127
3,982
33,969
652
L
Nu Wa
smilllly
Nu Wa
6,689
1,685
1,617
1,435
5,958
2,359
0
2,101
3,619
18,405
629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,415
Gold Earned
47,234
122
Minions Killed
146
0
Camps Cleared
0
1,046,425
Distance Traveled
1,198,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,344
759
13
1
0
211,265
0
L
Horus
7,602
691
17
2
0
242,261
0
L
Tyr
8,086
735
26
2
0
245,673
0
W
Erlang Shen
8,650
786
5
0
0
218,833
0
W
Gilgamesh
8,781
798
7
1
0
277,495
0
L
Heimdallr
8,290
754
46
4
0
187,529
0
W
Ra
10,072
916
48
4
0
217,776
0
W
Merlin
9,722
884
41
4
0
221,285
0
W
Vulcan
10,009
910
45
4
0
263,238
0
L
Nu Wa
7,093
645
20
2
0
159,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role