Player Matchup

Izanami
Izanami
AShGeK
Izanami
Level 112
God Stats
8W - 5L
1,665 SR
Queue Stats
82W - 80L
1,455 Elo+
Solo
Surtr
Surtr
FrenchLooser
Surtr
Level 125
God Stats
2W - 4L
1,443 SR
Queue Stats
105W - 81L
1,595 Elo+
Party 2
Chronos
Chronos
PakiBono
Chronos
Level 121
God Stats
5W - 4L
1,672 SR
Queue Stats
138W - 117L
1,561 Elo+
Party 2
Janus
Janus
jojo974211
Janus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,617 Elo+
Party 2
Kuzenbo
Kuzenbo
souriise
Kuzenbo
Level 14
God Stats
2W - 3L
1,655 SR
Queue Stats
6W - 15L
1,490 Elo+
Party 2
Team Averages
Level 79
1,587 SR
1,544 Elo+

VS

Team Averages
Level 103
1,582 SR
1,529 Elo+
Guan Yu
Guan Yu
Dannae
Guan Yu
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 80L
1,500 Elo+
Solo
Arachne
Arachne
DaycareRaider
Arachne
Level 29
God Stats
4W - 0L
1,853 SR
Queue Stats
47W - 38L
1,539 Elo+
Party 1
Sylvanus
Sylvanus
JEN7
Sylvanus
Level 65
God Stats
4W - 2L
1,841 SR
Queue Stats
58W - 45L
1,560 Elo+
Party 1
Rama
Rama
ViPeRje
Rama
Level 149
God Stats
5W - 2L
1,606 SR
Queue Stats
103W - 107L
1,538 Elo+
Solo
Nox
Nox
pirifootball
Nox
Level 156
God Stats
2W - 4L
1,109 SR
Queue Stats
386W - 364L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AShGeK
Izanami
15
0 / 4 / 0
8,826
465
8,089
16,172
6,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 2 / 0
11,483
604
19,311
22,354
25,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
PakiBono
Chronos
14
0 / 5 / 2
8,514
448
7,945
18,748
7,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
14
1 / 5 / 1
8,894
468
11,105
11,541
4,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
souriise
Kuzenbo
12
0 / 9 / 0
8,198
431
3,083
16,821
15,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dannae
Guan Yu
15
1 / 6 / 1
9,143
481
7,874
19,764
14,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
16
4 / 2 / 8
9,661
508
11,002
20,208
10,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
JEN7
Sylvanus
14
1 / 0 / 11
9,043
476
6,467
12,989
11,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
ViPeRje
Rama
19
15 / 0 / 4
11,894
626
23,614
14,613
6,399
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 2 / 5
9,898
521
10,020
10,424
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
10
Kills
25
25
Deaths
10
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
AShGeK
Izanami
0
4
0
0
W
Guan Yu
Dannae
Guan Yu
1
6
1
0.25
W
Arachne
4
2
8
4
L
9
2
0
4.5
W
Sylvanus
JEN7
Sylvanus
1
0
11
6.5
L
Chronos
PakiBono
Chronos
0
5
2
0.2
W
Rama
ViPeRje
Rama
15
0
4
17
L
Janus
1
5
1
0.3
W
4
2
5
3.25
L
Kuzenbo
souriise
Kuzenbo
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,533
Damage
58,977
85,636
Taken
77,998
59,532
Mitigated
47,058
15,972
Healing
30,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AShGeK
Izanami
8,089
5,132
0
3,202
16,172
6,207
0
3,019
13,153
0
88,873
W
Guan Yu
Dannae
Guan Yu
7,874
1,159
495
6,618
19,764
14,303
861
2,939
15,680
0
68,049
W
Arachne
11,002
9,439
0
4,959
20,208
10,301
0
6,536
13,336
0
81,653
L
19,311
6,493
0
4,917
22,354
25,171
10
3,522
17,876
3,988
91,130
W
Sylvanus
JEN7
Sylvanus
6,467
2,903
1,788
6,098
12,989
11,410
0
5,802
6,746
26,628
1,810
L
Chronos
PakiBono
Chronos
7,945
3,145
0
6,423
18,748
7,508
0
3,305
15,262
67,719
16,660
W
Rama
ViPeRje
Rama
23,614
19,933
0
9,477
14,613
6,399
523
2,456
12,157
0
113,170
L
Janus
11,105
1,378
0
780
11,541
4,659
0
4,720
6,821
66,500
0
W
10,020
400
0
634
10,424
4,645
0
4,521
5,419
87,681
1,914
L
Kuzenbo
souriise
Kuzenbo
3,083
1,444
0
650
16,821
15,987
56
1,846
14,975
19,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,915
Gold Earned
49,639
525
Minions Killed
561
0
Camps Cleared
0
1,784,120
Distance Traveled
1,882,075
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,826
465
141
7
0
341,517
0
W
Guan Yu
9,143
481
123
6
0
352,682
4
W
Arachne
9,661
508
112
6
0
436,561
0
L
Surtr
11,483
604
134
7
0
347,192
0
W
Sylvanus
9,043
476
28
1
0
364,750
2
L
Chronos
8,514
448
116
6
0
391,247
0
W
Rama
11,894
626
144
8
0
358,842
5
L
Janus
8,894
468
117
6
0
336,549
0
W
Nox
9,898
521
154
8
0
369,240
4
L
Kuzenbo
8,198
431
17
1
0
367,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role