Player Matchup

Lancelot
Lancelot
Darth Shires
Lancelot
Level 159
God Stats
1W - 1L
1,613 SR
Queue Stats
4W - 9L
1,412 Elo+
Party 2
Fenrir
Fenrir
FrownzCG
Fenrir
Level 123
God Stats
7W - 7L
1,459 SR
Queue Stats
47W - 47L
1,478 Elo+
Party 2
Hachiman
Hachiman
JJordzn
Hachiman
Level 29
God Stats
0W - 2L
1,337 SR
Queue Stats
1W - 2L
1,517 Elo+
Party 2
Eset
Eset
SENTEYITA
Eset
Level 119
God Stats
13W - 9L
1,633 SR
Queue Stats
177W - 178L
1,525 Elo+
Party 2
Mulan
Mulan
SquixTf
Mulan
Level 108
God Stats
0W - 4L
1,229 SR
Queue Stats
72W - 79L
1,491 Elo+
Party 2
Team Averages
Level 108
1,454 SR
1,485 Elo+

VS

Team Averages
Level 146
1,545 SR
1,531 Elo+
Nu Wa
Nu Wa
LaPamparaDR
Nu Wa
Level 157
God Stats
5W - 3L
1,584 SR
Queue Stats
126W - 118L
1,492 Elo+
Solo
Chiron
Chiron
MoltakeNCat
Chiron
Level 106
God Stats
7W - 8L
1,639 SR
Queue Stats
26W - 32L
1,515 Elo+
Party 1
Amaterasu
Amaterasu
Omni Insomniac
Amaterasu
Level 147
God Stats
5W - 11L
1,299 SR
Queue Stats
116W - 122L
1,522 Elo+
Party 1
Fafnir
Fafnir
Tenshi Kishi
Fafnir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 132L
1,528 Elo+
Party 1
Bacchus
Bacchus
sLc WooK
Bacchus
Level 170
God Stats
36W - 27L
1,700 SR
Queue Stats
336W - 317L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Darth Shires
Lancelot
9
0 / 0 / 2
4,530
647
2,496
4,734
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
FrownzCG
Fenrir
1
0 / 0 / 0
2,829
404
0
92
38
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
JJordzn
Hachiman
6
0 / 2 / 0
3,546
507
1,495
4,085
1,149
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Eset
8
4 / 2 / 0
4,846
692
3,177
4,662
1,814
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
SquixTf
Mulan
4
0 / 0 / 0
3,188
455
696
2,340
678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,693
670
2,879
3,631
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chiron
8
2 / 0 / 0
4,579
654
1,374
1,813
658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Amaterasu
Omni Insomniac
Amaterasu
8
0 / 0 / 0
4,697
671
1,783
4,910
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fafnir
7
0 / 1 / 0
3,896
557
164
5,339
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
sLc WooK
Bacchus
8
1 / 0 / 1
4,920
703
1,535
5,403
4,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
4
Kills
4
4
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Darth Shires
Lancelot
0
0
2
1
L
Fenrir
FrownzCG
Fenrir
0
0
0
0
L
Hachiman
JJordzn
Hachiman
0
2
0
0
W
1
3
1
0.5
W
Chiron
2
0
0
2
W
Amaterasu
Omni Insomniac
Amaterasu
0
0
0
0
L
Eset
4
2
0
2
L
Mulan
SquixTf
Mulan
0
0
0
0
W
Fafnir
0
1
0
0
W
Bacchus
sLc WooK
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,864
Damage
7,735
15,913
Taken
21,096
5,748
Mitigated
12,686
5,874
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Darth Shires
Lancelot
2,496
279
0
2,303
4,734
2,069
0
395
4,339
0
32,745
L
Fenrir
FrownzCG
Fenrir
0
0
0
0
92
38
0
92
0
0
0
L
Hachiman
JJordzn
Hachiman
1,495
1,034
0
870
4,085
1,149
0
989
3,096
0
15,849
W
2,879
758
0
120
3,631
1,088
0
1,087
2,544
29,396
698
W
Chiron
1,374
383
298
515
1,813
658
332
0
1,813
0
26,714
W
Amaterasu
Omni Insomniac
Amaterasu
1,783
788
0
2,219
4,910
3,691
240
0
4,910
0
28,126
L
Eset
3,177
133
0
1,951
4,662
1,814
0
2,923
1,739
27,698
0
L
Mulan
SquixTf
Mulan
696
88
0
750
2,340
678
0
97
2,243
0
6,190
W
Fafnir
164
73
0
2,249
5,339
3,097
166
879
4,460
17,746
0
W
Bacchus
sLc WooK
Bacchus
1,535
112
0
2,421
5,403
4,152
0
1,211
4,192
16,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,939
Gold Earned
22,785
144
Minions Killed
191
0
Camps Cleared
0
521,564
Distance Traveled
589,115
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,530
647
59
8
0
183,095
0
L
Fenrir
2,829
404
0
0
0
17,913
0
L
Hachiman
3,546
507
20
3
0
115,762
1
W
Nu Wa
4,693
670
44
6
0
123,640
3
W
Chiron
4,579
654
45
6
0
89,008
1
W
Amaterasu
4,697
671
43
6
0
117,200
0
L
Eset
4,846
692
50
7
0
145,837
1
L
Mulan
3,188
455
15
2
0
58,957
0
W
Fafnir
3,896
557
38
5
0
127,537
0
W
Bacchus
4,920
703
21
3
0
131,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role