Player Matchup

Geb
Geb
Platinum IV
DreastCovid
Geb
Platinum IV
Level 105
God Stats
8W - 5L
1,588 SR
Queue Stats
168W - 161L
1,830 MMR
Solo
King Arthur
King Arthur
Gold I
MCGerson
King Arthur
Gold I
Level 144
God Stats
13W - 20L
1,520 SR
Queue Stats
209W - 206L
1,795 MMR
Solo
Ne Zha
Ne Zha
Platinum III
PlugMeInPlz
Ne Zha
Platinum III
Level 85
God Stats
58W - 51L
1,617 SR
Queue Stats
247W - 236L
1,740 MMR
Solo
Scylla
Scylla
Platinum III
SplashKinggg
Scylla
Platinum III
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
396W - 392L
1,759 MMR
Solo
Neith
Neith
Platinum III
simba4life
Neith
Platinum III
Level 152
God Stats
0W - 3L
1,355 SR
Queue Stats
171W - 157L
1,751 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,516 SR
1,775 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,588 SR
1,712 MMR
Sol
Sol
Gold I
 
Sol
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold II
CrimsonIRegret
Awilix
Gold II
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 26L
1,676 MMR
Party 1
Hercules
Hercules
Platinum IV
Penjulum
Hercules
Platinum IV
Level 89
God Stats
74W - 69L
1,599 SR
Queue Stats
177W - 171L
1,790 MMR
Solo
Bacchus
Bacchus
Platinum IV
ZEUS355
Bacchus
Platinum IV
Level 177
God Stats
24W - 22L
1,518 SR
Queue Stats
99W - 87L
1,803 MMR
Party 1
Medusa
Medusa
Platinum III
urealbad
Medusa
Platinum III
Level 118
God Stats
24W - 10L
1,823 SR
Queue Stats
79W - 74L
1,790 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 3
5,001
500
3,252
10,580
8,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
MCGerson
King Arthur
8
0 / 6 / 0
5,143
514
5,034
12,176
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
10
2 / 6 / 0
5,497
550
5,343
11,467
5,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
1 / 4 / 2
5,565
557
3,740
5,523
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
11
0 / 2 / 0
5,843
584
3,598
7,105
2,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
Ao KuangLokiChernobogLancelot

VS

Bans
JormungandrThanatosOsirisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 3
6,179
618
3,979
5,652
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
7 / 1 / 5
6,285
629
6,342
7,986
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Penjulum
Hercules
13
6 / 0 / 3
7,602
760
6,530
8,415
8,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
ZEUS355
Bacchus
8
1 / 1 / 5
5,432
543
3,615
7,842
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
urealbad
Medusa
11
6 / 2 / 5
6,526
653
13,394
9,837
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
20
20
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
3
1.5
W
7
1
5
9.5
L
0
2
3
0.75
L
King Arthur
MCGerson
King Arthur
0
6
0
0
W
Hercules
Penjulum
Hercules
6
0
3
7.5
L
Ne Zha
2
6
0
0.33
L
Scylla
1
4
2
0.5
W
Bacchus
ZEUS355
Bacchus
1
1
5
3.5
L
Neith
0
2
0
0
W
Medusa
urealbad
Medusa
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,967
Damage
33,860
46,851
Taken
39,732
24,776
Mitigated
25,242
8,896
Healing
14,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,979
1,623
0
4,273
5,652
1,891
0
415
5,237
48,718
12,725
W
6,342
2,327
0
498
7,986
3,196
0
1,203
6,742
0
32,097
L
3,252
242
0
2,717
10,580
8,040
0
2,754
7,826
14,381
0
L
King Arthur
MCGerson
King Arthur
5,034
964
0
1,616
12,176
7,112
0
396
11,369
0
33,466
W
Hercules
Penjulum
Hercules
6,530
2,611
0
5,062
8,415
8,449
0
216
7,709
0
52,093
L
Ne Zha
5,343
1,675
0
1,492
11,467
5,153
0
487
10,935
0
38,492
L
Scylla
3,740
334
0
480
5,523
1,612
0
270
5,253
30,664
586
W
Bacchus
ZEUS355
Bacchus
3,615
328
0
2,752
7,842
7,748
0
2,386
5,456
14,087
1,775
L
Neith
3,598
1,032
0
2,591
7,105
2,859
0
3,213
3,892
0
54,585
W
Medusa
urealbad
Medusa
13,394
5,370
0
1,756
9,837
3,958
0
2,639
7,198
0
52,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,049
Gold Earned
32,024
279
Minions Killed
361
0
Camps Cleared
0
1,017,663
Distance Traveled
1,159,015
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,179
618
126
13
0
203,832
2
W
Awilix
6,285
629
53
5
0
271,579
0
L
Geb
5,001
500
15
2
0
224,059
1
L
King Arthur
5,143
514
54
5
0
195,786
4
W
Hercules
7,602
760
95
10
0
218,675
2
L
Ne Zha
5,497
550
50
5
0
214,491
1
L
Scylla
5,565
557
70
7
0
198,461
0
W
Bacchus
5,432
543
21
2
0
240,470
2
L
Neith
5,843
584
90
9
0
184,866
0
W
Medusa
6,526
653
66
7
0
224,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role