Player Matchup

Serqet
Serqet
DankFrank00
Serqet
Level 125
God Stats
4W - 3L
1,608 SR
Queue Stats
136W - 105L
1,576 Elo+
Party 2
Hachiman
Hachiman
LumiDeFonolivia
Hachiman
Level 12
God Stats
1W - 3L
1,269 SR
Queue Stats
8W - 21L
1,152 Elo+
Party 1
Merlin
Merlin
TheFrostyJuan
Merlin
Level 126
God Stats
3W - 3L
1,729 SR
Queue Stats
90W - 69L
1,577 Elo+
Party 2
Erlang Shen
Erlang Shen
alka2line
Erlang Shen
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,671 Elo+
Party 1
Bacchus
Bacchus
Ånt1
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,514 Elo+
Party 1
Team Averages
Level 70
1,521 SR
1,498 Elo+

VS

Team Averages
Level 91
1,601 SR
1,442 Elo+
Sun Wukong
Sun Wukong
ArtkisianLight
Sun Wukong
Level 241
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 234L
1,495 Elo+
Solo
Nu Wa
Nu Wa
AyrSoldier
Nu Wa
Level 46
God Stats
2W - 2L
1,519 SR
Queue Stats
3W - 11L
1,298 Elo+
Solo
Yemoja
Yemoja
Kerosene44
Yemoja
Level 83
God Stats
20W - 18L
1,617 SR
Queue Stats
255W - 242L
1,512 Elo+
Solo
Medusa
Medusa
Nielzio1
Medusa
Level 45
God Stats
4W - 0L
1,871 SR
Queue Stats
125W - 135L
1,527 Elo+
Solo
Mercury
Mercury
Renegade-221_
Mercury
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 47L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
1 / 2 / 2
6,419
535
4,452
11,491
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
8
0 / 5 / 0
5,181
432
3,232
7,527
2,397
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 0
6,927
577
5,579
4,881
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Erlang Shen
alka2line
Erlang Shen
10
0 / 3 / 0
5,760
480
3,845
11,289
8,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Ånt1
Bacchus
8
0 / 1 / 1
5,250
438
3,674
9,480
8,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArtkisianLight
Sun Wukong
13
5 / 0 / 2
8,321
693
7,714
11,204
6,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
12
2 / 2 / 0
7,188
599
6,486
6,185
2,247
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Yemoja
Kerosene44
Yemoja
11
1 / 0 / 3
6,647
554
4,126
6,886
4,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
Nielzio1
Medusa
13
4 / 0 / 3
7,424
619
7,096
8,016
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
12
0 / 3 / 2
6,310
526
2,389
9,726
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
12
12
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ArtkisianLight
Sun Wukong
5
0
2
6
W
Nu Wa
2
2
0
1
L
Serqet
1
2
2
1
W
Yemoja
Kerosene44
Yemoja
1
0
3
2.5
L
Hachiman
0
5
0
0
W
Medusa
Nielzio1
Medusa
4
0
3
5.5
W
Mercury
0
3
2
0.33
L
3
1
0
3
L
Erlang Shen
alka2line
Erlang Shen
0
3
0
0
L
Bacchus
Ånt1
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,782
Damage
27,811
44,668
Taken
42,017
25,666
Mitigated
20,540
16,282
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ArtkisianLight
Sun Wukong
7,714
2,389
0
2,867
11,204
6,955
157
38
10,932
0
57,163
W
Nu Wa
6,486
1,459
0
500
6,185
2,247
37
3,848
1,995
53,429
1,414
L
Serqet
4,452
1,760
0
6,705
11,491
4,848
0
706
10,785
0
50,894
W
Yemoja
Kerosene44
Yemoja
4,126
617
2,564
2,620
6,886
4,094
0
2,067
4,681
19,458
0
L
Hachiman
3,232
1,911
0
1,069
7,527
2,397
0
1,595
5,932
0
25,757
W
Medusa
Nielzio1
Medusa
7,096
2,571
0
3,524
8,016
3,111
313
1,210
6,644
0
67,022
W
Mercury
2,389
1,562
0
250
9,726
4,133
0
1,831
7,660
0
52,627
L
5,579
679
0
465
4,881
2,020
0
2,723
2,158
62,235
0
L
Erlang Shen
alka2line
Erlang Shen
3,845
2,520
0
4,538
11,289
8,349
0
412
10,877
0
35,936
L
Bacchus
Ånt1
Bacchus
3,674
584
0
3,505
9,480
8,052
0
4,920
4,560
11,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,537
Gold Earned
35,890
317
Minions Killed
419
0
Camps Cleared
0
1,200,644
Distance Traveled
1,188,741
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,321
693
104
9
0
228,819
4
W
Nu Wa
7,188
599
102
9
0
228,671
2
L
Serqet
6,419
535
92
8
0
285,148
0
W
Yemoja
6,647
554
19
2
0
237,324
4
L
Hachiman
5,181
432
47
4
0
219,145
0
W
Medusa
7,424
619
110
9
0
215,920
0
W
Mercury
6,310
526
84
7
0
278,007
0
L
Merlin
6,927
577
110
9
0
227,261
1
L
Erlang Shen
5,760
480
59
5
0
211,111
0
L
Bacchus
5,250
438
9
1
0
257,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role