Player Matchup

Nemesis
Nemesis
Nasuvabr
Nemesis
Level 17
God Stats
2W - 4L
1,729 SR
Queue Stats
113W - 136L
1,415 Elo+
Party 2
Tiamat
Tiamat
aleoliveira2603
Tiamat
Level 148
God Stats
4W - 4L
1,508 SR
Queue Stats
171W - 148L
1,544 Elo+
Solo
Arachne
Arachne
arcano19
Arachne
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
185W - 189L
1,507 Elo+
Solo
Danzaburou
Danzaburou
bac0ndetb
Danzaburou
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 64L
1,341 Elo+
Party 2
Atlas
Atlas
mateus28
Atlas
Level 17
God Stats
4W - 9L
1,500 SR
Queue Stats
27W - 42L
1,266 Elo+
Party 2
Team Averages
Level 69
1,504 SR
1,415 Elo+

VS

Team Averages
Level 114
1,588 SR
1,503 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GLUBER
Kumbhakarna
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,618 Elo+
Party 1
Hachiman
Hachiman
IG7_-Pelaaa-_o
Hachiman
Level 156
God Stats
6W - 3L
1,489 SR
Queue Stats
54W - 59L
1,439 Elo+
Party 3
Shiva
Shiva
Vidalzyn
Shiva
Level 129
God Stats
2W - 0L
1,872 SR
Queue Stats
103W - 97L
1,488 Elo+
Solo
Fenrir
Fenrir
manue_lopez16
Fenrir
Level 102
God Stats
14W - 9L
1,579 SR
Queue Stats
98W - 111L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Nasuvabr
Nemesis
10
0 / 2 / 1
6,089
435
3,774
9,406
3,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 1
6,815
487
7,771
13,185
7,758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
arcano19
Arachne
12
0 / 1 / 0
6,116
437
3,739
13,876
10,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
bac0ndetb
Danzaburou
10
1 / 4 / 3
6,571
469
5,044
10,207
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
mateus28
Atlas
10
3 / 4 / 0
6,987
499
6,345
12,675
8,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
5 / 1 / 3
9,792
699
12,946
9,324
4,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kumbhakarna
GLUBER
Kumbhakarna
10
1 / 2 / 3
7,140
510
5,281
11,072
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
14
4 / 1 / 3
8,348
596
7,346
8,987
3,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
Vidalzyn
Shiva
13
1 / 0 / 4
8,595
614
9,697
13,296
8,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 2
8,155
583
7,128
12,416
6,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
14
14
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
3
6.5
W
Kumbhakarna
GLUBER
Kumbhakarna
1
2
3
1.25
W
Hachiman
4
1
3
5.5
L
Nemesis
Nasuvabr
Nemesis
0
2
1
0.25
W
Shiva
Vidalzyn
Shiva
1
0
4
3
L
0
3
1
0.17
L
Arachne
arcano19
Arachne
0
1
0
0
L
Danzaburou
bac0ndetb
Danzaburou
1
4
3
0.63
W
3
1
2
4
L
Atlas
mateus28
Atlas
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,673
Damage
42,398
59,349
Taken
55,095
34,346
Mitigated
32,681
15,307
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,946
6,170
0
750
9,324
4,511
738
4,288
5,036
0
86,085
W
Kumbhakarna
GLUBER
Kumbhakarna
5,281
809
0
1,620
11,072
9,455
0
2,634
8,438
19,368
0
W
Hachiman
7,346
2,995
0
4,637
8,987
3,659
202
2,137
6,850
0
67,936
L
Nemesis
Nasuvabr
Nemesis
3,774
2,393
0
1,068
9,406
3,848
232
1,971
7,435
0
41,790
W
Shiva
Vidalzyn
Shiva
9,697
2,308
0
2,553
13,296
8,485
295
3,088
10,208
0
72,107
L
7,771
757
144
3,916
13,185
7,758
0
163
13,022
51,596
1,728
L
Arachne
arcano19
Arachne
3,739
2,562
0
5,194
13,876
10,788
0
0
13,876
0
39,130
L
Danzaburou
bac0ndetb
Danzaburou
5,044
2,213
0
2,561
10,207
3,477
0
1,932
8,275
0
28,442
W
7,128
1,308
0
1,698
12,416
6,571
0
1,948
10,468
0
88,144
L
Atlas
mateus28
Atlas
6,345
2,599
0
2,424
12,675
8,475
0
1,215
11,460
14,676
1,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,578
Gold Earned
42,030
291
Minions Killed
498
0
Camps Cleared
0
1,328,129
Distance Traveled
1,403,014
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,792
699
139
10
0
270,174
0
W
Kumbhakarna
7,140
510
9
1
0
275,915
3
W
Hachiman
8,348
596
109
8
0
241,322
0
L
Nemesis
6,089
435
64
5
0
232,512
0
W
Shiva
8,595
614
121
9
0
284,152
2
L
Tiamat
6,815
487
88
6
0
290,349
0
L
Arachne
6,116
437
67
5
0
289,637
0
L
Danzaburou
6,571
469
62
4
0
253,501
0
W
Fenrir
8,155
583
120
9
0
331,451
0
L
Atlas
6,987
499
10
1
0
262,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role