Player Matchup

Ganesha
Ganesha
DLeagueReject
Ganesha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,370 Elo+
Party 1
Ullr
Ullr
Jerichy
Ullr
Level 120
God Stats
16W - 12L
1,623 SR
Queue Stats
98W - 92L
1,560 Elo+
Party 2
Bellona
Bellona
Lemnhed
Bellona
Level 127
God Stats
1W - 1L
1,528 SR
Queue Stats
1W - 2L
1,232 Elo+
Party 1
Ra
Ra
MARCLYNN
Ra
Level 148
God Stats
1W - 0L
1,688 SR
Queue Stats
3W - 5L
1,370 Elo+
Party 1
Osiris
Osiris
rottenrosary
Osiris
Level 108
God Stats
13W - 10L
1,588 SR
Queue Stats
123W - 128L
1,464 Elo+
Party 2
Team Averages
Level 106
1,585 SR
1,399 Elo+

VS

Team Averages
Level 108
1,611 SR
1,518 Elo+
Fafnir
Fafnir
NRCAMAJ
Fafnir
Level 108
God Stats
2W - 4L
1,575 SR
Queue Stats
74W - 63L
1,511 Elo+
Solo
Bellona
Bellona
PL4YB01_MEN4CE
Bellona
Level 114
God Stats
2W - 3L
1,608 SR
Queue Stats
222W - 207L
1,547 Elo+
Solo
Yu Huang
Yu Huang
Ranbob McGoober
Yu Huang
Level 128
God Stats
2W - 1L
1,705 SR
Queue Stats
220W - 223L
1,530 Elo+
Solo
Rama
Rama
imodister
Rama
Level 51
God Stats
7W - 9L
1,505 SR
Queue Stats
270W - 262L
1,539 Elo+
Solo
Arachne
Arachne
ìtilt
Arachne
Level 141
God Stats
39W - 24L
1,664 SR
Queue Stats
190W - 187L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
11
0 / 1 / 7
7,011
584
4,138
11,011
8,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
Jerichy
Ullr
12
1 / 0 / 3
7,001
583
7,077
7,338
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Lemnhed
Bellona
11
3 / 3 / 2
7,155
596
8,701
12,553
11,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 2 / 0
7,385
615
5,338
6,490
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
13
6 / 1 / 2
7,319
610
9,026
9,709
5,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
NRCAMAJ
Fafnir
10
1 / 3 / 1
6,181
515
3,778
11,860
8,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
4 / 4 / 0
7,336
611
7,427
13,415
10,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
13
2 / 1 / 1
7,378
615
5,635
5,925
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
11
0 / 2 / 0
6,297
525
6,926
7,526
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
ìtilt
Arachne
10
0 / 4 / 0
5,929
494
5,130
11,658
7,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
7
7
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
1
7
3.5
W
Ullr
Jerichy
Ullr
1
0
3
2.5
W
Bellona
Lemnhed
Bellona
3
3
2
1.33
W
4
2
0
2
L
Fafnir
NRCAMAJ
Fafnir
1
3
1
0.5
L
4
4
0
1
L
Yu Huang
2
1
1
2.5
L
Rama
0
2
0
0
W
Osiris
6
1
2
7
L
Arachne
ìtilt
Arachne
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,280
Damage
28,896
47,101
Taken
50,384
31,153
Mitigated
32,413
13,562
Healing
19,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
4,138
642
0
2,651
11,011
8,890
282
2,548
8,269
21,250
1,561
W
Ullr
Jerichy
Ullr
7,077
3,207
0
1,693
7,338
2,728
736
298
7,040
0
60,720
W
Bellona
Lemnhed
Bellona
8,701
3,062
0
3,013
12,553
11,417
0
213
11,563
0
49,433
W
5,338
811
644
1,313
6,490
2,264
806
4,554
1,544
49,345
589
L
Fafnir
NRCAMAJ
Fafnir
3,778
1,510
0
5,441
11,860
8,962
0
1,882
9,978
34,408
1,021
L
7,427
3,059
0
6,369
13,415
10,696
0
259
13,156
0
47,405
L
Yu Huang
5,635
281
0
465
5,925
2,423
0
3,617
2,240
57,900
1,282
L
Rama
6,926
5,519
0
2,106
7,526
2,694
0
770
6,756
0
56,070
W
Osiris
9,026
4,102
0
4,248
9,709
5,854
11
1,011
8,559
0
52,333
L
Arachne
ìtilt
Arachne
5,130
2,637
0
4,711
11,658
7,638
0
2,550
9,108
220
22,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,871
Gold Earned
33,121
399
Minions Killed
387
0
Camps Cleared
0
1,261,666
Distance Traveled
1,186,492
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,011
584
17
1
0
250,598
2
W
Ullr
7,001
583
132
11
0
243,762
2
W
Bellona
7,155
596
76
6
0
236,932
2
W
Ra
7,385
615
91
8
0
235,550
1
L
Fafnir
6,181
515
69
6
0
266,749
4
L
Bellona
7,336
611
66
6
0
211,154
0
L
Yu Huang
7,378
615
114
10
0
237,132
1
L
Rama
6,297
525
103
9
0
218,403
0
W
Osiris
7,319
610
83
7
0
294,824
0
L
Arachne
5,929
494
35
3
0
253,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role