Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DeaCaerulaLunae
Izanami
Level 122
God Stats
18W - 18L
1,619 SR
Queue Stats
295W - 282L
1,446 Elo+
Solo
Sobek
Sobek
NCLAX36
Sobek
Level 107
God Stats
1W - 2L
1,604 SR
Queue Stats
209W - 192L
1,537 Elo+
Solo
Kali
Kali
deathevolution
Kali
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 108L
1,443 Elo+
Party 1
Erlang Shen
Erlang Shen
leserdemun
Erlang Shen
Level 69
God Stats
3W - 4L
1,520 SR
Queue Stats
107W - 87L
1,468 Elo+
Party 1
Team Averages
Level 102
1,548 SR
1,479 Elo+

VS

Team Averages
Level 131
1,482 SR
1,534 Elo+
Nox
Nox
EchoNotation
Nox
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 38L
1,582 Elo+
Solo
Medusa
Medusa
SleepyHijinks
Medusa
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,606 Elo+
Party 2
Hades
Hades
angel1995tu_tata
Hades
Level 129
God Stats
33W - 24L
1,472 SR
Queue Stats
269W - 295L
1,427 Elo+
Solo
Thor
Thor
patshogun 47
Thor
Level 147
God Stats
10W - 14L
1,314 SR
Queue Stats
130W - 138L
1,450 Elo+
Solo
Bacchus
Bacchus
snazdoc
Bacchus
Level 112
God Stats
7W - 4L
1,625 SR
Queue Stats
8W - 5L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 2 / 0
5,301
530
3,899
5,603
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
4,585
459
2,206
6,777
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
NCLAX36
Sobek
8
0 / 3 / 0
4,716
472
2,567
10,556
8,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
4,889
489
1,144
9,315
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Erlang Shen
leserdemun
Erlang Shen
8
0 / 4 / 0
4,760
476
2,986
10,336
5,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,057
606
5,372
4,214
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 1
5,832
583
7,816
6,313
2,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
3 / 0 / 1
6,563
656
6,545
7,190
4,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 0 / 3
5,509
551
2,272
6,577
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
snazdoc
Bacchus
10
4 / 0 / 4
6,373
637
5,899
5,557
3,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
14
14
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
0
0.5
L
0
3
0
0
W
2
1
2
3
L
Sobek
NCLAX36
Sobek
0
3
0
0
W
3
0
1
3.5
W
3
0
1
3.5
L
0
2
0
0
L
Erlang Shen
leserdemun
Erlang Shen
0
4
0
0
W
2
0
3
3.5
W
Bacchus
snazdoc
Bacchus
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,802
Damage
27,904
42,587
Taken
29,851
21,396
Mitigated
14,246
13,951
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,899
913
0
1,340
5,603
2,037
0
3,537
2,066
33,537
1,375
L
2,206
1,589
0
1,014
6,777
2,305
0
1,379
5,398
0
28,331
W
5,372
241
0
489
4,214
1,716
0
2,801
1,413
49,802
0
L
Sobek
NCLAX36
Sobek
2,567
143
0
4,252
10,556
8,152
0
4,417
6,139
12,426
1,611
W
7,816
3,002
0
1,614
6,313
2,008
382
833
5,480
0
34,774
W
6,545
642
95
4,320
7,190
4,445
258
129
7,061
41,600
1,740
L
1,144
323
0
4,973
9,315
3,635
0
1,938
7,377
0
43,792
L
Erlang Shen
leserdemun
Erlang Shen
2,986
1,506
0
2,372
10,336
5,267
0
6,375
3,961
0
26,403
W
2,272
259
0
2,794
6,577
2,363
0
637
5,940
0
32,274
W
Bacchus
snazdoc
Bacchus
5,899
752
0
2,346
5,557
3,714
0
1,809
3,748
22,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,251
Gold Earned
30,334
240
Minions Killed
312
0
Camps Cleared
0
915,224
Distance Traveled
989,674
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,301
530
64
6
0
168,247
2
L
Izanami
4,585
459
48
5
0
158,737
4
W
Nox
6,057
606
90
9
0
183,778
0
L
Sobek
4,716
472
18
2
0
212,016
0
W
Medusa
5,832
583
54
5
0
210,552
0
W
Hades
6,563
656
81
8
0
171,525
4
L
Kali
4,889
489
73
7
0
213,089
0
L
Erlang Shen
4,760
476
37
4
0
163,135
0
W
Thor
5,509
551
55
6
0
226,293
0
W
Bacchus
6,373
637
32
3
0
197,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role