Player Matchup

Cthulhu
Cthulhu
DankDemSouls
Cthulhu
Level 120
God Stats
10W - 4L
1,689 SR
Queue Stats
50W - 51L
1,493 Elo+
Solo
Baba Yaga
Baba Yaga
Doubblenuggets
Baba Yaga
Level 47
God Stats
3W - 9L
1,207 SR
Queue Stats
142W - 172L
1,345 Elo+
Solo
Athena
Athena
Honesty713
Athena
Level 28
God Stats
46W - 36L
1,468 SR
Queue Stats
94W - 103L
1,370 Elo+
Party 1
Surtr
Surtr
Xsoimmaculate_YT
Surtr
Level 145
God Stats
12W - 5L
1,604 SR
Queue Stats
169W - 188L
1,391 Elo+
Party 1
Danzaburou
Danzaburou
sqxxk-
Danzaburou
Level 87
God Stats
6W - 8L
1,401 SR
Queue Stats
60W - 84L
1,409 Elo+
Party 1
Team Averages
Level 85
1,474 SR
1,402 Elo+

VS

Team Averages
Level 84
1,521 SR
1,504 Elo+
Jormungandr
Jormungandr
DontSmileJ
Jormungandr
Level 127
God Stats
2W - 2L
1,729 SR
Queue Stats
305W - 359L
1,526 Elo+
Party 2
Zhong Kui
Zhong Kui
FakeBmiles
Zhong Kui
Level 106
God Stats
2W - 7L
1,324 SR
Queue Stats
71W - 71L
1,470 Elo+
Party 2
Ra
Ra
St0pRep0rtin
Ra
Level 18
God Stats
7W - 3L
1,442 SR
Queue Stats
62W - 49L
1,598 Elo+
Party 2
Heimdallr
Heimdallr
daesosa
Heimdallr
Level 81
God Stats
9W - 4L
1,798 SR
Queue Stats
196W - 187L
1,508 Elo+
Solo
Bakasura
Bakasura
vlkez
Bakasura
Level 89
God Stats
1W - 5L
1,311 SR
Queue Stats
47W - 56L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DankDemSouls
Cthulhu
18
1 / 0 / 4
10,836
570
11,168
16,953
18,055
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
Doubblenuggets
Baba Yaga
17
0 / 1 / 4
10,071
530
8,375
10,868
6,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Honesty713
Athena
15
3 / 0 / 10
9,664
509
7,344
19,242
22,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 1 / 4
9,553
503
10,796
17,896
9,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
sqxxk-
Danzaburou
18
7 / 0 / 2
11,185
589
12,068
10,324
5,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DontSmileJ
Jormungandr
16
0 / 2 / 0
9,794
515
11,715
15,735
11,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
FakeBmiles
Zhong Kui
13
1 / 5 / 0
8,129
428
12,657
16,452
12,603
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 2 / 1
9,209
485
8,833
9,530
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
daesosa
Heimdallr
15
0 / 2 / 0
8,846
466
8,402
11,229
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bakasura
vlkez
Bakasura
14
0 / 4 / 0
8,304
437
2,087
19,059
10,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
15
Kills
2
2
Deaths
15
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DankDemSouls
Cthulhu
1
0
4
3
L
Jormungandr
DontSmileJ
Jormungandr
0
2
0
0
W
Baba Yaga
Doubblenuggets
Baba Yaga
0
1
4
2
L
Zhong Kui
FakeBmiles
Zhong Kui
1
5
0
0.2
W
Athena
Honesty713
Athena
3
0
10
8
L
1
2
1
0.75
W
4
1
4
6
L
Heimdallr
daesosa
Heimdallr
0
2
0
0
W
Danzaburou
sqxxk-
Danzaburou
7
0
2
8
L
Bakasura
vlkez
Bakasura
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,751
Damage
43,694
75,283
Taken
72,005
62,072
Mitigated
43,815
24,972
Healing
22,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DankDemSouls
Cthulhu
11,168
1,149
503
5,858
16,953
18,055
0
8,914
7,051
80,687
2,609
L
Jormungandr
DontSmileJ
Jormungandr
11,715
2,946
0
3,410
15,735
11,424
0
9,726
6,009
78,307
3,208
W
Baba Yaga
Doubblenuggets
Baba Yaga
8,375
346
0
1,533
10,868
6,199
458
5,122
5,694
96,384
3,786
L
Zhong Kui
FakeBmiles
Zhong Kui
12,657
1,329
0
5,174
16,452
12,603
216
5,456
10,996
47,012
0
W
Athena
Honesty713
Athena
7,344
2,434
0
2,395
19,242
22,320
0
8,308
10,485
20,477
0
L
8,833
172
929
2,454
9,530
4,326
692
4,768
4,762
74,220
0
W
10,796
4,730
0
7,857
17,896
9,999
9
5,875
11,849
2,119
93,112
L
Heimdallr
daesosa
Heimdallr
8,402
3,940
0
3,731
11,229
5,041
0
1,667
9,562
0
73,286
W
Danzaburou
sqxxk-
Danzaburou
12,068
5,374
0
6,826
10,324
5,499
1,104
3,692
6,632
0
102,059
L
Bakasura
vlkez
Bakasura
2,087
1,374
0
6,378
19,059
10,421
0
4,833
14,226
0
61,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,309
Gold Earned
44,282
621
Minions Killed
566
0
Camps Cleared
0
1,972,504
Distance Traveled
1,713,705
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,836
570
164
9
0
370,309
4
L
Jormungandr
9,794
515
143
8
0
321,345
0
W
Baba Yaga
10,071
530
168
9
0
376,500
2
L
Zhong Kui
8,129
428
62
3
0
318,769
0
W
Athena
9,664
509
39
2
0
476,962
4
L
Ra
9,209
485
116
6
0
343,887
4
W
Surtr
9,553
503
121
6
0
403,892
0
L
Heimdallr
8,846
466
139
7
0
328,288
0
W
Danzaburou
11,185
589
129
7
0
344,841
0
L
Bakasura
8,304
437
106
6
0
401,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role