Player Matchup

Sol
Sol
JAZMAINEONDEVIL
Sol
Level 142
God Stats
17W - 21L
1,462 SR
Queue Stats
533W - 598L
1,441 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LadyDimitres638
Ah Muzen Cab
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,529 Elo+
Solo
Charon
Charon
Purpl3d
Charon
Level 45
God Stats
4W - 2L
1,888 SR
Queue Stats
7W - 10L
1,473 Elo+
Solo
Hercules
Hercules
Toodeepal
Hercules
Level 157
God Stats
6W - 8L
1,459 SR
Queue Stats
534W - 601L
1,440 Elo+
Party 2
Nu Wa
Nu Wa
left2die321
Nu Wa
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 71L
1,371 Elo+
Solo
Team Averages
Level 117
1,562 SR
1,451 Elo+

VS

Team Averages
Level 140
1,492 SR
1,522 Elo+
Cupid
Cupid
Baldyyxx
Cupid
Level 155
God Stats
3W - 2L
1,595 SR
Queue Stats
10W - 8L
1,333 Elo+
Party 3
Surtr
Surtr
CurruptedDragon
Surtr
Level 157
God Stats
3W - 2L
1,469 SR
Queue Stats
5W - 3L
1,719 Elo+
Party 3
Jormungandr
Jormungandr
KHoSSx
Jormungandr
Level 146
God Stats
1W - 2L
1,300 SR
Queue Stats
2W - 2L
1,707 Elo+
Party 3
Scylla
Scylla
SenseiLifter
Scylla
Level 116
God Stats
5W - 3L
1,489 SR
Queue Stats
341W - 386L
1,424 Elo+
Party 1
Ares
Ares
WhoShotYaFools24
Ares
Level 126
God Stats
16W - 9L
1,606 SR
Queue Stats
332W - 396L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,207
1,035
3,691
4,201
1,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
LadyDimitres638
Ah Muzen Cab
11
0 / 4 / 1
6,058
1,010
5,748
7,644
3,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Purpl3d
Charon
11
0 / 3 / 0
6,906
1,151
3,629
8,754
8,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Toodeepal
Hercules
11
1 / 2 / 0
6,622
1,104
3,678
7,360
5,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 4 / 0
6,052
1,009
6,199
5,849
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

297

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Baldyyxx
Cupid
13
8 / 0 / 4
8,458
1,410
8,705
4,538
1,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
3 / 0 / 9
7,525
1,254
7,375
5,459
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
KHoSSx
Jormungandr
13
2 / 0 / 12
7,596
1,266
7,494
6,315
6,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
12
1 / 0 / 5
6,666
1,111
2,629
2,337
1,041
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 6
6,220
1,037
4,065
7,427
8,728
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
1
Kills
14
14
Deaths
1
1
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cupid
Baldyyxx
Cupid
8
0
4
10
W
3
0
9
7.5
L
0
1
0
0
W
Jormungandr
KHoSSx
Jormungandr
2
0
12
8
L
Ah Muzen Cab
LadyDimitres638
Ah Muzen Cab
0
4
1
0.13
L
Charon
Purpl3d
Charon
0
3
0
0
W
Scylla
1
0
5
3.5
L
Hercules
Toodeepal
Hercules
1
2
0
0.5
W
0
1
6
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,945
Damage
30,268
33,808
Taken
26,076
21,168
Mitigated
21,817
2,626
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Baldyyxx
Cupid
8,705
4,561
898
2,340
4,538
1,882
0
2,329
2,209
0
27,093
W
7,375
2,490
0
306
5,459
4,095
0
3,710
1,749
381
14,475
L
3,691
703
0
508
4,201
1,622
0
1,649
2,400
17,418
1,085
W
Jormungandr
KHoSSx
Jormungandr
7,494
1,189
0
495
6,315
6,071
0
3,251
3,064
18,420
953
L
Ah Muzen Cab
LadyDimitres638
Ah Muzen Cab
5,748
1,409
73
218
7,644
3,355
0
3,044
4,327
0
13,581
L
Charon
Purpl3d
Charon
3,629
1,042
0
704
8,754
8,499
0
2,706
5,961
13,137
0
W
Scylla
2,629
161
0
0
2,337
1,041
0
1,000
1,337
14,796
0
L
Hercules
Toodeepal
Hercules
3,678
1,557
0
1,123
7,360
5,369
0
4,071
3,266
0
6,007
W
4,065
95
0
0
7,427
8,728
0
3,157
4,270
5,960
131
L
6,199
2,344
0
0
5,849
2,323
0
1,445
4,326
16,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,845
Gold Earned
36,465
113
Minions Killed
122
0
Camps Cleared
8
488,383
Distance Traveled
595,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,458
1,410
41
7
2
110,755
0
W
Surtr
7,525
1,254
11
2
3
128,147
0
L
Sol
6,207
1,035
41
7
0
108,842
0
W
Jormungandr
7,596
1,266
30
5
2
117,310
0
L
Ah Muzen Cab
6,058
1,010
26
4
0
93,271
0
L
Charon
6,906
1,151
20
3
0
103,098
0
W
Scylla
6,666
1,111
33
6
1
124,054
0
L
Hercules
6,622
1,104
6
1
0
91,821
0
W
Ares
6,220
1,037
7
1
0
115,721
0
L
Nu Wa
6,052
1,009
20
3
0
91,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role