Player Matchup

Danzaburou
Danzaburou
Ermugand
Danzaburou
Level 43
God Stats
6W - 3L
1,847 SR
Queue Stats
50W - 43L
1,561 Elo+
Party 1
Horus
Horus
GeoJi
Horus
Level 113
God Stats
11W - 13L
1,516 SR
Queue Stats
108W - 109L
1,543 Elo+
Party 1
Anubis
Anubis
IITheExiledII
Anubis
Level 138
God Stats
1W - 3L
1,768 SR
Queue Stats
130W - 116L
1,535 Elo+
Solo
Jormungandr
Jormungandr
Jiims
Jormungandr
Level 109
God Stats
0W - 1L
1,478 SR
Queue Stats
2W - 5L
1,477 Elo+
Solo
Thanatos
Thanatos
jeremy-asse-42
Thanatos
Level 128
God Stats
6W - 8L
1,528 SR
Queue Stats
39W - 39L
1,490 Elo+
Solo
Team Averages
Level 106
1,628 SR
1,521 Elo+

VS

Team Averages
Level 115
1,525 SR
1,495 Elo+
Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Ashernu
Aphrodite
Level 109
God Stats
83W - 62L
1,543 SR
Queue Stats
212W - 208L
1,540 Elo+
Solo
Chaac
Chaac
Kingstanni
Chaac
Level 125
God Stats
9W - 7L
1,476 SR
Queue Stats
108W - 101L
1,456 Elo+
Solo
Cthulhu
Cthulhu
MACE5cm
Cthulhu
Level 129
God Stats
9W - 6L
1,604 SR
Queue Stats
84W - 83L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ermugand
Danzaburou
12
4 / 3 / 2
7,300
562
12,582
12,133
6,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Horus
GeoJi
Horus
12
2 / 2 / 4
7,199
554
6,062
17,014
17,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

1
0 / 0 / 0
4,007
308
0
0
0
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
Jiims
Jormungandr
14
2 / 3 / 0
8,263
636
11,492
16,089
11,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
12
0 / 1 / 1
5,539
426
2,479
7,427
3,455
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 1 / 3
7,233
556
4,594
13,929
5,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hachiman
 
Hachiman
13
1 / 3 / 3
7,073
544
6,258
7,970
2,776
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Ashernu
Aphrodite
15
3 / 0 / 4
8,745
673
9,322
6,944
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
13
3 / 2 / 1
7,573
583
8,824
12,599
9,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
MACE5cm
Cthulhu
11
0 / 3 / 6
7,223
556
9,343
16,168
12,002
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
9
9
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
3
3.5
W
Hachiman
 
Hachiman
1
3
3
0.83
W
Aphrodite
Ashernu
Aphrodite
3
0
4
5
L
Danzaburou
Ermugand
Danzaburou
4
3
2
1.67
L
Horus
GeoJi
Horus
2
2
4
2
L
0
0
0
0
L
Jormungandr
Jiims
Jormungandr
2
3
0
0.67
W
Chaac
3
2
1
1.75
W
Cthulhu
MACE5cm
Cthulhu
0
3
6
1
L
Thanatos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,615
Damage
38,341
52,663
Taken
57,610
38,409
Mitigated
33,230
26,139
Healing
27,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,594
2,057
0
6,319
13,929
5,814
493
1,343
12,586
0
57,612
W
Hachiman
 
Hachiman
6,258
4,141
0
2,552
7,970
2,776
401
0
7,970
0
46,049
W
Aphrodite
Ashernu
Aphrodite
9,322
699
3,192
5,698
6,944
3,485
964
62
6,882
74,384
3,699
L
Danzaburou
Ermugand
Danzaburou
12,582
6,354
0
4,356
12,133
6,300
0
6,810
5,323
0
73,283
L
Horus
GeoJi
Horus
6,062
3,555
2,350
6,690
17,014
17,033
0
6,680
10,334
0
19,593
L
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
Jiims
Jormungandr
11,492
3,172
0
5,952
16,089
11,621
0
1,606
14,483
77,857
1,446
W
Chaac
8,824
1,643
0
4,227
12,599
9,153
0
8,113
4,486
0
51,022
W
Cthulhu
MACE5cm
Cthulhu
9,343
947
1,822
4,010
16,168
12,002
22
1,718
14,450
37,599
0
L
Thanatos
2,479
463
0
6,791
7,427
3,455
0
3,545
3,882
0
32,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,308
Gold Earned
37,847
309
Minions Killed
436
0
Camps Cleared
0
994,919
Distance Traveled
1,381,448
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,233
556
103
8
0
319,007
0
W
Hachiman
7,073
544
77
6
0
245,301
0
W
Aphrodite
8,745
673
128
10
0
249,834
3
L
Danzaburou
7,300
562
107
8
0
235,137
4
L
Horus
7,199
554
24
2
0
258,452
1
L
Anubis
4,007
308
0
0
0
207
0
L
Jormungandr
8,263
636
127
10
0
216,113
0
W
Chaac
7,573
583
78
6
0
276,148
0
W
Cthulhu
7,223
556
50
4
0
291,158
1
L
Thanatos
5,539
426
51
4
0
285,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role