Player Matchup

Anhur
Anhur
 
Anhur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AguiFP
Guan Yu
Level 31
God Stats
3W - 2L
1,364 SR
Queue Stats
156W - 160L
1,533 Elo+
Party 1
Janus
Janus
JacaMen
Janus
Level 146
God Stats
5W - 3L
1,700 SR
Queue Stats
219W - 219L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
Nathijoe
Kuzenbo
Level 65
God Stats
4W - 7L
1,216 SR
Queue Stats
429W - 417L
1,522 Elo+
Party 1
Team Averages
Level 110
1,456 SR
1,506 Elo+

VS

Team Averages
Level 116
1,506 SR
1,568 Elo+
Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Galdive
Fenrir
Level 29
God Stats
0W - 2L
1,202 SR
Queue Stats
61W - 52L
1,558 Elo+
Party 2
Jormungandr
Jormungandr
Lion_Ord
Jormungandr
Level 127
God Stats
31W - 39L
1,469 SR
Queue Stats
121W - 125L
1,493 Elo+
Solo
Charybdis
Charybdis
RaToDePiA
Charybdis
Level 147
God Stats
1W - 2L
1,741 SR
Queue Stats
13W - 8L
1,737 Elo+
Solo
Ah Puch
Ah Puch
yderick
Ah Puch
Level 145
God Stats
10W - 7L
1,619 SR
Queue Stats
166W - 159L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 2 / 0
6,529
653
4,443
8,247
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
 
Hun Batz
12
3 / 2 / 4
6,295
630
4,353
8,784
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
AguiFP
Guan Yu
12
1 / 1 / 2
6,781
678
6,739
10,989
6,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
JacaMen
Janus
10
1 / 3 / 1
5,994
599
2,165
5,441
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Nathijoe
Kuzenbo
10
2 / 1 / 2
6,190
619
5,106
12,455
11,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 1 / 1
6,250
625
5,679
10,894
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
Galdive
Fenrir
9
1 / 3 / 1
5,084
508
2,964
7,889
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Lion_Ord
Jormungandr
10
1 / 2 / 0
5,751
575
6,046
8,834
6,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
RaToDePiA
Charybdis
11
2 / 4 / 0
6,500
650
7,244
7,650
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
yderick
Ah Puch
8
2 / 0 / 0
5,107
511
2,510
1,830
550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
10
Kills
9
9
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
0
1.5
W
Hun Batz
 
Hun Batz
3
2
4
2.5
L
Hercules
 
Hercules
3
1
1
3.5
W
Guan Yu
AguiFP
Guan Yu
1
1
2
2
L
Fenrir
Galdive
Fenrir
1
3
1
0.5
W
Janus
JacaMen
Janus
1
3
1
0.5
L
Jormungandr
Lion_Ord
Jormungandr
1
2
0
0.5
W
Kuzenbo
Nathijoe
Kuzenbo
2
1
2
3
L
Charybdis
RaToDePiA
Charybdis
2
4
0
0.5
L
Ah Puch
yderick
Ah Puch
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,806
Damage
24,443
45,916
Taken
37,097
26,319
Mitigated
18,742
11,868
Healing
7,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,443
2,672
0
2,555
8,247
2,878
795
0
8,247
0
53,233
W
Hun Batz
 
Hun Batz
4,353
1,440
0
1,583
8,784
3,104
0
830
7,934
0
42,803
L
Hercules
 
Hercules
5,679
1,858
0
3,459
10,894
5,824
0
5,042
5,692
0
22,424
W
Guan Yu
AguiFP
Guan Yu
6,739
1,008
0
5,298
10,989
6,333
0
5,043
5,366
0
55,584
L
Fenrir
Galdive
Fenrir
2,964
1,058
0
779
7,889
3,778
0
353
7,496
0
34,044
W
Janus
JacaMen
Janus
2,165
83
0
589
5,441
2,140
0
1,450
3,987
42,308
0
L
Jormungandr
Lion_Ord
Jormungandr
6,046
2,320
0
1,433
8,834
6,568
0
0
8,834
44,307
0
W
Kuzenbo
Nathijoe
Kuzenbo
5,106
2,335
0
1,843
12,455
11,864
61
613
11,826
21,571
0
L
Charybdis
RaToDePiA
Charybdis
7,244
4,325
0
1,536
7,650
2,022
0
1,280
6,370
0
58,815
L
Ah Puch
yderick
Ah Puch
2,510
304
0
784
1,830
550
0
356
1,434
32,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,789
Gold Earned
28,692
364
Minions Killed
306
0
Camps Cleared
0
1,112,247
Distance Traveled
893,565
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,529
653
93
9
0
209,398
0
W
Hun Batz
6,295
630
70
7
0
247,351
5
L
Hercules
6,250
625
29
3
0
235,712
4
W
Guan Yu
6,781
678
93
9
0
219,055
0
L
Fenrir
5,084
508
53
5
0
169,689
0
W
Janus
5,994
599
90
9
0
196,481
3
L
Jormungandr
5,751
575
78
8
0
182,200
0
W
Kuzenbo
6,190
619
18
2
0
239,962
4
L
Charybdis
6,500
650
100
10
0
184,304
4
L
Ah Puch
5,107
511
46
5
0
121,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role