Player Matchup

Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Darompwn
Ymir
Level 67
God Stats
6W - 4L
1,676 SR
Queue Stats
128W - 117L
1,527 Elo+
Party 1
Arachne
Arachne
Gmvalban
Arachne
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 262L
1,519 Elo+
Party 1
Bellona
Bellona
OtherSpinel
Bellona
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,291 Elo+
Solo
Ullr
Ullr
TyrMasterFunk
Ullr
Level 153
God Stats
16W - 17L
1,484 SR
Queue Stats
79W - 85L
1,521 Elo+
Solo
Team Averages
Level 135
1,532 SR
1,471 Elo+

VS

Team Averages
Level 158
1,547 SR
1,488 Elo+
Skadi
Skadi
 
Skadi
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Danilo louven
Fenrir
Level 148
God Stats
4W - 3L
1,687 SR
Queue Stats
73W - 108L
1,439 Elo+
Solo
Athena
Athena
KingOfTrevas
Athena
Level 183
God Stats
1W - 1L
1,548 SR
Queue Stats
85W - 82L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 1 / 3
6,549
655
6,535
7,012
1,960
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
7
0 / 2 / 3
4,980
498
2,258
7,858
5,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Gmvalban
Arachne
12
6 / 1 / 2
6,879
688
8,142
8,797
3,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bellona
OtherSpinel
Bellona
7
0 / 4 / 1
4,794
479
3,694
8,783
7,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 0
5,567
557
2,765
5,880
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
4 / 1 / 0
6,862
686
6,049
7,034
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
 
Anubis
11
2 / 4 / 1
6,022
602
6,632
8,735
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
 
Anhur
10
1 / 1 / 0
5,675
568
4,494
6,655
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 4 / 0
5,149
515
2,346
9,250
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
9
0 / 0 / 4
5,646
565
4,685
7,996
7,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
8
8
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
3
4.5
L
Skadi
 
Skadi
4
1
0
4
L
Anubis
 
Anubis
2
4
1
0.63
L
Anhur
 
Anhur
1
1
0
1
L
1
4
0
0.25
W
Ymir
0
2
3
0.75
W
Arachne
Gmvalban
Arachne
6
1
2
7
L
Athena
0
0
4
2
W
Bellona
OtherSpinel
Bellona
0
4
1
0.13
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,394
Damage
24,206
38,330
Taken
39,670
20,012
Mitigated
20,078
12,495
Healing
13,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,535
617
396
1,966
7,012
1,960
0
5,046
1,966
48,116
458
L
Skadi
 
Skadi
6,049
2,616
0
1,575
7,034
2,409
0
0
7,034
0
49,606
L
Anubis
 
Anubis
6,632
262
0
2,486
8,735
4,319
0
4,021
4,344
44,866
0
L
Anhur
 
Anhur
4,494
2,253
0
2,969
6,655
2,645
34
146
6,509
0
41,051
L
2,346
639
0
4,064
9,250
3,266
0
1,410
7,658
0
33,079
W
Ymir
2,258
542
0
1,341
7,858
5,039
0
4,417
3,441
10,615
729
W
Arachne
Gmvalban
Arachne
8,142
5,589
0
5,517
8,797
3,394
0
1,162
7,635
0
46,233
L
Athena
4,685
1,518
75
2,452
7,996
7,439
0
2,169
5,573
20,351
0
W
Bellona
OtherSpinel
Bellona
3,694
1,142
0
1,220
8,783
7,849
0
454
8,329
0
18,748
W
2,765
983
0
2,055
5,880
1,770
644
238
5,642
0
39,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,769
Gold Earned
29,354
282
Minions Killed
331
0
Camps Cleared
0
1,091,409
Distance Traveled
1,005,103
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,549
655
88
9
0
226,709
0
L
Skadi
6,862
686
95
10
0
190,121
3
L
Anubis
6,022
602
90
9
0
179,517
1
L
Anhur
5,675
568
67
7
0
180,179
2
L
Fenrir
5,149
515
58
6
0
229,501
0
W
Ymir
4,980
498
20
2
0
195,912
3
W
Arachne
6,879
688
68
7
0
255,322
1
L
Athena
5,646
565
21
2
0
225,785
1
W
Bellona
4,794
479
26
3
0
200,646
0
W
Ullr
5,567
557
80
8
0
212,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role