Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
bad_andy2069
Janus
Level 126
God Stats
1W - 0L
1,376 SR
Queue Stats
22W - 19L
1,451 Elo+
Party 1
Loki
Loki
rocknismabiz
Loki
Level 112
God Stats
40W - 42L
1,476 SR
Queue Stats
73W - 81L
1,357 Elo+
Solo
Team Averages
Level 117
1,451 SR
1,436 Elo+

VS

Team Averages
Level 91
1,572 SR
1,429 Elo+
Zeus
Zeus
 
Zeus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Zonkey16
Izanami
Level 45
God Stats
13W - 9L
1,579 SR
Queue Stats
57W - 57L
1,397 Elo+
Party 2
Tsukuyomi
Tsukuyomi
iRreVErentRY
Tsukuyomi
Level 104
God Stats
24W - 14L
1,638 SR
Queue Stats
103W - 112L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 2 / 9
7,393
739
4,806
11,502
8,616
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
6 / 0 / 6
8,269
827
8,565
4,930
1,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 6
8,026
803
5,326
7,237
3,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 3 / 2
6,299
630
3,953
5,300
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Zonkey16
Izanami
10
2 / 5 / 0
6,664
666
6,396
9,971
3,528
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
iRreVErentRY
Tsukuyomi
7
1 / 4 / 1
5,851
585
4,942
6,714
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
9
3.25
L
Zeus
 
Zeus
0
3
2
0.33
L
Izanami
Zonkey16
Izanami
2
5
0
0.4
W
6
0
6
9
L
Tsukuyomi
iRreVErentRY
Tsukuyomi
1
4
1
0.38
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,697
Damage
15,291
23,669
Taken
21,985
14,069
Mitigated
7,206
9,637
Healing
1,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,806
1,196
3,860
4,027
11,502
8,616
369
1,954
9,548
13,820
360
L
Zeus
 
Zeus
3,953
60
0
811
5,300
1,567
0
3,329
1,609
18,319
0
L
Izanami
Zonkey16
Izanami
6,396
4,589
24
444
9,971
3,528
0
6,969
2,715
0
16,771
W
8,565
490
0
0
4,930
1,830
968
898
4,032
33,280
0
L
Tsukuyomi
iRreVErentRY
Tsukuyomi
4,942
900
49
228
6,714
2,111
0
2,628
3,764
0
10,509
W
5,326
535
0
1,750
7,237
3,623
528
1,161
6,076
0
21,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,688
Gold Earned
18,814
115
Minions Killed
74
0
Camps Cleared
0
520,784
Distance Traveled
387,623
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,393
739
24
2
0
156,949
0
L
Zeus
6,299
630
44
4
0
129,273
2
L
Izanami
6,664
666
21
2
0
140,809
0
W
Janus
8,269
827
62
6
0
175,131
0
L
Tsukuyomi
5,851
585
9
1
0
117,541
0
W
Loki
8,026
803
29
3
0
188,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role