Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
LlamaRedPajama
Ao Kuang
Level 78
God Stats
8W - 7L
1,562 SR
Queue Stats
235W - 221L
1,549 Elo+
Party 1
Sylvanus
Sylvanus
MKZ xWOLVERINEx
Sylvanus
Level 159
God Stats
1W - 0L
1,795 SR
Queue Stats
174W - 150L
1,529 Elo+
Solo
Vulcan
Vulcan
MasterIris
Vulcan
Level 144
God Stats
20W - 19L
1,552 SR
Queue Stats
522W - 549L
1,534 Elo+
Solo
Thoth
Thoth
xGMx_Kado
Thoth
Level 82
God Stats
5W - 5L
1,387 SR
Queue Stats
235W - 224L
1,562 Elo+
Party 1
Team Averages
Level 103
1,559 SR
1,535 Elo+

VS

Team Averages
Level 99
1,453 SR
1,532 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Lordofhigh
Nike
Level 80
God Stats
0W - 2L
1,265 SR
Queue Stats
49W - 52L
1,410 Elo+
Solo
Terra
Terra
TheLORDMANIX
Terra
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 99L
1,552 Elo+
Solo
He Bo
He Bo
UrJustBadatThis
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,721 Elo+
Solo
Merlin
Merlin
iolrabbit
Merlin
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
464W - 484L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 2 / 10
6,147
1,025
3,392
5,925
2,505
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
13
6 / 1 / 7
7,075
1,179
4,476
6,196
6,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
11
0 / 1 / 12
6,170
1,028
3,051
5,172
4,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vulcan
MasterIris
Vulcan
12
5 / 2 / 3
7,210
1,202
8,378
5,161
2,956
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thoth
xGMx_Kado
Thoth
12
3 / 2 / 6
7,088
1,181
8,546
3,302
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 4 / 3
6,341
1,057
8,314
7,264
2,415
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
5 / 3 / 2
6,638
1,106
3,583
9,111
6,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 1
5,168
861
1,105
3,835
3,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 3 / 5
5,930
988
3,169
5,881
2,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
iolrabbit
Merlin
12
1 / 2 / 4
6,190
1,032
5,208
4,571
1,702
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
14
Kills
8
8
Deaths
14
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
2
10
2.5
L
Medusa
 
Medusa
2
4
3
0.88
W
Ao Kuang
6
1
7
9.5
L
5
3
2
2
W
Sylvanus
0
1
12
6
W
Vulcan
MasterIris
Vulcan
5
2
3
3.25
L
0
2
1
0.25
L
0
3
5
0.83
L
Merlin
iolrabbit
Merlin
1
2
4
1.5
W
Thoth
xGMx_Kado
Thoth
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,843
Damage
21,379
25,756
Taken
30,662
17,756
Mitigated
16,171
8,275
Healing
5,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,392
2,442
175
513
5,925
2,505
66
2,001
3,924
0
11,250
L
Medusa
 
Medusa
8,314
3,085
352
420
7,264
2,415
0
6,476
619
0
21,071
W
Ao Kuang
4,476
829
210
1,947
6,196
6,083
0
1,859
4,337
7,177
0
L
3,583
162
312
534
9,111
6,857
0
7,005
1,933
0
6,201
W
Sylvanus
3,051
740
2,636
2,125
5,172
4,833
15
2,483
2,689
4,785
258
W
Vulcan
MasterIris
Vulcan
8,378
267
0
268
5,161
2,956
0
1,635
3,526
17,878
0
L
1,105
151
978
589
3,835
3,190
0
2,391
1,367
3,963
0
L
3,169
341
293
974
5,881
2,007
0
4,528
1,267
7,998
0
L
Merlin
iolrabbit
Merlin
5,208
529
551
935
4,571
1,702
0
3,279
1,292
15,833
462
W
Thoth
xGMx_Kado
Thoth
8,546
78
236
165
3,302
1,379
82
1,504
1,798
19,424
383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,690
Gold Earned
30,267
81
Minions Killed
78
0
Camps Cleared
0
587,096
Distance Traveled
573,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,147
1,025
22
4
0
115,625
0
L
Medusa
6,341
1,057
30
5
0
128,710
0
W
Ao Kuang
7,075
1,179
9
2
0
137,322
0
L
Nike
6,638
1,106
6
1
0
134,310
0
W
Sylvanus
6,170
1,028
8
1
0
96,788
0
W
Vulcan
7,210
1,202
18
3
0
121,132
0
L
Terra
5,168
861
0
0
0
60,497
0
L
He Bo
5,930
988
15
3
0
129,251
0
L
Merlin
6,190
1,032
27
5
0
121,029
0
W
Thoth
7,088
1,181
24
4
0
116,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role