Player Matchup

Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Callmewojo
Bacchus
Level 68
God Stats
2W - 0L
1,847 SR
Queue Stats
2W - 1L
1,706 Elo+
Party 2
Fenrir
Fenrir
Dutchmasterbruh
Fenrir
Level 143
God Stats
15W - 9L
1,748 SR
Queue Stats
71W - 58L
1,526 Elo+
Solo
Kukulkan
Kukulkan
House Atlas
Kukulkan
Level 84
God Stats
2W - 1L
1,481 SR
Queue Stats
9W - 11L
1,452 Elo+
Solo
Nike
Nike
runaway_erik
Nike
Level 96
God Stats
11W - 14L
1,499 SR
Queue Stats
484W - 469L
1,454 Elo+
Solo
Team Averages
Level 100
1,615 SR
1,528 Elo+

VS

Team Averages
Level 83
1,449 SR
1,420 Elo+
Mercury
Mercury
PolloLeg_5
Mercury
Level 67
God Stats
17W - 19L
1,112 SR
Queue Stats
383W - 385L
1,352 Elo+
Solo
Shiva
Shiva
PyroTracer
Shiva
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
216W - 218L
1,491 Elo+
Party 1
Izanami
Izanami
TerminalUnicorn
Izanami
Level 108
God Stats
3W - 7L
1,554 SR
Queue Stats
17W - 27L
1,318 Elo+
Solo
Anubis
Anubis
ToiletToweI
Anubis
Level 86
God Stats
7W - 7L
1,845 SR
Queue Stats
113W - 110L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
infinityES34
Baron Samedi
Level 70
God Stats
2W - 3L
1,232 SR
Queue Stats
177W - 172L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
10 / 0 / 6
9,103
569
12,421
10,379
4,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Callmewojo
Bacchus
12
3 / 1 / 9
8,158
510
6,384
11,022
10,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 0 / 4
9,085
568
9,184
14,426
6,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
House Atlas
Kukulkan
14
1 / 1 / 5
8,284
518
6,241
5,888
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
4 / 3 / 2
8,368
523
8,097
7,349
6,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PolloLeg_5
Mercury
13
1 / 8 / 1
7,928
496
4,620
16,380
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Shiva
12
2 / 0 / 0
7,311
457
3,281
7,571
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 7 / 1
7,819
489
5,862
12,586
4,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
1 / 5 / 0
7,837
490
7,249
12,418
5,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
infinityES34
Baron Samedi
8
1 / 7 / 0
6,378
399
3,061
10,620
7,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
27
Kills
5
5
Deaths
27
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
0
6
13
W
Bacchus
Callmewojo
Bacchus
3
1
9
7.5
W
9
0
4
11
W
Kukulkan
House Atlas
Kukulkan
1
1
5
3.5
L
Mercury
PolloLeg_5
Mercury
1
8
1
0.19
L
Shiva
2
0
0
2
L
0
7
1
0.07
L
Anubis
1
5
0
0.2
L
Baron Samedi
infinityES34
Baron Samedi
1
7
0
0.14
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,327
Damage
24,073
49,064
Taken
59,575
30,170
Mitigated
28,135
8,759
Healing
11,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,421
5,764
0
1,558
10,379
4,118
3,180
1,556
8,823
0
58,269
W
Bacchus
Callmewojo
Bacchus
6,384
1,027
0
2,495
11,022
10,976
279
1,027
9,995
23,628
0
W
9,184
1,310
0
3,238
14,426
6,500
1,080
4,112
10,314
0
57,106
W
Kukulkan
House Atlas
Kukulkan
6,241
108
0
464
5,888
1,838
608
3,615
2,273
60,873
280
L
Mercury
PolloLeg_5
Mercury
4,620
3,121
0
2,447
16,380
6,184
0
1,132
15,248
0
53,798
L
Shiva
3,281
641
364
825
7,571
4,130
0
870
6,701
0
49,093
L
5,862
4,069
0
1,048
12,586
4,311
2,000
1,672
10,914
0
56,015
L
Anubis
7,249
142
0
5,033
12,418
5,965
550
5,418
7,000
60,433
0
L
Baron Samedi
infinityES34
Baron Samedi
3,061
474
106
1,549
10,620
7,545
0
3,726
6,894
10,822
0
W
8,097
1,191
0
1,004
7,349
6,738
0
0
7,349
594
47,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,998
Gold Earned
37,273
341
Minions Killed
390
0
Camps Cleared
0
1,551,999
Distance Traveled
1,302,682
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,103
569
77
5
0
352,174
0
W
Bacchus
8,158
510
29
2
0
330,129
0
W
Fenrir
9,085
568
84
5
0
371,127
0
W
Kukulkan
8,284
518
88
6
0
328,074
2
L
Mercury
7,928
496
92
6
0
308,885
0
L
Shiva
7,311
457
86
5
0
266,738
0
L
Izanami
7,819
489
102
6
0
280,021
0
L
Anubis
7,837
490
99
6
0
239,626
0
L
Baron Samedi
6,378
399
11
1
0
207,412
0
W
Nike
8,368
523
63
4
0
170,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role