Player Matchup

Bastet
Bastet
Masters
FreezingFantasy
Bastet
Masters
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
312W - 279L
2,380 MMR
Solo
Ra
Ra
Masters
Kyokaen
Ra
Masters
Level 149
God Stats
4W - 2L
1,626 SR
Queue Stats
148W - 117L
2,551 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond II
Skpeso
Ah Muzen Cab
Diamond II
Level 153
God Stats
10W - 13L
1,661 SR
Queue Stats
729W - 688L
2,303 MMR
Solo
Bacchus
Bacchus
Diamond II
Tyltalis
Bacchus
Diamond II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 95L
2,312 MMR
Party 1
Rama
Rama
Diamond I
WhatsUpBrothers
Rama
Diamond I
Level 66
God Stats
7W - 5L
1,652 SR
Queue Stats
126W - 99L
2,312 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,588 SR
2,371 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,714 SR
2,364 MMR
Merlin
Merlin
Masters
ATrueStory
Merlin
Masters
Level 194
God Stats
2W - 4L
1,851 SR
Queue Stats
176W - 104L
2,532 MMR
Solo
Serqet
Serqet
Diamond I
AmericanTangents
Serqet
Diamond I
Level 186
God Stats
1W - 3L
1,209 SR
Queue Stats
174W - 151L
2,325 MMR
Party 2
Ix Chel
Ix Chel
Diamond II
MorganDownBad
Ix Chel
Diamond II
Level 195
God Stats
11W - 11L
1,709 SR
Queue Stats
378W - 321L
2,247 MMR
Party 2
King Arthur
King Arthur
Masters
Skeeeeeee
King Arthur
Masters
Level 211
God Stats
7W - 8L
1,890 SR
Queue Stats
370W - 355L
2,500 MMR
Solo
Hachiman
Hachiman
Diamond I
honkifurhorny
Hachiman
Diamond I
Level 70
God Stats
3W - 1L
1,911 SR
Queue Stats
69W - 50L
2,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 2
4,007
801
1,871
3,341
1,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 0
4,243
849
104
1,465
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Skpeso
Ah Muzen Cab
7
2 / 0 / 0
4,334
867
2,382
4,893
2,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Tyltalis
Bacchus
7
1 / 0 / 2
3,910
782
3,679
4,510
3,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 2
3,604
721
2,085
2,763
837
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
BellonaThanatosTerraAgniCharybdis

VS

Bans
Da JiAresNe ZhaSun WukongLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ATrueStory
Merlin
5
0 / 0 / 0
3,235
647
317
520
128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 1 / 0
3,586
717
973
3,576
1,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
6
0 / 1 / 0
3,546
709
1,108
4,257
1,627
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Skeeeeeee
King Arthur
7
0 / 2 / 0
3,805
761
4,204
6,024
2,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
honkifurhorny
Hachiman
6
0 / 1 / 0
3,208
642
2,204
3,529
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
5
Kills
1
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
ATrueStory
Merlin
0
0
0
0
L
1
1
0
1
W
2
0
2
3
W
0
0
0
0
L
Ix Chel
0
1
0
0
L
King Arthur
Skeeeeeee
King Arthur
0
2
0
0
W
Ah Muzen Cab
Skpeso
Ah Muzen Cab
2
0
0
2
W
Bacchus
Tyltalis
Bacchus
1
0
2
2
W
0
1
2
1
L
Hachiman
honkifurhorny
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,121
Damage
8,806
16,972
Taken
17,906
7,894
Mitigated
6,879
6,286
Healing
6,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ATrueStory
Merlin
317
0
0
125
520
128
0
96
416
11,275
0
L
973
265
0
600
3,576
1,377
0
556
3,020
0
18,471
W
1,871
380
0
1,599
3,341
1,014
0
97
3,244
0
17,930
W
104
0
160
762
1,465
512
0
220
1,245
32,951
0
L
Ix Chel
1,108
315
185
2,044
4,257
1,627
0
1,608
2,649
9,335
0
L
King Arthur
Skeeeeeee
King Arthur
4,204
796
0
1,691
6,024
2,671
0
0
6,024
0
24,070
W
Ah Muzen Cab
Skpeso
Ah Muzen Cab
2,382
770
0
875
4,893
2,462
0
0
4,893
0
23,354
W
Bacchus
Tyltalis
Bacchus
3,679
883
0
1,583
4,510
3,069
0
542
3,968
8,820
0
W
2,085
1,474
0
1,307
2,763
837
0
566
2,145
0
25,342
L
Hachiman
honkifurhorny
Hachiman
2,204
1,239
0
1,665
3,529
1,076
0
1,515
2,014
0
19,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,098
Gold Earned
17,380
192
Minions Killed
166
0
Camps Cleared
0
595,652
Distance Traveled
498,129
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,235
647
28
6
0
53,307
0
L
Serqet
3,586
717
41
8
0
140,871
0
W
Bastet
4,007
801
33
7
0
131,618
0
W
Ra
4,243
849
68
14
0
113,823
0
L
Ix Chel
3,546
709
11
2
0
95,861
1
L
King Arthur
3,805
761
49
10
0
110,459
0
W
Ah Muzen Cab
4,334
867
39
8
0
119,588
0
W
Bacchus
3,910
782
9
2
0
132,591
4
W
Rama
3,604
721
43
9
0
98,032
0
L
Hachiman
3,208
642
37
7
0
97,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role