Player Matchup

Merlin
Merlin
HastyGosling339
Merlin
Level 149
God Stats
3W - 1L
1,779 SR
Queue Stats
24W - 31L
1,432 Elo+
Solo
Atlas
Atlas
HumbleTheHound
Atlas
Level 86
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mulan
Mulan
NephroToxic
Mulan
Level 133
God Stats
21W - 19L
1,515 SR
Queue Stats
326W - 349L
1,528 Elo+
Solo
Serqet
Serqet
SozinsComet
Serqet
Level 156
God Stats
2W - 0L
1,870 SR
Queue Stats
31W - 20L
1,594 Elo+
Party 2
Medusa
Medusa
Wubinski
Medusa
Level 129
God Stats
1W - 0L
1,528 SR
Queue Stats
33W - 18L
1,639 Elo+
Party 2
Team Averages
Level 131
1,680 SR
1,539 Elo+

VS

Team Averages
Level 139
1,463 SR
1,516 Elo+
Nike
Nike
Between2Doors
Nike
Level 156
God Stats
1W - 5L
1,265 SR
Queue Stats
227W - 205L
1,564 Elo+
Solo
Thoth
Thoth
ElTress3345
Thoth
Level 61
God Stats
44W - 61L
1,407 SR
Queue Stats
147W - 196L
1,414 Elo+
Solo
Anhur
Anhur
Lionior
Anhur
Level 159
God Stats
1W - 3L
1,426 SR
Queue Stats
110W - 115L
1,541 Elo+
Party 1
Nox
Nox
Patience_Q
Nox
Level 153
God Stats
3W - 3L
1,844 SR
Queue Stats
110W - 103L
1,553 Elo+
Solo
Mercury
Mercury
h2022
Mercury
Level 166
God Stats
2W - 5L
1,372 SR
Queue Stats
74W - 87L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,693
1,116
4,486
3,717
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 2
5,923
987
3,016
6,706
5,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 3
6,073
1,012
4,751
6,224
4,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Serqet
11
2 / 0 / 4
6,091
1,015
3,684
5,571
2,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Wubinski
Medusa
13
3 / 0 / 3
6,899
1,150
4,925
2,231
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
5,690
948
5,060
9,469
6,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 0 / 0
5,181
864
0
0
0
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Lionior
Anhur
12
4 / 2 / 0
6,917
1,153
5,569
7,874
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 2
6,014
1,002
3,824
4,748
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
h2022
Mercury
12
1 / 0 / 1
6,094
1,016
2,082
2,712
909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
5
5
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
0
0
0
0
W
2
1
2
3
W
0
2
2
0.5
L
Anhur
Lionior
Anhur
4
2
0
2
W
1
2
3
1.25
L
0
1
2
1
W
Serqet
2
0
4
4
W
Medusa
Wubinski
Medusa
3
0
3
4.5
L
Mercury
h2022
Mercury
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,862
Damage
16,535
24,449
Taken
24,803
15,027
Mitigated
11,713
2,954
Healing
2,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,060
153
0
727
9,469
6,244
0
1,726
7,006
0
13,215
L
0
0
0
0
0
0
0
0
0
0
0
W
4,486
250
0
245
3,717
1,382
472
865
2,852
22,320
578
W
3,016
840
0
787
6,706
5,512
165
729
5,977
10,436
492
L
Anhur
Lionior
Anhur
5,569
3,375
0
1,196
7,874
2,727
0
3,305
4,204
0
19,922
W
4,751
1,134
0
1,172
6,224
4,509
0
763
5,461
0
15,140
L
3,824
461
0
745
4,748
1,833
480
881
3,340
15,540
0
W
Serqet
3,684
592
0
750
5,571
2,730
287
1,089
4,482
0
6,559
W
Medusa
Wubinski
Medusa
4,925
1,060
0
0
2,231
894
252
378
1,853
0
23,047
L
Mercury
h2022
Mercury
2,082
507
0
0
2,712
909
0
677
2,000
0
8,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,679
Gold Earned
29,896
144
Minions Killed
97
0
Camps Cleared
0
705,659
Distance Traveled
569,342
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,690
948
20
3
0
124,619
2
L
Thoth
5,181
864
0
0
0
215
0
W
Merlin
6,693
1,116
45
8
0
128,900
0
W
Atlas
5,923
987
19
3
0
134,201
0
L
Anhur
6,917
1,153
37
6
0
125,368
0
W
Mulan
6,073
1,012
19
3
0
142,304
2
L
Nox
6,014
1,002
25
4
0
144,214
0
W
Serqet
6,091
1,015
9
2
0
150,876
0
W
Medusa
6,899
1,150
52
9
0
149,378
2
L
Mercury
6,094
1,016
15
3
0
174,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role