Player Matchup

Ymir
Ymir
DaGuudBoi
Ymir
Level 26
God Stats
2W - 0L
1,353 SR
Queue Stats
25W - 29L
1,407 Elo+
Party 1
Nox
Nox
Jazzboom
Nox
Level 119
God Stats
2W - 1L
1,489 SR
Queue Stats
43W - 45L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
SirTravis
Cthulhu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,383 Elo+
Solo
Anubis
Anubis
TrueEyes_420
Anubis
Level 147
God Stats
7W - 5L
1,863 SR
Queue Stats
200W - 222L
1,482 Elo+
Solo
Ix Chel
Ix Chel
fattestfattony
Ix Chel
Level 125
God Stats
4W - 2L
1,843 SR
Queue Stats
188W - 183L
1,492 Elo+
Solo
Team Averages
Level 107
1,610 SR
1,441 Elo+

VS

Team Averages
Level 140
1,412 SR
1,532 Elo+
Merlin
Merlin
FlawlessK0N6
Merlin
Level 107
God Stats
3W - 4L
1,385 SR
Queue Stats
184W - 197L
1,449 Elo+
Solo
Xbalanque
Xbalanque
R2SWolfie7
Xbalanque
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 31L
1,648 Elo+
Solo
Mercury
Mercury
SLAYER BONES
Mercury
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,541 Elo+
Solo
Sol
Sol
ThickishYeti32
Sol
Level 133
God Stats
1W - 4L
1,176 SR
Queue Stats
333W - 349L
1,523 Elo+
Solo
Horus
Horus
oMightyMouse420
Horus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 0 / 10
6,467
1,293
3,485
6,845
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
3 / 0 / 9
6,476
1,295
4,188
2,480
1,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SirTravis
Cthulhu
12
6 / 0 / 4
6,916
1,383
4,518
5,246
2,720
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anubis
11
3 / 1 / 8
6,596
1,319
7,513
6,371
2,877
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

10
0 / 0 / 10
5,792
1,158
2,322
3,535
1,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 4 / 0
4,529
906
2,246
4,024
1,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xbalanque
R2SWolfie7
Xbalanque
10
1 / 3 / 0
5,426
1,085
6,333
5,147
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SLAYER BONES
Mercury
11
0 / 1 / 1
5,150
1,030
2,774
2,307
896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
5,160
1,032
3,864
5,754
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 1
5,256
1,051
2,068
6,777
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
13
Kills
1
1
Deaths
13
41
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
10
6
L
Merlin
0
4
0
0
W
3
0
9
7.5
L
Xbalanque
R2SWolfie7
Xbalanque
1
3
0
0.33
L
Mercury
SLAYER BONES
Mercury
0
1
1
0.5
W
Cthulhu
SirTravis
Cthulhu
6
0
4
8
L
0
3
0
0
W
Anubis
3
1
8
7
W
0
0
10
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,026
Damage
17,285
24,477
Taken
24,009
13,685
Mitigated
10,587
17,696
Healing
5,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,485
532
600
1,246
6,845
5,460
0
1,509
5,336
8,556
615
L
Merlin
2,246
71
213
132
4,024
1,275
0
3,754
270
3,328
0
W
4,188
487
1,207
325
2,480
1,103
408
811
1,669
8,422
0
L
Xbalanque
R2SWolfie7
Xbalanque
6,333
2,606
210
514
5,147
1,374
0
4,800
347
0
13,888
L
Mercury
SLAYER BONES
Mercury
2,774
99
144
83
2,307
896
0
1,864
443
0
7,286
W
Cthulhu
SirTravis
Cthulhu
4,518
99
1,238
1,787
5,246
2,720
0
1,644
3,602
12,148
230
L
3,864
475
147
1,265
5,754
2,085
0
5,625
129
8,202
333
W
Anubis
7,513
471
2,755
2,331
6,371
2,877
321
1,322
5,049
15,952
0
W
2,322
477
4,524
1,683
3,535
1,525
352
652
2,883
6,037
0
L
2,068
628
786
1,990
6,777
4,957
0
5,649
1,128
0
4,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,247
Gold Earned
25,521
68
Minions Killed
41
0
Camps Cleared
0
617,797
Distance Traveled
524,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,467
1,293
15
3
0
124,563
0
L
Merlin
4,529
906
1
0
0
61,552
0
W
Nox
6,476
1,295
7
1
0
122,399
0
L
Xbalanque
5,426
1,085
19
4
0
110,320
0
L
Mercury
5,150
1,030
9
2
0
121,028
0
W
Cthulhu
6,916
1,383
22
4
0
126,592
0
L
Sol
5,160
1,032
10
2
0
118,436
0
W
Anubis
6,596
1,319
16
3
0
121,095
0
W
Ix Chel
5,792
1,158
8
2
0
123,148
0
L
Horus
5,256
1,051
2
0
0
113,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role