Player Matchup

Athena
Athena
ChetosPower
Athena
Level 67
God Stats
12W - 8L
1,705 SR
Queue Stats
110W - 83L
1,548 Elo+
Party 3
Sol
Sol
Darsharok
Sol
Level 114
God Stats
3W - 0L
1,500 SR
Queue Stats
104W - 69L
1,574 Elo+
Party 3
Mulan
Mulan
Dmisoa
Mulan
Level 128
God Stats
3W - 1L
1,709 SR
Queue Stats
92W - 91L
1,526 Elo+
Party 2
Fenrir
Fenrir
VlP_Assassin
Fenrir
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 49L
1,426 Elo+
Solo
Vulcan
Vulcan
tauriwabi
Vulcan
Level 130
God Stats
3W - 3L
1,493 SR
Queue Stats
33W - 38L
1,420 Elo+
Party 2
Team Averages
Level 118
1,581 SR
1,499 Elo+

VS

Team Averages
Level 100
1,724 SR
1,545 Elo+
Chiron
Chiron
ADRees12
Chiron
Level 66
God Stats
2W - 1L
1,872 SR
Queue Stats
50W - 53L
1,555 Elo+
Party 1
Cerberus
Cerberus
ArkhamJoker
Cerberus
Level 157
God Stats
9W - 6L
1,654 SR
Queue Stats
240W - 223L
1,508 Elo+
Solo
Zeus
Zeus
Doktor_Hey
Zeus
Level 127
God Stats
4W - 4L
1,708 SR
Queue Stats
166W - 148L
1,515 Elo+
Solo
Bacchus
Bacchus
JoeQuizzle
Bacchus
Level 62
God Stats
10W - 3L
1,887 SR
Queue Stats
57W - 46L
1,581 Elo+
Party 1
Serqet
Serqet
matthewfoel
Serqet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 55L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 2 / 6
8,397
525
4,892
12,075
12,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 1 / 3
11,127
695
14,500
7,777
3,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Dmisoa
Mulan
17
2 / 1 / 3
10,733
671
13,331
14,141
8,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fenrir
16
5 / 6 / 4
9,678
605
7,362
16,610
7,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
tauriwabi
Vulcan
14
1 / 5 / 7
8,922
558
9,529
9,637
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ADRees12
Chiron
14
0 / 1 / 4
8,260
516
2,578
7,042
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
ArkhamJoker
Cerberus
14
1 / 2 / 0
7,753
485
6,183
20,357
23,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 5 / 6
9,005
563
12,416
10,789
4,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
JoeQuizzle
Bacchus
13
4 / 3 / 5
8,493
531
6,103
17,502
19,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
13
4 / 3 / 5
7,891
493
5,431
15,946
7,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
14
Kills
14
15
Deaths
14
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
ADRees12
Chiron
0
1
4
2
L
Cerberus
ArkhamJoker
Cerberus
1
2
0
0.5
W
Athena
1
2
6
2
W
5
1
3
6.5
W
Mulan
Dmisoa
Mulan
2
1
3
3.5
L
5
5
6
1.6
L
Bacchus
JoeQuizzle
Bacchus
4
3
5
2.17
W
Fenrir
5
6
4
1.17
L
Serqet
4
3
5
2.17
W
Vulcan
tauriwabi
Vulcan
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,614
Damage
32,711
60,240
Taken
71,636
36,344
Mitigated
57,102
16,772
Healing
23,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
ADRees12
Chiron
2,578
519
160
2,741
7,042
2,751
268
3,419
3,612
0
63,855
L
Cerberus
ArkhamJoker
Cerberus
6,183
518
0
8,774
20,357
23,906
0
2,402
17,955
66,863
2,511
W
Athena
4,892
1,872
0
1,677
12,075
12,343
88
5,892
6,078
19,446
0
W
14,500
7,539
0
4,730
7,777
3,396
3,591
2,013
5,764
112,605
6,248
W
Mulan
Dmisoa
Mulan
13,331
2,603
0
6,776
14,141
8,874
1,653
4,602
9,539
0
96,025
L
12,416
1,325
0
2,391
10,789
4,032
84
4,383
6,406
72,315
0
L
Bacchus
JoeQuizzle
Bacchus
6,103
568
0
4,495
17,502
19,147
290
10,767
6,735
27,317
0
W
Fenrir
7,362
2,577
0
3,033
16,610
7,960
0
5,330
11,260
0
73,187
L
Serqet
5,431
1,278
0
4,819
15,946
7,266
163
7,518
8,428
0
46,297
W
Vulcan
tauriwabi
Vulcan
9,529
172
0
556
9,637
3,771
273
6,689
2,582
58,773
1,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,857
Gold Earned
41,402
527
Minions Killed
540
0
Camps Cleared
0
1,564,242
Distance Traveled
1,587,780
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,260
516
129
8
0
310,292
0
L
Cerberus
7,753
485
180
11
0
293,918
0
W
Athena
8,397
525
28
2
0
365,584
0
W
Sol
11,127
695
165
10
0
315,386
0
W
Mulan
10,733
671
140
9
0
289,313
2
L
Zeus
9,005
563
124
8
0
260,855
3
L
Bacchus
8,493
531
36
2
0
346,005
0
W
Fenrir
9,678
605
105
7
0
297,320
4
L
Serqet
7,891
493
71
4
0
376,710
0
W
Vulcan
8,922
558
89
6
0
296,639
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role