Player Matchup

Susano
Susano
Platinum V
Apes EveryWhere
Susano
Platinum V
Level 263
God Stats
28W - 23L
1,678 SR
Queue Stats
330W - 327L
1,762 MMR
Solo
Terra
Terra
Platinum III
DekuLuvsDaiquiri
Terra
Platinum III
Level 122
God Stats
16W - 13L
1,675 SR
Queue Stats
402W - 388L
1,757 MMR
Party 3
Bellona
Bellona
Platinum IV
HennessyChugger
Bellona
Platinum IV
Level 150
God Stats
1W - 3L
1,450 SR
Queue Stats
192W - 182L
1,710 MMR
Party 3
Sol
Sol
Platinum III
Pmb250
Sol
Platinum III
Level 143
God Stats
4W - 3L
1,750 SR
Queue Stats
293W - 279L
1,756 MMR
Party 2
Zeus
Zeus
Platinum III
Sublime69
Zeus
Platinum III
Level 146
God Stats
12W - 7L
1,683 SR
Queue Stats
273W - 255L
1,761 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 165
1,647 SR
1,749 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,722 SR
1,759 MMR
Jormungandr
Jormungandr
Platinum III
Chanz17
Jormungandr
Platinum III
Level 156
God Stats
86W - 58L
1,742 SR
Queue Stats
250W - 236L
1,735 MMR
Solo
Merlin
Merlin
Gold IV
FValensi
Merlin
Gold IV
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,720 MMR
Party 1
Ganesha
Ganesha
Platinum III
Gio Cassimani
Ganesha
Platinum III
Level 149
God Stats
8W - 4L
1,706 SR
Queue Stats
462W - 455L
1,733 MMR
Solo
Bastet
Bastet
Platinum II
Soviliss
Bastet
Platinum II
Level 162
God Stats
11W - 8L
1,933 SR
Queue Stats
163W - 147L
1,731 MMR
Solo
Rama
Rama
Platinum I
zKMCydonia
Rama
Platinum I
Level 168
God Stats
27W - 15L
1,727 SR
Queue Stats
87W - 74L
1,874 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,118
437
5,701
12,825
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 4
6,329
452
4,129
13,543
10,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 0
7,082
506
11,933
20,237
16,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Pmb250
Sol
14
4 / 4 / 0
8,298
593
8,288
11,809
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zeus
13
2 / 1 / 0
7,419
530
7,123
7,705
2,626
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
LancelotSkadiAthenaOlorun

VS

Bans
AnhurSun WukongAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chanz17
Jormungandr
14
1 / 0 / 3
8,872
634
12,166
15,998
20,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
FValensi
Merlin
14
1 / 1 / 2
7,742
553
7,551
8,257
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
13
1 / 3 / 10
8,057
576
4,662
14,970
10,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Soviliss
Bastet
14
10 / 0 / 1
8,531
609
8,939
9,528
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
3 / 2 / 2
9,378
670
8,685
11,196
4,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
16
16
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Jormungandr
Chanz17
Jormungandr
1
0
3
2.5
L
0
4
4
0.5
W
Merlin
FValensi
Merlin
1
1
2
2
W
Ganesha
1
3
10
2
L
0
3
0
0
L
Sol
Pmb250
Sol
4
4
0
1
W
Bastet
Soviliss
Bastet
10
0
1
10.5
L
Zeus
2
1
0
2
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,174
Damage
42,003
66,119
Taken
59,949
37,569
Mitigated
43,167
25,025
Healing
24,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,701
1,411
0
4,363
12,825
4,958
0
2,727
9,912
0
45,560
W
Jormungandr
Chanz17
Jormungandr
12,166
4,151
0
6,567
15,998
20,504
0
20
15,978
75,947
4,547
L
4,129
921
314
2,817
13,543
10,065
0
4,400
8,944
13,039
0
W
Merlin
FValensi
Merlin
7,551
550
0
1,109
8,257
2,986
0
4,281
3,976
60,988
1,045
W
Ganesha
4,662
735
2,213
3,039
14,970
10,999
0
6,369
8,601
22,644
1,215
L
11,933
5,147
0
9,798
20,237
16,241
0
10,801
9,436
0
68,493
L
Sol
Pmb250
Sol
8,288
6,149
0
5,874
11,809
3,679
135
955
10,854
67,706
6,673
W
Bastet
Soviliss
Bastet
8,939
2,563
0
6,450
9,528
3,684
0
1,951
7,577
0
57,639
L
Zeus
7,123
840
0
1,859
7,705
2,626
0
3,568
3,792
66,188
823
W
8,685
5,739
0
4,698
11,196
4,994
431
6,613
4,583
0
89,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,246
Gold Earned
42,580
437
Minions Killed
512
0
Camps Cleared
0
1,373,748
Distance Traveled
1,370,170
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,118
437
65
5
0
290,614
7
W
Jormungandr
8,872
634
130
9
0
249,187
0
L
Terra
6,329
452
22
2
0
277,723
5
W
Merlin
7,742
553
155
11
0
256,149
4
W
Ganesha
8,057
576
2
0
0
273,238
1
L
Bellona
7,082
506
112
8
0
287,372
0
L
Sol
8,298
593
110
8
0
248,328
4
W
Bastet
8,531
609
76
5
0
342,673
0
L
Zeus
7,419
530
128
9
0
269,711
3
W
Rama
9,378
670
149
11
0
248,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role