Player Matchup

He Bo
He Bo
Ar5eni
He Bo
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 8L
1,669 Elo+
Party 1
Chiron
Chiron
FaronVDR
Chiron
Level 38
God Stats
3W - 4L
1,331 SR
Queue Stats
36W - 43L
1,342 Elo+
Solo
Nox
Nox
IIIDODOREXIII
Nox
Level 140
God Stats
15W - 5L
1,480 SR
Queue Stats
118W - 128L
1,466 Elo+
Solo
Bacchus
Bacchus
Kiripa0
Bacchus
Level 60
God Stats
5W - 1L
1,635 SR
Queue Stats
11W - 4L
1,687 Elo+
Party 1
Surtr
Surtr
ÔpiumPsycho
Surtr
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,403 Elo+
Party 1
Team Averages
Level 110
1,489 SR
1,513 Elo+

VS

Team Averages
Level 79
1,449 SR
1,482 Elo+
Vulcan
Vulcan
Dociee
Vulcan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,485 Elo+
Party 2
Neith
Neith
Mxrgzi
Neith
Level 128
God Stats
2W - 3L
1,361 SR
Queue Stats
19W - 22L
1,492 Elo+
Solo
Ymir
Ymir
Odin-Son94
Ymir
Level 151
God Stats
13W - 9L
1,500 SR
Queue Stats
91W - 93L
1,468 Elo+
Party 2
Thor
Thor
alsajad
Thor
Level 49
God Stats
2W - 6L
1,237 SR
Queue Stats
88W - 90L
1,468 Elo+
Party 2
Ao Kuang
Ao Kuang
hopefulsouls
Ao Kuang
Level 49
God Stats
5W - 3L
1,648 SR
Queue Stats
161W - 158L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ar5eni
He Bo
15
7 / 4 / 9
9,805
577
13,378
13,626
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
FaronVDR
Chiron
17
6 / 1 / 4
10,523
619
13,118
17,193
7,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 1 / 6
8,469
498
7,390
10,604
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Kiripa0
Bacchus
14
4 / 5 / 4
8,504
500
9,121
19,810
20,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 2 / 4
10,537
620
12,482
16,102
14,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dociee
Vulcan
13
2 / 5 / 2
8,148
479
14,644
10,392
5,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
Mxrgzi
Neith
14
5 / 4 / 0
8,874
522
15,856
15,135
6,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 7 / 7
8,332
490
6,440
21,234
23,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
alsajad
Thor
13
2 / 6 / 5
8,064
474
6,857
16,664
8,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
hopefulsouls
Ao Kuang
13
2 / 4 / 1
7,538
443
4,577
14,335
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
26
Kills
12
13
Deaths
26
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
He Bo
Ar5eni
He Bo
7
4
9
2.88
L
Vulcan
Dociee
Vulcan
2
5
2
0.6
W
Chiron
FaronVDR
Chiron
6
1
4
8
W
3
1
6
6
W
Bacchus
Kiripa0
Bacchus
4
5
4
1.2
L
Neith
Mxrgzi
Neith
5
4
0
1.25
L
1
7
7
0.64
L
Thor
alsajad
Thor
2
6
5
0.75
L
Ao Kuang
hopefulsouls
Ao Kuang
2
4
1
0.63
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,489
Damage
48,374
77,335
Taken
77,760
51,796
Mitigated
48,435
14,051
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Ar5eni
He Bo
13,378
1,414
0
777
13,626
5,399
388
4,234
9,247
64,728
1,610
L
Vulcan
Dociee
Vulcan
14,644
178
0
875
10,392
5,007
298
5,740
4,549
72,412
1,495
W
Chiron
FaronVDR
Chiron
13,118
4,906
356
5,367
17,193
7,652
2,381
2,564
14,561
0
94,263
W
7,390
691
0
457
10,604
4,350
619
4,264
6,076
61,560
0
W
Bacchus
Kiripa0
Bacchus
9,121
1,525
0
3,783
19,810
20,260
164
8,970
10,454
20,431
2,269
L
Neith
Mxrgzi
Neith
15,856
5,880
0
2,661
15,135
6,319
690
3,459
11,676
0
79,884
L
6,440
2,020
0
3,641
21,234
23,418
116
9,921
11,123
25,328
0
L
Thor
alsajad
Thor
6,857
1,596
0
964
16,664
8,119
118
7,460
9,166
0
58,414
L
Ao Kuang
hopefulsouls
Ao Kuang
4,577
654
0
5,734
14,335
5,572
0
2,809
10,861
37,115
6,208
W
12,482
4,505
0
3,311
16,102
14,135
159
4,369
11,692
2,300
70,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,838
Gold Earned
40,956
453
Minions Killed
405
0
Camps Cleared
0
1,705,701
Distance Traveled
1,441,923
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,805
577
89
5
0
330,332
0
L
Vulcan
8,148
479
101
6
0
324,007
6
W
Chiron
10,523
619
141
8
0
330,904
0
W
Nox
8,469
498
100
6
0
347,039
0
W
Bacchus
8,504
500
24
1
0
344,920
2
L
Neith
8,874
522
120
7
0
318,391
2
L
Ymir
8,332
490
27
2
0
287,335
2
L
Thor
8,064
474
81
5
0
271,134
0
L
Ao Kuang
7,538
443
76
4
0
241,056
4
W
Surtr
10,537
620
99
6
0
352,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role