Player Matchup

Olorun
Olorun
BLOOD_TITO
Olorun
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 90L
1,524 Elo+
Solo
Nu Wa
Nu Wa
Fin4172
Nu Wa
Level 67
God Stats
1W - 1L
1,260 SR
Queue Stats
278W - 315L
1,445 Elo+
Solo
Ratatoskr
Ratatoskr
SFCleprechaun7
Ratatoskr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 53L
1,444 Elo+
Party 1
Shiva
Shiva
imBadatAllgamez
Shiva
Level 106
God Stats
13W - 15L
1,543 SR
Queue Stats
678W - 705L
1,459 Elo+
Solo
Odin
Odin
o0VampirioLash0o
Odin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 55L
1,480 Elo+
Party 1
Team Averages
Level 92
1,461 SR
1,470 Elo+

VS

Team Averages
Level 80
1,434 SR
1,483 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BIGMANFISH101
Shiva
Level 127
God Stats
2W - 3L
1,743 SR
Queue Stats
237W - 239L
1,422 Elo+
Solo
Raijin
Raijin
Burknasty420
Raijin
Level 108
God Stats
1W - 4L
1,255 SR
Queue Stats
55W - 62L
1,497 Elo+
Solo
Cupid
Cupid
CallmeNO1
Cupid
Level 48
God Stats
6W - 7L
1,473 SR
Queue Stats
337W - 339L
1,546 Elo+
Solo
Yu Huang
Yu Huang
creedswa
Yu Huang
Level 34
God Stats
1W - 6L
1,197 SR
Queue Stats
161W - 196L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BLOOD_TITO
Olorun
18
2 / 6 / 8
11,006
786
12,154
16,259
9,544
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Fin4172
Nu Wa
2
0 / 0 / 0
4,306
308
0
0
0
Ratatoskr
SFCleprechaun7
Ratatoskr
18
1 / 3 / 10
10,744
767
4,367
11,996
10,907
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
9 / 4 / 8
12,093
864
16,705
22,289
26,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
8 / 2 / 8
12,100
864
13,102
20,164
19,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
5 / 6 / 6
12,390
885
11,214
16,566
9,127
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
4 / 2 / 4
8,994
642
5,836
9,980
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Raijin
7
0 / 3 / 3
7,250
518
4,658
3,814
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
CallmeNO1
Cupid
16
4 / 6 / 5
10,465
748
14,673
15,441
6,579
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Yu Huang
creedswa
Yu Huang
18
2 / 3 / 10
10,548
753
11,541
8,484
4,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
43
20
Kills
15
15
Deaths
20
34
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
5
6
6
1.33
L
4
2
4
3
W
Olorun
BLOOD_TITO
Olorun
2
6
8
1
L
Raijin
0
3
3
0.5
L
Cupid
CallmeNO1
Cupid
4
6
5
1.08
W
Nu Wa
Fin4172
Nu Wa
0
0
0
0
W
Ratatoskr
SFCleprechaun7
Ratatoskr
1
3
10
2
L
Yu Huang
creedswa
Yu Huang
2
3
10
2.33
W
9
4
8
3.25
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,328
Damage
47,922
70,708
Taken
54,285
66,828
Mitigated
26,835
27,551
Healing
12,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
11,214
4,966
1,173
1,854
16,566
9,127
2,579
2,915
13,410
0
39,100
L
5,836
1,269
964
1,660
9,980
5,605
0
3,606
6,024
0
13,607
W
Olorun
BLOOD_TITO
Olorun
12,154
3,962
4,097
4,969
16,259
9,544
3,006
3,879
12,208
41,644
0
L
Raijin
4,658
370
197
196
3,814
1,142
0
1,024
2,710
6,816
0
L
Cupid
CallmeNO1
Cupid
14,673
7,132
764
5,179
15,441
6,579
444
3,489
11,560
0
23,261
W
Nu Wa
Fin4172
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Ratatoskr
SFCleprechaun7
Ratatoskr
4,367
481
1,648
2,057
11,996
10,907
1,094
2,014
9,890
0
13,794
L
Yu Huang
creedswa
Yu Huang
11,541
384
214
513
8,484
4,382
62
1,842
6,429
22,710
0
W
16,705
1,914
1,509
5,688
22,289
26,787
1,573
4,486
17,717
798
31,743
W
13,102
3,586
1,059
6,524
20,164
19,590
1,108
5,820
14,171
0
28,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,249
Gold Earned
49,647
152
Minions Killed
132
0
Camps Cleared
0
939,547
Distance Traveled
802,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,390
885
61
4
0
196,992
0
L
Shiva
8,994
642
10
1
0
126,649
0
W
Olorun
11,006
786
56
4
0
219,582
0
L
Raijin
7,250
518
4
0
0
64,635
0
L
Cupid
10,465
748
29
2
0
196,953
0
W
Nu Wa
4,306
308
0
0
0
0
0
W
Ratatoskr
10,744
767
17
1
0
191,375
0
L
Yu Huang
10,548
753
28
2
0
217,602
0
W
Shiva
12,093
864
25
2
0
242,486
0
W
Odin
12,100
864
54
4
0
286,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role