Player Matchup

Olorun
Olorun
Platinum III
AAGC
Olorun
Platinum III
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 89L
1,826 MMR
Party 1
Ne Zha
Ne Zha
Gold III
TheHappyBean
Ne Zha
Gold III
Level 135
God Stats
12W - 5L
1,777 SR
Queue Stats
73W - 39L
1,654 MMR
Party 1
Chaac
Chaac
Gold I
gogo23curry
Chaac
Gold I
Level 151
God Stats
163W - 124L
1,561 SR
Queue Stats
660W - 596L
1,667 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,613 SR
1,716 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,637 SR
1,671 MMR
Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
chrisdoddcom
Medusa
Gold V
Level 87
God Stats
26W - 13L
1,782 SR
Queue Stats
27W - 19L
1,741 MMR
Party 2
Zeus
Zeus
Gold II
namechanged8514
Zeus
Gold II
Level 119
God Stats
21W - 14L
1,628 SR
Queue Stats
29W - 23L
1,772 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AAGC
Olorun
13
2 / 3 / 3
7,822
782
7,665
10,880
4,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
11
1 / 6 / 3
6,974
697
5,539
10,954
6,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 6 / 3
7,485
749
5,246
12,754
11,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesGebThothAnhurBastet

VS

Bans
OdinAthenaMorgan Le FayXing TianKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
2 / 2 / 10
7,906
791
5,585
10,874
14,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
9 / 2 / 5
9,676
968
9,230
7,441
3,016
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 2 / 10
8,759
876
13,240
6,436
3,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
14
15
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
2
10
3.5
L
Olorun
AAGC
Olorun
2
3
3
1.17
L
Ne Zha
1
6
3
0.42
W
Medusa
9
2
5
5.75
L
2
6
3
0.58
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,450
Damage
28,055
34,588
Taken
24,751
21,692
Mitigated
20,490
8,171
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,585
2,051
0
1,511
10,874
14,037
297
3,250
7,156
11,079
506
L
Olorun
AAGC
Olorun
7,665
3,311
608
3,481
10,880
4,426
288
6,917
3,665
39,473
2,026
L
Ne Zha
5,539
880
0
1,256
10,954
6,018
0
4,117
6,737
0
21,526
W
Medusa
9,230
2,798
0
1,685
7,441
3,016
1,382
2,149
4,853
0
37,363
L
5,246
559
0
2,826
12,754
11,248
88
7,082
5,383
59
15,908
W
13,240
1,655
0
1,987
6,436
3,437
1,006
2,286
3,944
36,026
354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,281
Gold Earned
26,341
123
Minions Killed
124
0
Camps Cleared
0
532,180
Distance Traveled
619,110
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,906
791
12
1
0
203,677
5
L
Olorun
7,822
782
79
8
0
173,505
0
L
Ne Zha
6,974
697
26
3
0
170,052
0
W
Medusa
9,676
968
57
6
0
220,492
0
L
Chaac
7,485
749
18
2
0
188,623
1
W
Zeus
8,759
876
55
6
0
194,941
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role