Player Matchup

Cernunnos
Cernunnos
SammyTheSerrated
Cernunnos
Level 80
God Stats
1W - 0L
1,284 SR
Queue Stats
54W - 70L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
Twiggboss12
Cthulhu
Level 61
God Stats
1W - 3L
1,550 SR
Queue Stats
30W - 25L
1,604 Elo+
Party 1
Osiris
Osiris
himiami98
Osiris
Level 83
God Stats
6W - 11L
1,462 SR
Queue Stats
27W - 23L
1,546 Elo+
Party 1
Team Averages
Level 75
1,432 SR
1,519 Elo+

VS

Team Averages
Level 46
1,511 SR
1,480 Elo+
Vulcan
Vulcan
CityBoyyy
Vulcan
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 83L
1,415 Elo+
Party 2
Kuzenbo
Kuzenbo
K213Merk
Kuzenbo
Level 63
God Stats
77W - 76L
1,555 SR
Queue Stats
98W - 108L
1,690 Elo+
Party 2
Izanami
Izanami
OZB23
Izanami
Level 46
God Stats
2W - 4L
1,477 SR
Queue Stats
37W - 55L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
18
2 / 0 / 3
11,534
678
10,792
10,632
5,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Twiggboss12
Cthulhu
19
6 / 0 / 3
12,346
726
18,460
19,306
21,021
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
himiami98
Osiris
16
1 / 2 / 6
10,942
644
9,281
20,976
18,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CityBoyyy
Vulcan
17
0 / 3 / 2
10,925
643
22,482
11,309
6,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kuzenbo
K213Merk
Kuzenbo
17
2 / 1 / 0
10,470
616
10,496
20,057
32,316
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
OZB23
Izanami
14
0 / 5 / 1
10,061
592
7,104
11,377
5,569
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
2
2
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
CityBoyyy
Vulcan
0
3
2
0.33
L
Kuzenbo
K213Merk
Kuzenbo
2
1
0
2
L
Izanami
OZB23
Izanami
0
5
1
0.1
W
Cernunnos
2
0
3
3.5
W
Cthulhu
Twiggboss12
Cthulhu
6
0
3
7.5
W
Osiris
himiami98
Osiris
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,533
Damage
40,082
50,914
Taken
42,743
45,043
Mitigated
44,481
6,578
Healing
4,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
CityBoyyy
Vulcan
22,482
467
0
0
11,309
6,596
0
5,098
6,181
80,849
0
L
Kuzenbo
K213Merk
Kuzenbo
10,496
4,081
531
3,241
20,057
32,316
35
6,125
13,865
22,724
883
L
Izanami
OZB23
Izanami
7,104
4,539
0
280
11,377
5,569
38
5,135
6,192
0
47,053
W
Cernunnos
10,792
4,453
0
782
10,632
5,249
544
8,263
2,351
0
46,610
W
Cthulhu
Twiggboss12
Cthulhu
18,460
797
438
1,992
19,306
21,021
0
10,264
9,032
62,308
4,280
W
Osiris
himiami98
Osiris
9,281
2,836
0
3,366
20,976
18,773
374
13,740
7,217
0
46,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
31,456
260
Minions Killed
210
0
Camps Cleared
0
997,804
Distance Traveled
958,305
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,925
643
113
7
0
335,872
0
L
Kuzenbo
10,470
616
30
2
0
351,087
4
L
Izanami
10,061
592
67
4
0
271,346
0
W
Cernunnos
11,534
678
107
6
0
313,882
0
W
Cthulhu
12,346
726
94
6
0
353,461
0
W
Osiris
10,942
644
59
3
0
330,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role